diff options
author | EricAnholt <EricAnholt@web> | 2015-02-17 13:10:34 -0800 |
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committer | dri <iki-dri@freedesktop.org> | 2015-02-17 13:10:34 -0800 |
commit | 45a89669f936cd0608155d9d0e758add67637b09 (patch) | |
tree | e0e19c0f98ced1f6d7698ecdc0e25603d75b5d4d /VC4.mdwn | |
parent | 5d93e8bf04925bf540053cddd80912b87cbe96bc (diff) |
Diffstat (limited to 'VC4.mdwn')
-rw-r--r-- | VC4.mdwn | 8 |
1 files changed, 6 insertions, 2 deletions
@@ -1,3 +1,7 @@ +## About the driver + +This is the Mesa and DRM driver for Broadcom VC4 hardware. It is notably used in the Raspberry Pi hardware (including Raspberry Pi 2). Hopefully we can upstream the kernel driver, and replace the closed-source graphics stack in Raspbian with it. + ## Kernel driver status The kernel driver can be found at: <https://github.com/anholt/linux/tree/vc4> @@ -15,7 +19,7 @@ The 3D driver can be found at: <http://cgit.freedesktop.org/mesa/mesa/tree/src/g * No control flow support -This is going to require having actual phi nodes in the SSA and doing an out-of-SSA pass. See vc4-nir-5 for WIP. +This is going to require having actual phi nodes in the SSA and doing an out-of-SSA pass. See vc4-nir-rebase-qir for WIP. * No 3D texture support @@ -81,7 +85,7 @@ If you bind a new FBO as a render target, we'd rather not flush our current rend * Add support for glInvalidateFramebuffer() -This would let apps tell us that we can avoid storing the depth/stencil contents, saving memory badwidth. +This would let apps tell us that we can avoid storing the depth/stencil contents, saving memory bandwidth. * Don't flush on incremental clears. |