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authorEric Anholt <eric@anholt.net>2013-04-18 17:57:15 -0700
committerEric Anholt <eric@anholt.net>2013-04-18 17:57:46 -0700
commit1e2008e6873e759a4dac8603fcea8da7a7742fce (patch)
tree255541bb255abd87f1afcb82d668d5d36e1e070d /ToDo.mdwn
parent2e85962501866b34965c1045e938b0452914d0ac (diff)
ToDo: Link to the intel driver-specific ToDo files.
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## todo in DRI driver
-See also [[IanRomanickToDo|IanRomanickToDo]].
+See also:
+
+* [[I915ToDo]].
+* [[I965ToDo]].
+* [[IanRomanickToDo|IanRomanickToDo]].
### List of OpenGL Extensions supported at least partially by the Hardware but not by DRI driver
This list is probably incomplete.
-[[ARB_fragment_program_shadow|http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program_shadow.txt]]: `i915`
-
-* Mesa's fragment program code will need some work to support this. It doesn't currently track information about shadow samplers in the texture instructions. According to [[this|http://cgit.freedesktop.org/mesa/mesa/log/?qt=grep&q=fragment_program_shadow]] mesa and i965 parts should be done.
-
[[ARB_vertex_blend|http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt]] / [[ARB_matrix_palette|http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt]]: `radeon`, `r200`
* This would also need support in Mesa.