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author | Joe Rayhawk <jrayhawk@freedesktop.org> | 2013-04-13 16:15:48 -0700 |
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committer | Joe Rayhawk <jrayhawk@freedesktop.org> | 2013-04-13 16:15:48 -0700 |
commit | a6469900db6e4e7e1639d8318ec5f8fc504fb4ba (patch) | |
tree | 2c42f53b9b33e28efffa6f106f41cef0cbcca4b9 /SummerOfCode.mdwn | |
parent | 6f87737aef4da968ebd11acf9155f3bc526e96ab (diff) |
Mass conversion with moin2mdwn tool from git://git.koumbit.net/moin2iki.git
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diff --git a/SummerOfCode.mdwn b/SummerOfCode.mdwn new file mode 100644 index 0000000..8c4243e --- /dev/null +++ b/SummerOfCode.mdwn @@ -0,0 +1,22 @@ + +The DRI project is looking to take part in the Google [[Summer of Code 2005|http://code.google.com/summerofcode.html]]. This project endeavors to fund students to contribute to an open-source project over summer break. There are many interesting projects to be done in the DRI, and a fun group of developers to work with. Below are some example ideas, but we are open to other projects, too! + +**Update:** We were not accepted as a mentoring organization. However, Bart Massey at Portland State University (one of the mentoring orgs) is knowledgable in X and suggested that he would gladly be an official mentor for students interested in doing DRI or X projects for SoC. + + +## Example project ideas + +* Fix the SiS 6326 driver texturing support and integrate into head CVS. This would involve updating older code to current Mesa, debugging texturing, and CVS integration. +* Port the utah-glx NVIDIA driver to the DRI. This would involve creating a DRM, determining how integration with the updated 2D driver would work, and porting the driver itself. +* Integrate the partially-completed S3 Virge driver. +* Integrate the partially-completed Trident driver. +* Rewrite the 3dfx driver to not depend on Glide and support SLI. +* Create a modern Gamma GMX DRI driver based on the currently-defunct one. +* Write a [[SiliconMotion|SiliconMotion]] DRI driver. +* Extend [[glean|http://glean.sf.net/]] to cover new extensions and more core functionality. +* Dynamic code generation for fragment/pixel shaders. + +## Mentors + +* [[EricAnholt|EricAnholt]] (DRM, client drivers) +* [[AdamJackson|AdamJackson]] (server bits, client drivers)
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