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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<link href="wayland.css" rel="stylesheet" type="text/css">
<script type="text/javascript" src="generated-toc.js"></script>
<title>Wayland</title>
</head>
<body>
<h1><a href="/"><img src="wayland.png" alt="Wayland logo"></a></h1>
<h1>EFL</h1>
<p><a href="http://www.enlightenment.org/p.php?p=about">EFL</a>
(Enlightenment Foundation Libraries) is a set of components that can be used
to build graphical applications.</p>
<p>Porting of EFL and E17 to Wayland is under active development. Much of
this work has been done by Christopher Michael (aka devilhorns)</p>
<p>A blog report about the EFL port to Wayland can be found <a
href="https://phab.enlightenment.org/w/wayland/">here</a>.</p>
<div id="generated-toc" class="generate_from_h2"></div>
<h2>Getting the source</h2>
<p>For correct functionality when running under Wayland you must use the
latest versions of all the EFL components under Wayland. As a precursor to
these steps you must have downloaded and compiled Wayland as per the <a
href="/building.html">building instructions</a>.</p>
<pre>
$ git clone git://git.enlightenment.org/core/efl.git
</pre>
<h2>Compiling EFL</h2>
<p>It is important you compile these components in this particular order
and that the module is installed before moving onto the next one. These
steps assume that you have the environment variables set as per the <a
href="building.html">building instructions</a>.</p>
<p>Along the way you may need to install extra dependencies from your
distribution.</p>
<h3>efl</h3>
<pre>
$ ./autogen.sh --prefix=$WLD --enable-wayland --enable-egl --with-opengl=es
$ make
$ make install
</pre>
<p><strong>With all these components it is important to read the output
given by configure to ensure the requested options were enabled. You
may need to look in config.log to identify missing
dependencies.</strong></p>
<h2>Running EFL applications under Wayland</h2>
<p>For applications that use Ecore_Evas directly set the environment
variable <code>ECORE_EVAS_ENGINE</code> to either
<code>wayland_shm</code> or <code>wayland_egl</code> depending on
whether you wish to use the SHM based interface with software rendering
or use EGL.</p>
<p>For applications that use Elementary set the environment variable
<code>ELM_DISPLAY</code> to <code>wl</code>. You may also set the
environment variable <code>ELM_ACCEL</code> to <code>none</code>
to use software rendering, or to <code>gl</code> to use hardware
accelerated rendering.</p>
<h2>Getting help and reporting issues</h2>
<p>Issues in the Wayland port of EFL can be reported in the
Enlightenment <a href="https://phab.enlightenment.org/maniphest/">bug
tracker</a>.<br />There is also the #edevelop IRC channel on irc.freenode.net</p>
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