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author | Gert Wollny <gert.wollny@collabora.com> | 2023-06-28 08:25:58 +0200 |
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committer | Marge Bot <emma+marge@anholt.net> | 2023-06-29 05:21:51 +0000 |
commit | 860ef977027db294592d101e029f31db37106b5b (patch) | |
tree | f3f8431724ebc5d0f6483ef81af560b2a5262779 | |
parent | ae3e0cf076113b927cf6547c129574603c65b36e (diff) |
vrend: Mark shader dirty when we bind a TBO
We may have to update the shader to handle the swizzling for emulated formats
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1174>
-rw-r--r-- | src/vrend_renderer.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index 033c231..ed42354 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -3674,6 +3674,7 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx, glBindTexture(GL_TEXTURE_BUFFER, view->texture->tbo_tex_id); internalformat = tex_conv_table[view->format].internalformat; + ctx->sub->shader_dirty = true; if (internalformat == GL_NONE || (vrend_state.use_gles && internalformat == GL_ALPHA8)) { |