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/* Swfdec
* Copyright (C) 2008 Benjamin Otte <otte@gnome.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "swfdec_socket.h"
#include "swfdec_loader_internal.h"
/*** GTK-DOC ***/
/**
* SECTION:SwfdecSocket
* @title: SwfdecSocket
* @short_description: object used for network connections
*
* SwfdecSockets are used to implement TCP streams. These are for example used
* to implement RTMP support or the XMLSocket script class. Backends are
* supposed to provide an implementation for this, as by default this class is
* unimplemented. However, swfdec-gtk or other convenience libraries provide
* a socket implementation by default.
*
* The socket implementation used by a #SwfdecPlayer can be set with the
* SwfdecPlayer:socket-type property.
*/
/**
* SwfdecSocket:
*
* This is the base object used for providing input. It is abstract, create a
* subclass to provide your own socket implementation. All members are
* considered private.
*/
/**
* SwfdecSocketClass:
* @connect: Connect the given newly created socket to the given hostname and
* port. If you encounter an error, call swfdec_stream_error(), but
* still make sure the socket object does not break.
* @send: Called to send data down the given socket. This function will only be
* called when the socket is open. You get passed a reference to the
* buffer, so it is your responsibility to call swfdec_buffer_unref() on
* it when you are done with it.
*
* This is the socket class. When you create a subclass, you need to implement
* the functions listed above.
*/
/*** SWFDEC_SOCKET ***/
G_DEFINE_TYPE (SwfdecSocket, swfdec_socket, SWFDEC_TYPE_STREAM)
static void
swfdec_socket_do_connect (SwfdecSocket *socket, SwfdecPlayer *player,
const char *hostname, guint port)
{
swfdec_stream_error (SWFDEC_STREAM (socket), "no socket implementation exists");
}
static void
swfdec_socket_do_send (SwfdecSocket *socket, SwfdecBuffer *buffer)
{
swfdec_buffer_unref (buffer);
}
static const char *
swfdec_socket_describe (SwfdecStream *stream)
{
/* FIXME: add host/port */
return G_OBJECT_TYPE_NAME (stream);
}
static void
swfdec_socket_class_init (SwfdecSocketClass *klass)
{
SwfdecStreamClass *stream_class = SWFDEC_STREAM_CLASS (klass);
stream_class->describe = swfdec_socket_describe;
klass->connect = swfdec_socket_do_connect;
klass->send = swfdec_socket_do_send;
}
static void
swfdec_socket_init (SwfdecSocket *socket)
{
}
/**
* swfdec_socket_send:
* @sock: a #SwfdecSocket
* @buffer: data to send to the stream
*
* Pushes the given @buffer down the stream.
**/
void
swfdec_socket_send (SwfdecSocket *sock, SwfdecBuffer *buffer)
{
SwfdecSocketClass *klass;
g_return_if_fail (SWFDEC_IS_SOCKET (sock));
g_return_if_fail (swfdec_stream_is_open (SWFDEC_STREAM (sock)));
g_return_if_fail (buffer != NULL);
klass = SWFDEC_SOCKET_GET_CLASS (sock);
klass->send (sock, buffer);
}
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