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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2024-03-26 10:37:51 +0100 |
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committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2024-03-26 15:48:26 +0100 |
commit | 025e462ae2dffde2890c30121a447f2d32b93e49 (patch) | |
tree | e63bb45d2f82be45f0dc9d056ddb13bdcc28e326 | |
parent | f9e26b98b1fa03a0fe25084ede56b2fabe057098 (diff) |
util: fix multisample_texture_fs_template
It's not the texture function that needs the prefix, it's the sampler.
Fixes: c55e22a5c ("arb_copy_image-formats: avoid undefined behavior")
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Tested-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/897>
-rw-r--r-- | tests/util/piglit-util-gl.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c index 8d93ac171..5b665d874 100644 --- a/tests/util/piglit-util-gl.c +++ b/tests/util/piglit-util-gl.c @@ -3273,14 +3273,14 @@ static const char multisample_texture_fs_template[] = "#version 130\n" "#extension GL_ARB_sample_shading : enable\n" "in vec2 tex_coords;\n" -"uniform sampler2DArray tex;\n" +"uniform %ssampler2DArray tex;\n" "uniform int tex_depth;\n" "uniform int z;\n" "out %svec4 fragColor;\n" "void main()\n" "{\n" " int layer = (gl_SampleID * tex_depth) + z;\n" -" fragColor = %stexture(tex, vec3(tex_coords, layer));\n" +" fragColor = texture(tex, vec3(tex_coords, layer));\n" "}\n"; /** |