diff options
author | Paul Berry <stereotype441@gmail.com> | 2013-09-16 11:13:23 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-09-16 11:13:25 -0700 |
commit | a11c158e183e3868dfdd9051a97c718c92a495a2 (patch) | |
tree | 2bb83d0b41f50b331d56f5fd5320e1dc0b1ed33b | |
parent | 52fa3e0c9a2a8574ca1a8ec01fd00c3add92a163 (diff) |
Check off some trivial layered rendering piglit tests
These are so trivial that all basic tests of layered rendering already
cover them.
-rw-r--r-- | gl32.xml | 8 |
1 files changed, 6 insertions, 2 deletions
@@ -1534,13 +1534,17 @@ is still enabled, and gl_Layer is undefined in those execution paths where no value was assigned. </task> - <task name="Layer31" specref="GLSL 1.50 7.1"> + <task name="Layer31" specref="GLSL 1.50 7.1" piglit="done"> If a geometry shader statically assigns a value to gl_Layer, layered rendering mode is enabled. + + Tested by other piglit tests. </task> - <task name="Layer32" specref="GLSL 1.50 7.1"> + <task name="Layer32" specref="GLSL 1.50 7.1" piglit="done"> The geometry shader output gl_Layer is used to select a layer of a multi-layer framebuffer attachment. + + Tested by other piglit tests. </task> <task name="Layer33" specref="GLSL 1.50 7.1" piglit="N/A"> The value of gl_Layer which is used for rendering comes from one |