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author | Paul Berry <stereotype441@gmail.com> | 2013-09-17 15:21:24 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-09-17 15:21:24 -0700 |
commit | 4d6a0cceadff993ff21d73d6a3320a46b1cd5f31 (patch) | |
tree | ddf39b63810671b5dade33012ed76af539d87da3 | |
parent | f00da9c7fedb37205946524dedd612b78c3fecf0 (diff) |
gl_PrimitiveIDIn is now implemented in Mesa
-rw-r--r-- | gl32.xml | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1034,7 +1034,7 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry/primitive-id-out.shader_test </task> - <task name="GS123" specref="GLSL 1.50 7.1" piglit="done" mesa="on branch"> + <task name="GS123" specref="GLSL 1.50 7.1" piglit="done" mesa="done"> Geometry shaders also contain the special input variable "in int gl_PrimitiveIDIn", which is filled with the number of primitives processed by the geometry shader since the current set of |