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author | Jason Ekstrand <jason@jlekstrand.net> | 2020-04-20 11:34:30 -0500 |
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committer | Jason Ekstrand <jason@jlekstrand.net> | 2020-04-22 02:58:42 +0000 |
commit | e89eb51eda917b91a10bb0b57c6ffd5bcfbe603d (patch) | |
tree | 83503f8fb01ce1267320f37cb82e65c5cba2ba4c | |
parent | 0c767078e749df995fc1358ba89b9a4d503cd2c1 (diff) |
README: Add a note about steam game fossil capture
Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r-- | README.md | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -120,3 +120,12 @@ You can then compare two different csv files using the report-fossil.py script: A fossilize.sh script is provided to assist in capturing fossils, you may need to modify it based on where fossil lives on your system. + +For steam games, fossils are currently captured automatically. Once the game +has been run for a while, you can find the fossils at +`$HOME/.local/share/Steam/steamapps/shadercache/$APP_ID/fozpipelinesv4/steamapp_pipeline_cache.foz`. +Note that you need to use the file named `steamapp_pipeline_cache.foz` and not +the fossil file named `steam_*` because the later one may contain fossilized +pipelines from other drivers which may use extensions not supported by your +driver. The `steamapp_pipeline_cache.foz` file contains only those pipelines +which have actually been seen during the run on your actual driver. |