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author | Eric Engestrom <eric@engestrom.ch> | 2023-04-24 10:10:10 +0100 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2023-04-24 13:07:43 +0000 |
commit | cc54c0ab87a16025194a69027837da26c9a0b753 (patch) | |
tree | b28c84dffe5e9bae2474fec72a683aa312925705 | |
parent | 065871cc15660d064f5c23d98b492aaf817f4a16 (diff) |
Revert "run: add shaderdb flag for v3d"
This reverts commit 47ded5b3cbfb3d54152a843d0e2b5fa635112f1f.
Mistake on my part, `V3D_DEBUG=shaderdb` is actually for manually
dumping stats from random apps in the shader-db format so that they can
be read using shader-db's `report.py`.
Having `V3D_DEBUG=shaderdb` in shader-db makes it dump the information
twice, causing issues.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
-rw-r--r-- | run.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -499,7 +499,7 @@ main(int argc, char **argv) addenv("R600_DEBUG", "precompile"); addenv("FD_MESA_DEBUG", "shaderdb"); addenv("VC4_DEBUG", "shaderdb"); - addenv("V3D_DEBUG", "shaderdb,precompile"); + addenv("V3D_DEBUG", "precompile"); addenv("ETNA_MESA_DEBUG", "shaderdb"); addenv("PAN_MESA_DEBUG", "precompile"); addenv("LIMA_DEBUG", "precompile"); |