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author | Juan A. Suarez Romero <jasuarez@igalia.com> | 2022-03-17 13:16:12 +0100 |
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committer | Juan A. Suarez Romero <jasuarez@igalia.com> | 2022-03-18 09:45:33 +0100 |
commit | 81157b4a3796bf7bf262cabbc43c93c960d62f21 (patch) | |
tree | e3707052cc1ec18af01e9f479f482ee62ab068da | |
parent | ba08d9ff8ccfd274a88b9b8a5a4a98c267236f28 (diff) |
Use MESA_SHADER_CACHE_DISABLE envvar
MESA_GLSL_CACHE_DISABLE envvar was renamed to MESA_SHADER_CACHE_DISABLE.
v2:
- Keep old envvar too (Marcin).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
-rw-r--r-- | run.c | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -489,8 +489,10 @@ main(int argc, char **argv) setenv("allow_glsl_compat_shaders", "true", 1); setenv("shader_precompile", "true", 1); - if (!generate_prog_bin) + if (!generate_prog_bin) { + setenv("MESA_SHADER_CACHE_DISABLE", "true", 1); setenv("MESA_GLSL_CACHE_DISABLE", "true", 1); + } setenv("GALLIUM_THREAD", "0", 1); addenv("ST_DEBUG", "precompile"); |