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author | Ian Romanick <ian.d.romanick@intel.com> | 2022-01-13 13:50:48 -0800 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2022-01-13 14:06:04 -0800 |
commit | 022d89099e1ab95cd5ef026a0c348e89b832c88e (patch) | |
tree | 3271d9bddbf4a63159db62f18b4f5b7ce6c0ffa8 | |
parent | 0a52d5419839485e11213c0f408f0dacbcb5906e (diff) |
anv-report: Handle loops changing to or from zero
Premature optimization is the root of all evil. :( Shaders that had
loops change to or from zero were not logged has having loops changed
and were not counted in the total. Unfortunately, those are among the
most important (and most common) cases of the loops changing.
Fixes: 5a1df48 ("Add a script for comparing fossil results")
-rwxr-xr-x | anv-report-fossil.py | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/anv-report-fossil.py b/anv-report-fossil.py index 91e7b0a..7996aaf 100755 --- a/anv-report-fossil.py +++ b/anv-report-fossil.py @@ -131,9 +131,6 @@ class Report: def _include(self, name: str, member: Diff, d0: typing.Optional[int], d1: typing.Optional[int]) -> None: - if not (d0 and d1): - return - if d0 > d1: member.helped[name] = ProgramDiff(name, d0, d1) elif d0 < d1: |