diff options
author | Max R <max8rr8@gmail.com> | 2024-01-29 13:06:17 +0300 |
---|---|---|
committer | Marge Bot <emma+marge@anholt.net> | 2024-01-31 20:04:38 +0000 |
commit | 2b5e2576904fdd2de5638ae19d3bd36dbbd92d51 (patch) | |
tree | eb609b26dabaa65b3af423bccb1c395964cb8009 /include | |
parent | be4b1c2639aefabac29089e6b9a2657147c67cea (diff) |
winsys/gdi: Custom acquisition of hDC
In d3d10umd it is required to pass D3DKMT_PRESENT in
context_private of flush_frontbuffer, but wgl passes HDC in it.
To accomidate this when gdi_sw_winsys is created functions that
acquire and release hdc from context_private are passed.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Feng Jiang <jiangfeng@kylinos.cn>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27333>
Diffstat (limited to 'include')
-rw-r--r-- | include/meson.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/meson.build b/include/meson.build index a955ac71073..6a05d03fae2 100644 --- a/include/meson.build +++ b/include/meson.build @@ -20,6 +20,7 @@ inc_include = [include_directories('.')] inc_d3d9 = include_directories('D3D9') +inc_winddk = include_directories('winddk') # Most things assume that Android headers are in the default include # path when compiling for Android so add the stub headers to |