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authorMax R <max8rr8@gmail.com>2024-01-29 13:06:17 +0300
committerMarge Bot <emma+marge@anholt.net>2024-01-31 20:04:38 +0000
commit2b5e2576904fdd2de5638ae19d3bd36dbbd92d51 (patch)
treeeb609b26dabaa65b3af423bccb1c395964cb8009 /include
parentbe4b1c2639aefabac29089e6b9a2657147c67cea (diff)
winsys/gdi: Custom acquisition of hDC
In d3d10umd it is required to pass D3DKMT_PRESENT in context_private of flush_frontbuffer, but wgl passes HDC in it. To accomidate this when gdi_sw_winsys is created functions that acquire and release hdc from context_private are passed. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Feng Jiang <jiangfeng@kylinos.cn> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27333>
Diffstat (limited to 'include')
-rw-r--r--include/meson.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/meson.build b/include/meson.build
index a955ac71073..6a05d03fae2 100644
--- a/include/meson.build
+++ b/include/meson.build
@@ -20,6 +20,7 @@
inc_include = [include_directories('.')]
inc_d3d9 = include_directories('D3D9')
+inc_winddk = include_directories('winddk')
# Most things assume that Android headers are in the default include
# path when compiling for Android so add the stub headers to