diff options
author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-09-08 10:11:00 +0200 |
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committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-09-14 11:05:31 +0000 |
commit | 846ec9bf933df27c2484bce550934b75830168d2 (patch) | |
tree | 265bb623170d12d5a2e85a97117bc410657f8735 | |
parent | 8c1bc349f0de68d242bb5af6c8c5d260d01a9470 (diff) |
egl: use smooth normals for inner face
glxgears smooth-shades the inner face, so let's do that here as well for
visual parity.
Reviewed-by: Adam Jackson <ajax@redhat.com>
-rw-r--r-- | src/egl/opengles2/es2gears.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/egl/opengles2/es2gears.c b/src/egl/opengles2/es2gears.c index 4a29c8f5..027cc323 100644 --- a/src/egl/opengles2/es2gears.c +++ b/src/egl/opengles2/es2gears.c @@ -232,7 +232,12 @@ create_gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, /* Inner face */ START_STRIP; - QUAD_WITH_NORMAL(4, 6); + SET_NORMAL(-c[0], -s[0], 0); + v = GEAR_VERT(v, 4, -1); + v = GEAR_VERT(v, 4, 1); + SET_NORMAL(-c[4], -s[4], 0); + v = GEAR_VERT(v, 6, -1); + v = GEAR_VERT(v, 6, 1); END_STRIP; /* Back face */ |