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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-07-20 12:08:53 +0200 |
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committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-08-04 12:19:43 +0200 |
commit | 0de7436be906b720f503668609404c97ea3a124b (patch) | |
tree | 0c38634359182636ee816b60e18c5d7f1d29f8bc | |
parent | 298026787663a8a8776b70395cb7334c2479b1b8 (diff) |
Revert "wglgears: show stereo-option in usage"
I don't know what I was thinking; we don't have support for
stereo-rendering in wglgears.
This reverts commit 8bf5a21becc274d94a790a7e7e1ff460f9b82f02.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
-rw-r--r-- | src/wgl/wglgears.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/wgl/wglgears.c b/src/wgl/wglgears.c index ed7f5bca..85391273 100644 --- a/src/wgl/wglgears.c +++ b/src/wgl/wglgears.c @@ -76,7 +76,6 @@ usage(void) { printf("Usage:\n"); printf(" -srgb run in sRGB mode\n"); - printf(" -stereo run in stereo mode\n"); printf(" -samples N run in multisample mode with at least N samples\n"); printf(" -fullscreen run in fullscreen mode\n"); printf(" -info display OpenGL renderer info\n"); |