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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SVIMPLBOX_HXX
#define _SVIMPLBOX_HXX

#include <vcl/seleng.hxx>
#include <vcl/scrbar.hxx>
#include <vcl/vclevent.hxx>
// #102891# ----------------
#include <unotools/intlwrapper.hxx>
// #97680# -----------------
#include <vector>
#include "svtaccessiblefactory.hxx"

class SvTreeListBox;
class Point;
class DropEvent;
class SvLBoxTreeList;
class SvImpLBox;
class SvLBoxEntry;
class SvLBoxItem;
class SvLBoxTab;
class TabBar;
namespace comphelper
{
    namespace string
    {
        class NaturalStringSorter;
    }
}

class ImpLBSelEng : public FunctionSet
{
    SvImpLBox* 			pImp;
    SelectionEngine*	pSelEng;
    SvTreeListBox*		pView;

public:
    ImpLBSelEng( SvImpLBox* pImp, SelectionEngine* pSelEng,
                 SvTreeListBox* pView );
    virtual ~ImpLBSelEng();
    void 		BeginDrag();
    void 		CreateAnchor();
    void		DestroyAnchor();
    sal_Bool 		SetCursorAtPoint( const Point& rPoint,
                    sal_Bool bDontSelectAtCursor=sal_False );
    sal_Bool 		IsSelectionAtPoint( const Point& rPoint );
    void 		DeselectAtPoint( const Point& rPoint );
    void 		DeselectAll();
};

// Flags fuer nFlag
#define F_VER_SBARSIZE_WITH_HBAR		0x0001
#define F_HOR_SBARSIZE_WITH_VBAR		0x0002
#define F_IGNORE_NEXT_MOUSEMOVE			0x0004	// OS/2 only
#define F_IN_SCROLLING					0x0008
#define F_DESEL_ALL						0x0010
#define F_START_EDITTIMER				0x0020 	// MAC only
#define F_IGNORE_SELECT					0x0040
#define F_IN_RESIZE						0x0080
#define F_REMOVED_ENTRY_INVISIBLE		0x0100
#define F_REMOVED_RECALC_MOST_RIGHT		0x0200
#define F_IGNORE_CHANGED_TABS			0x0400
#define F_PAINTED						0x0800
#define F_IN_PAINT						0x1000
#define F_ENDSCROLL_SET_VIS_SIZE	   	0x2000
#define F_FILLING 						0x4000


class SvImpLBox
{
friend class ImpLBSelEng;
friend class SvTreeListBox;
private:
    SvTreeListBox* 		pView;
    SvLBoxTreeList*		pTree;
    SvLBoxEntry*		pCursor;
    SvLBoxEntry*		pStartEntry;
    SvLBoxEntry*  		pAnchor;
    SvLBoxEntry*		pMostRightEntry;
    SvLBoxButton* 		pActiveButton;
    SvLBoxEntry* 		pActiveEntry;
    SvLBoxTab* 			pActiveTab;
    TabBar*				pTabBar;

    ScrollBar   		aVerSBar;
    ScrollBar   		aHorSBar;
    ScrollBarBox 		aScrBarBox;

    ::svt::AccessibleFactoryAccess
                        m_aFactoryAccess;

    static Image*		s_pDefCollapsed;
    static Image*		s_pDefExpanded;
    static oslInterlockedCount	s_nImageRefCount; /// When 0 all static images will be destroyed

    // Node Bitmaps
    enum ImageType
    {
        itNodeExpanded = 0,		// node is expanded ( usually a bitmap showing a minus )
        itNodeCollapsed,		// node is collapsed ( usually a bitmap showing a plus )
        itNodeDontKnow,			// don't know the node state
        itEntryDefExpanded,		// default for expanded entries
        itEntryDefCollapsed,	// default for collapsed entries

        IT_IMAGE_COUNT
    };

    // all our images
    Image				m_aNodeAndEntryImages[ IT_IMAGE_COUNT ];

    // wg. kompat. hier
    Size    			aOutputSize;
    SelectionEngine 	aSelEng;
    ImpLBSelEng			aFctSet;
    Timer				aAsyncBeginDragTimer;
    Point				aAsyncBeginDragPos;

    long				nYoffsNodeBmp;
    long				nNodeBmpTabDistance; // typisch kleiner 0
    long				nNodeBmpWidth;
    long				nNextVerVisSize;
    long 				nMostRight;
    sal_uLong     			nVisibleCount;  // Anzahl Zeilen im Control
    sal_uLong				nCurUserEvent; //-1 == kein Userevent amn Laufen
    short				nHorSBarHeight, nVerSBarWidth;
    sal_uInt16				nFlags;
    sal_uInt16				nCurTabPos;

    WinBits				m_nStyle;
    ExtendedWinBits     nExtendedWinBits;
    sal_Bool				bSimpleTravel : 1; // ist sal_True bei SINGLE_SELECTION
    sal_Bool				bUpdateMode : 1;
    sal_Bool				bInVScrollHdl : 1;
    sal_Bool				bAsyncBeginDrag : 1;
    sal_Bool				bSubLstOpRet : 1;	// open/close sublist with return/enter, defaulted with sal_False
    sal_Bool				bSubLstOpLR : 1;	// open/close sublist with cursor left/right, defaulted with sal_False
    sal_Bool				bContextMenuHandling : 1;
    sal_Bool				bIsCellFocusEnabled : 1;

    sal_Bool            bAreChildrenTransient;

    Point				aEditClickPos;
    Timer				aEditTimer;

    // #102891# -------------------
    comphelper::string::NaturalStringSorter *m_pStringSorter;

    // #97680# --------------------
    std::vector< short > aContextBmpWidthVector;

    DECL_LINK( EditTimerCall, Timer * );

    DECL_LINK( BeginDragHdl, void* );
    DECL_LINK( MyUserEvent,void*);
    void				StopUserEvent();

    void 				InvalidateEntriesFrom( long nY ) const;
    void 				InvalidateEntry( long nY ) const;
    void 				ShowVerSBar();
    // setzt Thumb auf FirstEntryToDraw
    void 				SyncVerThumb();
    sal_Bool 				IsLineVisible( long nY ) const;
    long 				GetEntryLine( SvLBoxEntry* pEntry ) const;
    void				FillView();
    void 				CursorDown();
    void 				CursorUp();
    void				KeyLeftRight( long nDiff );
    void 				PageDown( sal_uInt16 nDelta );
    void 				PageUp( sal_uInt16 nDelta );

    void				SetCursor( SvLBoxEntry* pEntry, sal_Bool bForceNoSelect = sal_False );

    void 				DrawNet();

    // ScrollBar-Handler
    DECL_LINK( ScrollUpDownHdl, ScrollBar * );
    DECL_LINK( ScrollLeftRightHdl, ScrollBar * );
    DECL_LINK( EndScrollHdl, ScrollBar * );

    void				SetNodeBmpYOffset( const Image& );
    void				SetNodeBmpTabDistance();

    // Selection-Engine
    SvLBoxEntry*  		MakePointVisible( const Point& rPoint,
                            sal_Bool bNotifyScroll=sal_True );

    void        		SetAnchorSelection( SvLBoxEntry* pOld,
                            SvLBoxEntry* pNewCursor );
    void        		BeginDrag();
    sal_Bool				ButtonDownCheckCtrl( const MouseEvent& rMEvt,
                            SvLBoxEntry* pEntry, long nY	);
    sal_Bool				MouseMoveCheckCtrl( const MouseEvent& rMEvt,
                            SvLBoxEntry* pEntry );
    sal_Bool				ButtonUpCheckCtrl( const MouseEvent& rMEvt );
    sal_Bool 				ButtonDownCheckExpand( const MouseEvent&,
                            SvLBoxEntry*,long nY );

    void				PositionScrollBars( Size& rOSize, sal_uInt16 nMask );
    sal_uInt16				AdjustScrollBars( Size& rSize );

    void				BeginScroll();
    void				EndScroll();
    sal_Bool				InScroll() const { return (sal_Bool)(nFlags & F_IN_SCROLLING)!=0;}
    Rectangle			GetVisibleArea() const;
    sal_Bool				EntryReallyHit(SvLBoxEntry* pEntry,const Point& rPos,long nLine);
    void				InitScrollBarBox();
    SvLBoxTab*			NextTab( SvLBoxTab* );

    sal_Bool				SetMostRight( SvLBoxEntry* pEntry );
    void				FindMostRight( SvLBoxEntry* EntryToIgnore );
    void 				FindMostRight( SvLBoxEntry* pParent, SvLBoxEntry* EntryToIgnore );
    void 				FindMostRight_Impl( SvLBoxEntry* pParent,SvLBoxEntry* EntryToIgnore  );
    void				NotifyTabsChanged();

    inline sal_Bool			IsExpandable() const		// if element at cursor can be expanded in general
                            { return pCursor->HasChilds() || pCursor->HasChildsOnDemand(); }
    inline sal_Bool			IsNowExpandable() const		// if element at cursor can be expanded at this moment
                            { return IsExpandable() && !pView->IsExpanded( pCursor ); }

    static	void		implInitDefaultNodeImages();

    void UpdateStringSorter();

    // #97680# --------------------
    short				UpdateContextBmpWidthVector( SvLBoxEntry* pEntry, short nWidth );
    void				UpdateContextBmpWidthMax( SvLBoxEntry* pEntry );
    void				UpdateContextBmpWidthVectorFromMovedEntry( SvLBoxEntry* pEntry );

    void				CalcCellFocusRect( SvLBoxEntry* pEntry, Rectangle& rRect );

    inline sal_Bool     AreChildrenTransient() const { return bAreChildrenTransient; }
    inline void         SetChildrenNotTransient() { bAreChildrenTransient = sal_False; }

public:
    SvImpLBox( SvTreeListBox* pView, SvLBoxTreeList*, WinBits nWinStyle );
    ~SvImpLBox();

    void 				Clear();
    void                SetStyle( WinBits i_nWinStyle );
    void 				SetExtendedWindowBits( ExtendedWinBits _nBits );
    ExtendedWinBits     GetExtendedWindowBits() const { return nExtendedWinBits; }
    void 				SetModel( SvLBoxTreeList* pModel ) { pTree = pModel;}

    void 				EntryInserted( SvLBoxEntry*);
    void 				RemovingEntry( SvLBoxEntry* pEntry );
    void 				EntryRemoved();
    void 				MovingEntry( SvLBoxEntry* pEntry );
    void 				EntryMoved( SvLBoxEntry* pEntry );
    void 				TreeInserted( SvLBoxEntry* pEntry );

    void 				IndentChanged( short nIndentPixel );
    void 				EntryExpanded( SvLBoxEntry* pEntry );
    void 				EntryCollapsed( SvLBoxEntry* pEntry );
    void 				CollapsingEntry( SvLBoxEntry* pEntry );
    void 				EntrySelected( SvLBoxEntry*, sal_Bool bSelect );

    void	 			Paint( const Rectangle& rRect );
    void 				RepaintSelectionItems();
    void 				MouseButtonDown( const MouseEvent& );
    void 				MouseButtonUp( const MouseEvent& );
    void 				MouseMove( const MouseEvent&);
    sal_Bool 				KeyInput( const KeyEvent& );
    void 				Resize();
    void 				GetFocus();
    void 				LoseFocus();
    void 				UpdateAll(
                            sal_Bool bInvalidateCompleteView= sal_True,
                            sal_Bool bUpdateVerSBar = sal_True );
    void 				SetEntryHeight( short nHeight );
    void 				PaintEntry( SvLBoxEntry* pEntry );
    void 				InvalidateEntry( SvLBoxEntry* );
    void 				RecalcFocusRect();

    inline void 		SelectEntry( SvLBoxEntry* pEntry, sal_Bool bSelect );
    void 				SetDragDropMode( DragDropMode eDDMode );
    void 				SetSelectionMode( SelectionMode eSelMode  );
    void				SetAddMode( sal_Bool ) { aSelEng.AddAlways(sal_False); }
    sal_Bool				IsAddMode() const { return aSelEng.IsAlwaysAdding(); }

    SvLBoxEntry* 		GetCurrentEntry() const { return pCursor; }
    sal_Bool				IsEntryInView( SvLBoxEntry* ) const;
    SvLBoxEntry* 		GetEntry( const Point& rPos ) const;
    // gibt letzten Eintrag zurueck, falls Pos unter letztem Eintrag
    SvLBoxEntry* 		GetClickedEntry( const Point& ) const;
    SvLBoxEntry* 		GetCurEntry() const { return pCursor; }
    void				SetCurEntry( SvLBoxEntry* );
    Point 				GetEntryPosition( SvLBoxEntry* ) const;
    void 				MakeVisible( SvLBoxEntry* pEntry, sal_Bool bMoveToTop=sal_False );
    void 				ScrollToAbsPos( long nPos );

    void 				PaintDDCursor( SvLBoxEntry* );

    // Images
    inline Image&		implGetImageLocation( const ImageType _eType );

    inline void 		SetExpandedNodeBmp(  const Image& _rImg );
    inline void 		SetCollapsedNodeBmp( const Image& _rImg );

    inline const Image& GetExpandedNodeBmp( );
    inline const Image& GetCollapsedNodeBmp( );
    inline const Image&	GetDontKnowNodeBmp( );

    inline void			SetDefaultEntryExpBmp( const Image& _rImg );
    inline void			SetDefaultEntryColBmp( const Image& _rImg );
    inline const Image&	GetDefaultEntryExpBmp( );
    inline const Image&	GetDefaultEntryColBmp( );

    static const Image&	GetDefaultExpandedNodeImage( );
    static const Image&	GetDefaultCollapsedNodeImage( );

    const Size& 		GetOutputSize() const { return aOutputSize;}
    void 				KeyUp( sal_Bool bPageUp, sal_Bool bNotifyScroll = sal_True );
    void 				KeyDown( sal_Bool bPageDown, sal_Bool bNotifyScroll = sal_True );
    void                Command( const CommandEvent& rCEvt );

    void				Invalidate();
    void				DestroyAnchor() { pAnchor=0; aSelEng.Reset(); }
    void        		SelAllDestrAnch( sal_Bool bSelect,
                            sal_Bool bDestroyAnchor = sal_True,
                            sal_Bool bSingleSelToo = sal_False );
    void				ShowCursor( sal_Bool bShow );

    sal_Bool    			RequestHelp( const HelpEvent& rHEvt );
    void				EndSelection();
    sal_Bool				IsNodeButton( const Point& rPosPixel, SvLBoxEntry* pEntry ) const;
    void				RepaintScrollBars();
    void				EnableAsyncDrag( sal_Bool b) { bAsyncBeginDrag = b; }
    void				SetUpdateMode( sal_Bool );
    sal_Bool				GetUpdateMode() const { return bUpdateMode; }
    Rectangle			GetClipRegionRect() const;
    sal_Bool				HasHorScrollBar() const { return aHorSBar.IsVisible(); }
    void				ShowFocusRect( const SvLBoxEntry* pEntry );
    void				CallEventListeners( sal_uLong nEvent, void* pData = NULL );

    /** Enables, that one cell of a tablistbox entry can be focused */
    inline sal_Bool			IsCellFocusEnabled() const { return bIsCellFocusEnabled; }
    inline void			EnableCellFocus() { bIsCellFocusEnabled = sal_True; }
    bool				SetCurrentTabPos( sal_uInt16 _nNewPos );
    inline sal_uInt16		GetCurrentTabPos() const { return nCurTabPos; }

    bool				IsSelectable( const SvLBoxEntry* pEntry );
};

inline Image& SvImpLBox::implGetImageLocation( const ImageType _eType )
{
    DBG_ASSERT( ( _eType >= 0 ) && ( _eType < IT_IMAGE_COUNT ),
        "SvImpLBox::implGetImageLocation: invalid image index (will crash)!" );

    Image* _pSet = m_aNodeAndEntryImages;
    return *( _pSet + (sal_Int32)_eType );
}

inline void SvImpLBox::SetExpandedNodeBmp( const Image& rImg )
{
    implGetImageLocation( itNodeExpanded ) = rImg;
    SetNodeBmpYOffset( rImg );
}

inline void SvImpLBox::SetCollapsedNodeBmp( const Image& rImg )
{
    implGetImageLocation( itNodeCollapsed ) = rImg;
    SetNodeBmpYOffset( rImg );
}

inline const Image&	SvImpLBox::GetDontKnowNodeBmp( )
{
    return implGetImageLocation( itNodeDontKnow );
}

inline const Image& SvImpLBox::GetExpandedNodeBmp( )
{
    return implGetImageLocation( itNodeExpanded );
}

inline const Image& SvImpLBox::GetCollapsedNodeBmp( )
{
    return implGetImageLocation( itNodeCollapsed );
}

inline void SvImpLBox::SetDefaultEntryExpBmp( const Image& _rImg )
{
    implGetImageLocation( itEntryDefExpanded ) = _rImg;
}

inline void SvImpLBox::SetDefaultEntryColBmp( const Image& _rImg )
{
    implGetImageLocation( itEntryDefCollapsed ) = _rImg;
}

inline const Image&	SvImpLBox::GetDefaultEntryExpBmp( )
{
    return implGetImageLocation( itEntryDefExpanded );
}

inline const Image&	SvImpLBox::GetDefaultEntryColBmp( )
{
    return implGetImageLocation( itEntryDefCollapsed );
}

inline Point SvImpLBox::GetEntryPosition( SvLBoxEntry* pEntry ) const
{
    return Point( 0, GetEntryLine( pEntry ) );
}

inline void SvImpLBox::PaintEntry( SvLBoxEntry* pEntry )
{
    long nY = GetEntryLine( pEntry );
    pView->PaintEntry( pEntry, nY );
}

inline sal_Bool SvImpLBox::IsLineVisible( long nY ) const
{
    sal_Bool bRet = sal_True;
    if ( nY < 0 || nY >= aOutputSize.Height() )
        bRet = sal_False;
    return bRet;
}

inline void SvImpLBox::TreeInserted( SvLBoxEntry* pInsTree )
{
    EntryInserted( pInsTree );
}

#endif // #ifndef _SVIMPLBOX_HXX

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