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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SVX_NUMITEM_HXX
#define _SVX_NUMITEM_HXX
// include ---------------------------------------------------------------
#include <tools/link.hxx>
#include <tools/string.hxx>
#include <svl/poolitem.hxx>
#include <editeng/svxenum.hxx>
#include <tools/gen.hxx>
#include <editeng/numdef.hxx>
#include <tools/color.hxx>
#include <cppuhelper/weakref.hxx>
#include <com/sun/star/lang/Locale.hpp>
#include <com/sun/star/uno/Reference.h>
#include <com/sun/star/style/NumberingType.hpp>
#include <unotools/fontcvt.hxx>
#include <editeng/editengdllapi.h>
class SvxBrushItem;
class Font;
class Graphic;
class SvxNodeNum;
class BitmapEx;
namespace com{namespace sun{ namespace star{
namespace text{
class XNumberingFormatter;
}
}}}
// -----------------------------------------------------------------------
//Feature-Flags (only sal_uInt16!)
#define NUM_CONTINUOUS 0x0001 // consecutive numbers possible?
#define NUM_CHAR_TEXT_DISTANCE 0x0002 // Distance Symbol<->Text?
#define NUM_CHAR_STYLE 0x0004 // Character styles?
#define NUM_BULLET_REL_SIZE 0x0008 // relative bullet size?
#define NUM_BULLET_COLOR 0x0010 // Bullet color
#define NUM_SYMBOL_ALIGNMENT 0x0040 // alignment to be shown in the options
#define NUM_NO_NUMBERS 0x0080 // Numbering are not allowed
#define NUM_ENABLE_LINKED_BMP 0x0100 // linked bitmaps are available
#define NUM_ENABLE_EMBEDDED_BMP 0x0200 // embedded bitmaps are available
#define SVX_NO_NUM 200 // Marker for no numbering
#define SVX_NO_NUMLEVEL 0x20
#define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only
class EDITENG_DLLPUBLIC SvxNumberType
{
static sal_Int32 nRefCount;
static com::sun::star::uno::Reference<com::sun::star::text::XNumberingFormatter> xFormatter;
sal_Int16 nNumType;
sal_Bool bShowSymbol; // Also show Symbol ?
public:
SvxNumberType(sal_Int16 nType = com::sun::star::style::NumberingType::ARABIC);
SvxNumberType(const SvxNumberType& rType);
~SvxNumberType();
String GetNumStr( sal_uLong nNo ) const;
String GetNumStr( sal_uLong nNo, const com::sun::star::lang::Locale& rLocale ) const;
void SetNumberingType(sal_Int16 nSet) {nNumType = nSet;}
sal_Int16 GetNumberingType() const {return nNumType;}
void SetShowSymbol(sal_Bool bSet) {bShowSymbol = bSet;}
sal_Bool IsShowSymbol()const{return bShowSymbol;}
sal_Bool IsTxtFmt() const
{
return com::sun::star::style::NumberingType::NUMBER_NONE != nNumType &&
com::sun::star::style::NumberingType::CHAR_SPECIAL != nNumType &&
com::sun::star::style::NumberingType::BITMAP != nNumType;
}
};
class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType
{
public:
enum SvxNumPositionAndSpaceMode
{
LABEL_WIDTH_AND_POSITION,
LABEL_ALIGNMENT
};
enum SvxNumLabelFollowedBy
{
LISTTAB,
SPACE,
NOTHING
};
private:
String sPrefix;
String sSuffix;
SvxAdjust eNumAdjust;
sal_uInt8 nInclUpperLevels; // Take over numbers from the previous level.
sal_uInt16 nStart; // Start of counting
sal_Unicode cBullet; // Symbol
sal_uInt16 nBulletRelSize; // percentage size of bullets
Color nBulletColor; // Bullet color
// mode indicating, if the position and spacing of the list label is
// determined by the former attributes (nFirstLineOffset, nAbsLSpace,
// nLSpace and nCharTextDistance) called position and spacing via label
// width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes
// (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt)
// called position and spacing via label alignment.
// Note 1: Attribute <eNumAdjust> is relevant for both modes.
// Note 2: The values of the former attributes are treated as 0, if mode
// LABEL_ALIGNMENT is active.
SvxNumPositionAndSpaceMode mePositionAndSpaceMode;
short nFirstLineOffset; // First line indent
short nAbsLSpace; // Distance Border<->Number
short nLSpace; // relative to the previous indentation
short nCharTextDistance; // Distance Number<->Text
// specifies what follows the list label before the text of the first line
// of the list item starts
SvxNumLabelFollowedBy meLabelFollowedBy;
// specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB
long mnListtabPos;
// specifies the first line indent
long mnFirstLineIndent;
// specifies the indent before the text, e.g. in L2R-layout the left margin
long mnIndentAt;
SvxBrushItem* pGraphicBrush;
sal_Int16 eVertOrient; // vertical alignment of a bitmap
Size aGraphicSize; // Always! in 1/100 mm
Font* pBulletFont; // Pointer to the bullet font
String sCharStyleName; // Character Style
BitmapEx* pScaledImageCache; // Image scaled to aGraphicSize, only cached for WINDOW/VDEV
DECL_STATIC_LINK( SvxNumberFormat, GraphicArrived, void * );
virtual void NotifyGraphicArrived();
public:
SvxNumberFormat( sal_Int16 nNumberingType,
SvxNumPositionAndSpaceMode ePositionAndSpaceMode = LABEL_WIDTH_AND_POSITION );
SvxNumberFormat(const SvxNumberFormat& rFormat);
SvxNumberFormat(SvStream &rStream);
virtual ~SvxNumberFormat();
SvStream& Store(SvStream &rStream, FontToSubsFontConverter pConverter);
SvxNumberFormat& operator=( const SvxNumberFormat& );
sal_Bool operator==( const SvxNumberFormat& ) const;
sal_Bool operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);}
void SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;}
SvxAdjust GetNumAdjust() const {return eNumAdjust;}
void SetPrefix(const String& rSet) { sPrefix = rSet;}
const String& GetPrefix() const { return sPrefix;}
void SetSuffix(const String& rSet) { sSuffix = rSet;}
const String& GetSuffix() const { return sSuffix;}
void SetCharFmtName(const String& rSet){ sCharStyleName = rSet; }
virtual const String& GetCharFmtName()const;
void SetBulletFont(const Font* pFont);
const Font* GetBulletFont() const {return pBulletFont;}
void SetBulletChar(sal_Unicode cSet){cBullet = cSet;}
sal_Unicode GetBulletChar()const {return cBullet;}
void SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = nSet;}
sal_uInt16 GetBulletRelSize() const { return nBulletRelSize;}
void SetBulletColor(Color nSet){nBulletColor = nSet;}
Color GetBulletColor()const {return nBulletColor;}
void SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;}
sal_uInt8 GetIncludeUpperLevels()const { return nInclUpperLevels;}
void SetStart(sal_uInt16 nSet) {nStart = nSet;}
sal_uInt16 GetStart() const {return nStart;}
virtual void SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = 0, const sal_Int16* pOrient = 0);
const SvxBrushItem* GetBrush() const {return pGraphicBrush;}
void SetGraphic( const String& rName );
virtual void SetVertOrient(sal_Int16 eSet);
virtual sal_Int16 GetVertOrient() const;
void SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;}
const Size& GetGraphicSize() const {return aGraphicSize;}
SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const;
void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode );
void SetLSpace(short nSet) {nLSpace = nSet;}
short GetLSpace() const;
void SetAbsLSpace(short nSet) {nAbsLSpace = nSet;}
short GetAbsLSpace() const;
void SetFirstLineOffset(short nSet) { nFirstLineOffset = nSet;}
short GetFirstLineOffset() const;
void SetCharTextDistance(short nSet) { nCharTextDistance = nSet; }
short GetCharTextDistance() const;
void SetLabelFollowedBy( const SvxNumLabelFollowedBy eLabelFollowedBy );
SvxNumLabelFollowedBy GetLabelFollowedBy() const;
void SetListtabPos( const long nListtabPos );
long GetListtabPos() const;
void SetFirstLineIndent( const long nFirstLineIndent );
long GetFirstLineIndent() const;
void SetIndentAt( const long nIndentAt );
long GetIndentAt() const;
static Size GetGraphicSizeMM100(const Graphic* pGraphic);
static String CreateRomanString( sal_uLong nNo, sal_Bool bUpper );
};
enum SvxNumRuleType
{
SVX_RULETYPE_NUMBERING,
SVX_RULETYPE_OUTLINE_NUMBERING,
SVX_RULETYPE_PRESENTATION_NUMBERING,
SVX_RULETYPE_END
};
class EDITENG_DLLPUBLIC SvxNumRule
{
sal_uInt16 nLevelCount; // Number of supported levels
sal_uInt32 nFeatureFlags; // What is supported?
SvxNumRuleType eNumberingType; // Type of numbering
sal_Bool bContinuousNumbering; // sequential numbering
SvxNumberFormat* aFmts[SVX_MAX_NUM];
sal_Bool aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels
static sal_Int32 nRefCount;
com::sun::star::lang::Locale aLocale;
public:
SvxNumRule( sal_uLong nFeatures,
sal_uInt16 nLevels,
sal_Bool bCont,
SvxNumRuleType eType = SVX_RULETYPE_NUMBERING,
SvxNumberFormat::SvxNumPositionAndSpaceMode
eDefaultNumberFormatPositionAndSpaceMode
= SvxNumberFormat::LABEL_WIDTH_AND_POSITION );
SvxNumRule(const SvxNumRule& rCopy);
virtual ~SvxNumRule();
int operator==( const SvxNumRule& ) const;
int operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);}
SvxNumRule& operator=( const SvxNumRule& );
SvStream& Store(SvStream &rStream);
const SvxNumberFormat* Get(sal_uInt16 nLevel)const;
const SvxNumberFormat& GetLevel(sal_uInt16 nLevel)const;
void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, sal_Bool bIsValid = sal_True);
void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt);
sal_Bool IsContinuousNumbering()const
{return bContinuousNumbering;}
void SetContinuousNumbering(sal_Bool bSet)
{bContinuousNumbering = bSet;}
sal_uInt16 GetLevelCount() const {return nLevelCount;}
sal_Bool IsFeatureSupported(sal_uInt32 nFeature) const
{return 0 != (nFeatureFlags & nFeature);}
sal_uInt32 GetFeatureFlags() const {return nFeatureFlags;}
void SetFeatureFlag( sal_uInt32 nFlag, sal_Bool bSet = sal_True ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; }
String MakeNumString( const SvxNodeNum&, sal_Bool bInclStrings = sal_True ) const;
SvxNumRuleType GetNumRuleType() const { return eNumberingType; }
void SetNumRuleType( const SvxNumRuleType& rType ) { eNumberingType = rType; }
sal_Bool UnLinkGraphics();
};
class EDITENG_DLLPUBLIC SvxNumBulletItem : public SfxPoolItem
{
SvxNumRule* pNumRule;
public:
SvxNumBulletItem(SvxNumRule& rRule);
SvxNumBulletItem(SvxNumRule& rRule, sal_uInt16 nWhich );
SvxNumBulletItem(const SvxNumBulletItem& rCopy);
virtual ~SvxNumBulletItem();
virtual SfxPoolItem* Clone( SfxItemPool *pPool = 0 ) const;
virtual SfxPoolItem* Create(SvStream &, sal_uInt16) const;
sal_uInt16 GetVersion( sal_uInt16 nFileVersion ) const;
virtual SvStream& Store(SvStream &, sal_uInt16 nItemVersion ) const;
virtual int operator==( const SfxPoolItem& ) const;
SvxNumRule* GetNumRule() const {return pNumRule;}
virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
};
class SvxNodeNum
{
sal_uInt16 nLevelVal[ SVX_MAX_NUM ]; // Numbers of all levels
sal_uInt16 nSetValue; // predetermined number
sal_uInt8 nMyLevel; // Current Level
sal_Bool bStartNum; // Restart numbering
public:
inline SvxNodeNum( sal_uInt8 nLevel = SVX_NO_NUM, sal_uInt16 nSetVal = USHRT_MAX );
inline SvxNodeNum& operator=( const SvxNodeNum& rCpy );
sal_uInt8 GetLevel() const { return nMyLevel; }
void SetLevel( sal_uInt8 nVal ) { nMyLevel = nVal; }
sal_Bool IsStart() const { return bStartNum; }
void SetStart( sal_Bool bFlag = sal_True ) { bStartNum = bFlag; }
sal_uInt16 GetSetValue() const { return nSetValue; }
void SetSetValue( sal_uInt16 nVal ) { nSetValue = nVal; }
const sal_uInt16* GetLevelVal() const { return nLevelVal; }
sal_uInt16* GetLevelVal() { return nLevelVal; }
};
SvxNodeNum::SvxNodeNum( sal_uInt8 nLevel, sal_uInt16 nSetVal )
: nSetValue( nSetVal ), nMyLevel( nLevel ), bStartNum( sal_False )
{
memset( nLevelVal, 0, sizeof( nLevelVal ) );
}
inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy )
{
nSetValue = rCpy.nSetValue;
nMyLevel = rCpy.nMyLevel;
bStartNum = rCpy.bStartNum;
memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) );
return *this;
}
SvxNumRule* SvxConvertNumRule( const SvxNumRule* pRule, sal_uInt16 nLevel, SvxNumRuleType eType );
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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