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= Coding style =

== C++ version ==

We use C++ 98/03. No C++11/14, please.

== Indentation ==

We indent with spaces. No tabs, please. Try to keep lines less than 120
columns wide. Please run

    make astyle

before committing.

== Naming ==

Names are in camel case. Names of classes, structs and enums start with
a capital letter, names of functions and variables with a lower-case
letter. Member variables should have 'm_' prefix. Short-hand for
variable names is allowed, but don't overdo it (e.g., len instead of
length or para instead of paragraph is OK).

Names of all non-local classes, enumerations and constants should have a
prefix, depending on their use. This is:

* IWORK: for symbols used by all (or more than one) parsers;
* KEY: symbols specific to Keynote;
* PAG: symbols specific to Pages;
* NUM: symbols specific to Numbers.

Furthermore, if a symbol is specific for a specific version of a format,
the prefix should be followed by the version number, e.g., KEY2Parser.

If you want to add a typedef for a smart pointer or a container of
something, add Ptr_t, List_t or Map_t suffix to the name.

== Source files ==

Every class should be declared in a separate header file and defined in
a separate source file. The names of these files should be the same as
that of the class itself, including the camel case. Exception: structs
that only contain data or enums can be grouped together; they can be put
into one of the existing *Type.h and *Enum.h files.

All the sources are in src/lib, except for XML parser contexts, which
are in src/lib/contexts.

== Memory management ==

Manual memory management is strongly discouraged. Use smart pointers or
pointer containers from Boost.

== Data structures ==

Use data structures from the standard library or Boost, if possible. You
may use either the C++ standard strings or our very own UTF-8-compliant
librevenge::RVNGString. Use of C strings is strongly discouraged.

== Compiler warnings ==

Configure with --enable-werror --enable-weffc. Do not ignore compiler
warnings.

== External code ==

Do not add additional dependencies without a good reason. If you have
to, prefer projects that are already used by other DLP library or
LibreOffice. Use any Boost library you like, as long as it is
header-only and is available in all supported versions of Boost (some of
us still build with Boost 1.47).

Do not include external code unless it has got a clear (and compatible)
license. Exception: picking from other DLP libraries is typically not a
problem and is even encouraged.

== Fun ==

Remember, the important thing is to have fun. :-) These rules are a means,
not an end. Happy hacking!

= Hacking notes =

== Main entities ==

* *Parser: a parser :-) Passes raw data to collector for further processing.
* *Collector: an output producer; uses the data passed to it from parser.
* IWORKPropertyMap: a type-safe property map. A property map is
  typically not used directly, except in the parser. Instead, it is
  wrapped in an IWORKStyle.
* IWORKStyleStack: a hierarchy of currently applied styles. It allows
  lookup of properties without checking multiple styles explicitly.
* IWORKDocumentInterface: an amalgamation of librevenge document interfaces,
  to allow common handling of some parts of the file format.

See the documentation for concrete classes for more details.

== Tokenizer ==

We use gperf to generate lookup maps for XML tokens. These are split by
namespace: names in 'sf' and 'sfa' namespaces are in IWORKToken, 'key'
in in KEYToken, 'ls' in NUMToken and 'sl' in PAGToken. To add a new
token, add it into the enum in appropriate *Token.h and define it in
*Token.gperf.

== Type-safe property map ==

To add a new property, declare it in IWORKProperties.h and define in
IWORKProperties.cpp.

== XML Parser ==

Parsing is done by parser context classes. These handle a specific XML
element or a class of elements (e.g., references or styles). The
contexts have access to a global state (which is format-specific), but
most of the results are passed either to the collector or up to the
parent context. In the later case, the output is saved through
references to boost::optional<Foo> passed in the constructor.

The context classes employ various suffixes for better orientation.
'Context' is common for several elements, 'Element' is for a single
element, 'Base' is a base class adding a common functionality, which is
not supposed to be used directly.