diff options
author | Patrick Luby <guibmacdev@gmail.com> | 2024-04-26 20:25:03 -0400 |
---|---|---|
committer | Patrick Luby <guibomacdev@gmail.com> | 2024-04-27 16:35:56 +0200 |
commit | 05d3a99aa687ee4e1706f9403651379b7ebdad89 (patch) | |
tree | d37d37bf24a7c2a92a99419938253f4d95577030 | |
parent | 6f61cb4b6333b88282978f7472d91c3c86bc628f (diff) |
tdf#153306 prevent subpixel shifting of X coordinate
HACK: for some unknown reason, if the X coordinate of the
path's bounds is more than 1024, SkBlendMode::kExclusion will
shift by about a half a pixel to the right with Skia/Metal on
a Retina display. Weirdly, if the same polygon is repeatedly
drawn, the total shift is cumulative so if the drawn polygon
is more than a few pixels wide, the blinking cursor in Writer
will exhibit this bug but only for one thin vertical slice at
a time. Apparently, shifting drawing a very tiny amount to
the left seems to be enough to quell this runaway cumulative
X coordinate shift.
Change-Id: Ic1ac8a390df51c4aa1cc3183590dce72059af6b6
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/166766
Reviewed-by: Patrick Luby <guibomacdev@gmail.com>
Tested-by: Jenkins
-rw-r--r-- | vcl/skia/gdiimpl.cxx | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/vcl/skia/gdiimpl.cxx b/vcl/skia/gdiimpl.cxx index f90fbace9d69..4c34d9ab2870 100644 --- a/vcl/skia/gdiimpl.cxx +++ b/vcl/skia/gdiimpl.cxx @@ -1508,6 +1508,26 @@ void SkiaSalGraphicsImpl::invert(basegfx::B2DPolygon const& rPoly, SalInvert eFl aPaint.setShader(aBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions())); } + +#ifdef SK_METAL + // tdf#153306 prevent subpixel shifting of X coordinate + // HACK: for some unknown reason, if the X coordinate of the + // path's bounds is more than 1024, SkBlendMode::kExclusion will + // shift by about a half a pixel to the right with Skia/Metal on + // a Retina display. Weirdly, if the same polygon is repeatedly + // drawn, the total shift is cumulative so if the drawn polygon + // is more than a few pixels wide, the blinking cursor in Writer + // will exhibit this bug but only for one thin vertical slice at + // a time. Apparently, shifting drawing a very tiny amount to + // the left seems to be enough to quell this runaway cumulative + // X coordinate shift. + if (isGPU()) + { + SkMatrix aMatrix; + aMatrix.set(SkMatrix::kMTransX, -0.001); + getDrawCanvas()->concat(aMatrix); + } +#endif } getDrawCanvas()->drawPath(aPath, aPaint); } |