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Diffstat (limited to 'inc/bf_svx/view3d.hxx')
-rw-r--r-- | inc/bf_svx/view3d.hxx | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/inc/bf_svx/view3d.hxx b/inc/bf_svx/view3d.hxx new file mode 100644 index 000000000..81aef539a --- /dev/null +++ b/inc/bf_svx/view3d.hxx @@ -0,0 +1,262 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef _E3D_VIEW3D_HXX +#define _E3D_VIEW3D_HXX + +#include <bf_svtools/bf_solar.h> + +#include <bf_svx/svdview.hxx> +#include <bf_svx/def3d.hxx> +#include <bf_svx/deflt3d.hxx> +#include <bf_goodies/vector3d.hxx> + +namespace binfilter { + +//************************************************************ +// Vorausdeklarationen +//************************************************************ + +class E3dObject; +class E3dScene; +class SceneList; + +/************************************************************************* +|* +|* Ableitung von SdrView zur Bearbeitung von 3D-Objekten +|* +\************************************************************************/ + +class E3dView : public SdrView +{ +protected: + SdrObject** pMarkedObjs; + XPolyPolygon* pMirrorPolygon; + XPolyPolygon* pMirroredPolygon; + SdrPageView* pMyPV; + + E3dDefaultAttributes a3DDefaultAttr; + MouseEvent aMouseEvent; // Die Parameter der letzten Events (Mouse, Keyboard) + Vector3D aDefaultTranslation; // wird das Objekt erstmalig verschoben ? + Vector3D aDefaultLightPos; // wo ist das gerichtete Licht ? + Color aDefaultLightColor; // dito mit den Farben + Color aDefaultAmbientColor; + + double fDefaultScaleX; // Verzerrungen + double fDefaultScaleY; + double fDefaultScaleZ; + double fDefaultRotateX; // und Drehungen + double fDefaultRotateY; + double fDefaultRotateZ; + double fDefaultExtrusionDeepth; // Extrusionstiefe + double fDefaultLightIntensity; // Intensitaeten der beiden (notwendigen) Licht- + double fDefaultAmbientIntensity; // quellen + long nHDefaultSegments; // wieviele HSegmente braucht mein Lathe-Ojekt + long nVDefaultSegments; // wieviele VSegmente braucht mein Lathe-Ojekt + long nPolyCnt; + + E3dDragConstraint eDragConstraint; + E3dDragDetail eDragDetail; + + BOOL b3dCreationActive; + BOOL bDoubleSided; + + void InitView(); + + + +public: + TYPEINFO(); + + E3dView(SdrModel* pModel, OutputDevice* pOut); + virtual ~E3dView(); + + // Alle markierten Objekte auf dem angegebenen OutputDevice ausgeben. + + // Zugriff auf die Default-Attribute + E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } + virtual void CheckPossibilities(); + + // Event setzen/rausruecken + void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } + const MouseEvent& GetMouseEvent() { return aMouseEvent; } + + // Nachtraeglichhe Korrekturmoeglichkeit um alle Extrudes in einer + // bestimmten Tiefensortierung anzulegen + void DoDepthArrange(E3dScene* pScene, double fDepth); + void Set3DDragConstraint(E3dDragConstraint eConstr) { eDragConstraint = eConstr; } + E3dDragConstraint Get3DDragConstraint() { return eDragConstraint; } + void Set3DDragDetail(E3dDragDetail eDetail) { eDragDetail = eDetail; } + E3dDragDetail Get3DDragDetail() { return eDragDetail; } + BOOL IsCreationActive() const { return b3dCreationActive; } + + const Vector3D &DefaultTranslation () const + { + return aDefaultTranslation; + } + + Vector3D &DefaultTranslation () + { + return aDefaultTranslation; + } + + const Vector3D &DefaultLightPos () const + { + return aDefaultLightPos; + } + + Vector3D &DefaultLightPos () + { + return aDefaultLightPos; + } + + double &DefaultScaleX () + { + return fDefaultScaleX; + } + + double DefaultScaleX () const + { + return fDefaultScaleX; + } + + double &DefaultScaleY () + { + return fDefaultScaleY; + } + + double DefaultScaleY () const + { + return fDefaultScaleY; + } + + double &DefaultScaleZ () + { + return fDefaultScaleZ; + } + + double DefaultScaleZ () const + { + return fDefaultScaleZ; + } + + double &DefaultRotateX () + { + return fDefaultRotateX; + } + + double DefaultRotateX () const + { + return fDefaultRotateX; + } + + double &DefaultRotateY () + { + return fDefaultRotateY; + } + + double DefaultRotateY () const + { + return fDefaultRotateY; + } + + double &DefaultRotateZ () + { + return fDefaultRotateZ; + } + + double DefaultRotateZ () const + { + return fDefaultRotateZ; + } + + double &DefaultExtrusionDeepth () + { + return fDefaultExtrusionDeepth; + } + + double DefaultExtrusionDeepth () const + { + return fDefaultExtrusionDeepth; + } + + double &DefaultLightIntensity () + { + return fDefaultLightIntensity; + } + + double DefaultLightIntensity () const + { + return fDefaultLightIntensity; + } + + double &DefaultAmbientIntensity () + { + return fDefaultAmbientIntensity; + } + + double DefaultAmbientIntensity () const + { + return fDefaultAmbientIntensity; + } + + const Color &DefaultLightColor () const + { + return aDefaultLightColor; + } + + Color DefaultLightColor () + { + return aDefaultLightColor; + } + + const Color &DefaultAmbientColor () const + { + return aDefaultAmbientColor; + } + + Color DefaultAmbientColor () + { + return aDefaultAmbientColor; + } + + long GetHDefaultSegments() const { return nHDefaultSegments; } + void SetHDefaultSegments(long nSegs) { nHDefaultSegments = nSegs; } + + long GetVDefaultSegments() const { return nVDefaultSegments; } + void SetVDefaultSegments(long nSegs) { nVDefaultSegments = nSegs; } + + + + BOOL DoubleSided () const + { + return bDoubleSided; + } + + BOOL &DoubleSided () + { + return bDoubleSided; + } + +}; + +}//end of namespace binfilter +#endif // _E3D_VIEW3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |