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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SVDGLUE_HXX
+#define _SVDGLUE_HXX
+
+#include <bf_svtools/bf_solar.h>
+
+class Window;
+class OutputDevice;
+class SvStream;
+namespace binfilter {
+class SdrObject;
+}//end of namespace binfilter
+#include <bf_tools/contnr.hxx>
+#include <tools/gen.hxx>
+namespace binfilter {
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#define SDRESC_SMART 0x0000
+#define SDRESC_LEFT 0x0001
+#define SDRESC_RIGHT 0x0002
+#define SDRESC_TOP 0x0004
+#define SDRESC_BOTTOM 0x0008
+#define SDRESC_LO 0x0010 /* ni */
+#define SDRESC_LU 0x0020 /* ni */
+#define SDRESC_RO 0x0040 /* ni */
+#define SDRESC_RU 0x0080 /* ni */
+#define SDRESC_HORZ (SDRESC_LEFT|SDRESC_RIGHT)
+#define SDRESC_VERT (SDRESC_TOP|SDRESC_BOTTOM)
+#define SDRESC_ALL 0x00FF
+
+#define SDRHORZALIGN_CENTER 0x0000
+#define SDRHORZALIGN_LEFT 0x0001
+#define SDRHORZALIGN_RIGHT 0x0002
+#define SDRHORZALIGN_DONTCARE 0x0010
+#define SDRVERTALIGN_CENTER 0x0000
+#define SDRVERTALIGN_TOP 0x0100
+#define SDRVERTALIGN_BOTTOM 0x0200
+#define SDRVERTALIGN_DONTCARE 0x1000
+
+class SdrGluePoint {
+ // Bezugspunkt ist SdrObject::GetSnapRect().Center()
+ // bNoPercent=FALSE: Position ist -5000..5000 (1/100)% bzw. 0..10000 (je nach Align)
+ // bNoPercent=TRUE : Position ist in log Einh, rel zum Bezugspunkt
+ Point aPos;
+ USHORT nEscDir;
+ USHORT nId;
+ USHORT nAlign;
+ bool bNoPercent:1;
+ bool bReallyAbsolute:1; // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
+public:
+ SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0) { bNoPercent=FALSE; bReallyAbsolute=FALSE; }
+ SdrGluePoint(const Point& rNewPos, bool bNewPercent=TRUE, USHORT nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign) { bNoPercent=!bNewPercent; bReallyAbsolute=FALSE; }
+ bool operator==(const SdrGluePoint& rCmpGP) const { return aPos==rCmpGP.aPos && nEscDir==rCmpGP.nEscDir && nId==rCmpGP.nId && nAlign==rCmpGP.nAlign && bNoPercent==rCmpGP.bNoPercent && bReallyAbsolute==rCmpGP.bReallyAbsolute; }
+ bool operator!=(const SdrGluePoint& rCmpGP) const { return !operator==(rCmpGP); }
+ const Point& GetPos() const { return aPos; }
+ void SetPos(const Point& rNewPos) { aPos=rNewPos; }
+ USHORT GetEscDir() const { return nEscDir; }
+ void SetEscDir(USHORT nNewEsc) { nEscDir=nNewEsc; }
+ /*bool IsEscapeSmart() const { return nEscDir==SDRESC_SMART; }
+ void SetEscapeSmart() { nEscDir=SDRESC_SMART; }
+ bool IsEscapeLeft() const { return (nEscDir&SDRESC_LEFT)!=0; }
+ void SetEscapeLeft(bool bOn) { nEscDir=bOn ? (nEscDir|SDRESC_LEFT) : (nEscDir&~SDRESC_LEFT); }
+ bool IsEscapeRight() const { return (nEscDir&SDRESC_RIGHT)!=0; }
+ void SetEscapeRight(bool bOn) { nEscDir=bOn ? (nEscDir|SDRESC_RIGHT) : (nEscDir&~SDRESC_RIGHT); }
+ bool IsEscapeTop() const { return (nEscDir&SDRESC_TOP)!=0; }
+ void SetEscapeTop(bool bOn) { nEscDir=bOn ? (nEscDir|SDRESC_TOP) : (nEscDir&~SDRESC_TOP); }
+ bool IsEscapeBottom() const { return (nEscDir&SDRESC_BOTTOM)!=0; }
+ void SetEscapeBottom(bool bOn) { nEscDir=bOn ? (nEscDir|SDRESC_BOTTOM) : (nEscDir&~SDRESC_BOTTOM); }*/
+ USHORT GetId() const { return nId; }
+ void SetId(USHORT nNewId) { nId=nNewId; }
+ bool IsPercent() const { return !bNoPercent; }
+ void SetPercent(bool bOn) { bNoPercent=!bOn; }
+ // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
+ bool IsReallyAbsolute() const { return bReallyAbsolute; }
+ USHORT GetAlign() const { return nAlign; }
+ void SetAlign(USHORT nAlg) { nAlign=nAlg; }
+ USHORT GetHorzAlign() const { return nAlign&0x00FF; }
+ void SetHorzAlign(USHORT nAlg) { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); }
+ USHORT GetVertAlign() const { return nAlign&0xFF00; }
+ void SetVertAlign(USHORT nAlg) { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); }
+ Point GetAbsolutePos(const SdrObject& rObj) const;
+ friend SvStream& operator<<(SvStream& rOut, const SdrGluePoint& rGP);
+ friend SvStream& operator>>(SvStream& rIn, SdrGluePoint& rGP);
+};
+
+#define SDRGLUEPOINT_NOTFOUND 0xFFFF
+
+class SdrGluePointList {
+ Container aList;
+// bool bSorted; // Muss noch implementiert werden oder?
+ // Eigentlich sollte die GluePointList stets sortiert sein (solange die
+ // Id's ausreichen)
+protected:
+ SdrGluePoint* GetObject(USHORT i) const { return (SdrGluePoint*)(aList.GetObject(i)); }
+public:
+ SdrGluePointList(): aList(1024,4,4) {}
+ SdrGluePointList(const SdrGluePointList& rSrcList): aList(1024,4,4) { *this=rSrcList; }
+ ~SdrGluePointList() { Clear(); }
+ void Clear();
+ USHORT GetCount() const { return USHORT(aList.Count()); }
+ // Beim Insert wird dem Objekt (also dem GluePoint) automatisch eine Id zugewiesen.
+ // ReturnCode ist der Index des neuen GluePoints in der Liste
+ USHORT Insert(const SdrGluePoint& rGP);
+ void Delete(USHORT nPos) { delete (SdrGluePoint*)aList.Remove(nPos); }
+ SdrGluePoint& operator[](USHORT nPos) { return *GetObject(nPos); }
+ const SdrGluePoint& operator[](USHORT nPos) const { return *GetObject(nPos); }
+ USHORT FindGluePoint(USHORT nId) const;
+ // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
+ friend SvStream& operator<<(SvStream& rOut, const SdrGluePointList& rGPL);
+ friend SvStream& operator>>(SvStream& rIn, SdrGluePointList& rGPL);
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+}//end of namespace binfilter
+#endif //_SVDGLUE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */