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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SVX_VECTOR3D_HXX
+#define _SVX_VECTOR3D_HXX
+
+#include <bf_svtools/bf_solar.h>
+
+#ifndef _INC_MATH
+#include <math.h>
+#endif
+
+#include <vector>
+
+class Point;
+class SvStream;
+
+/*************************************************************************
+|*
+|* 3D-Vektor
+|*
+\************************************************************************/
+
+namespace binfilter {
+class Vector3D
+{
+ protected:
+ double V[3];
+
+ public:
+ Vector3D(double fX = 0, double fY = 0, double fZ = 0)
+ { V[0] = fX; V[1] = fY; V[2] = fZ; }
+ Vector3D(const Point& rPnt, double fZ = 0);
+ const double& X() const { return V[0]; }
+ const double& Y() const { return V[1]; }
+ const double& Z() const { return V[2]; }
+ double& X() { return V[0]; }
+ double& Y() { return V[1]; }
+ double& Z() { return V[2]; }
+ const double& operator[] (int nPos) const { return V[nPos]; }
+ double& operator[] (int nPos) { return V[nPos]; }
+
+ double GetLength(void) const;
+ double GetXZLength(void) const;
+ double GetYZLength(void) const;
+
+ void Normalize();
+ void Min(const Vector3D& rVec);
+ void Max(const Vector3D& rVec);
+ void Abs();
+
+ void CalcInBetween(const Vector3D& rOld1, const Vector3D& rOld2, double t);
+ void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2);
+
+ Vector3D& operator+= (const Vector3D&);
+ Vector3D& operator-= (const Vector3D&);
+ Vector3D operator+ (const Vector3D&) const;
+ Vector3D operator- (const Vector3D&) const;
+ Vector3D operator- (void) const;
+
+ // Kreuzprodukt mittels operator| (wie: Senkrecht)
+ Vector3D& operator|= (const Vector3D&);
+ Vector3D operator| (const Vector3D&) const;
+
+ // Skalarprodukt als Methode, um Verwechslungen zu vermeiden
+ double Scalar(const Vector3D&) const;
+
+ Vector3D& operator/= (const Vector3D&);
+ Vector3D operator/ (const Vector3D&) const;
+ Vector3D& operator*= (const Vector3D&);
+ Vector3D operator* (const Vector3D&) const;
+
+ Vector3D& operator*= (double);
+ Vector3D operator* (double) const;
+ Vector3D& operator/= (double);
+ Vector3D operator/ (double) const;
+
+ BOOL operator== (const Vector3D&) const;
+ BOOL operator!= (const Vector3D&) const;
+
+ friend SvStream& operator>>(SvStream& rIStream, Vector3D&);
+ friend SvStream& operator<<(SvStream& rOStream, const Vector3D&);
+};
+
+// #110988# typedefs for a vector of Vector3Ds
+typedef ::std::vector< Vector3D > Vector3DVector;
+
+}//end of namespace binfilter
+#endif // _SVX_VECTOR3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */