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authorMatthew Waters <ystreet00@gmail.com>2014-02-05 01:53:04 +1100
committerSebastian Dröge <sebastian@centricular.com>2014-02-04 16:45:21 +0100
commit08d3d2b0f002800bb915fec41cd553f4a65fd1b7 (patch)
tree4c3cd390bcdc7e56820bd4d9b329e93be9c032a6
parentd64547e111ec689521e68dea790da1330aa8c462 (diff)
tests: update for glmem api change
-rw-r--r--tests/check/libs/gstglcontext.c134
-rw-r--r--tests/check/libs/gstglmemory.c17
-rw-r--r--tests/check/libs/gstglupload.c155
3 files changed, 159 insertions, 147 deletions
diff --git a/tests/check/libs/gstglcontext.c b/tests/check/libs/gstglcontext.c
index aa58c69..2139b4b 100644
--- a/tests/check/libs/gstglcontext.c
+++ b/tests/check/libs/gstglcontext.c
@@ -89,21 +89,23 @@ init (gpointer data)
fail_if (tex == 0, "failed to create texture");
#if GST_GL_HAVE_GLES2
- shader = gst_gl_shader_new (context);
- fail_if (shader == NULL, "failed to create shader object");
-
- gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
- gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
-
- error = NULL;
- gst_gl_shader_compile (shader, &error);
- fail_if (error != NULL, "Error compiling shader %s\n",
- error ? error->message : "Unknown Error");
-
- shader_attr_position_loc =
- gst_gl_shader_get_attribute_location (shader, "a_position");
- shader_attr_texture_loc =
- gst_gl_shader_get_attribute_location (shader, "a_texCoord");
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
+ shader = gst_gl_shader_new (context);
+ fail_if (shader == NULL, "failed to create shader object");
+
+ gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
+ gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
+
+ error = NULL;
+ gst_gl_shader_compile (shader, &error);
+ fail_if (error != NULL, "Error compiling shader %s\n",
+ error ? error->message : "Unknown Error");
+
+ shader_attr_position_loc =
+ gst_gl_shader_get_attribute_location (shader, "a_position");
+ shader_attr_texture_loc =
+ gst_gl_shader_get_attribute_location (shader, "a_texCoord");
+ }
#endif
}
@@ -151,72 +153,76 @@ draw_render (gpointer data)
/* redraw the texture into the system provided framebuffer */
#if GST_GL_HAVE_OPENGL
- GLfloat verts[8] = { 1.0f, 1.0f,
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f
- };
- GLfloat texcoords[8] = { 1.0f, 0.0f,
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f
- };
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
+ GLfloat verts[8] = { 1.0f, 1.0f,
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f
+ };
+ GLfloat texcoords[8] = { 1.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f
+ };
- gl->Viewport (0, 0, 320, 240);
+ gl->Viewport (0, 0, 320, 240);
- gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- gl->MatrixMode (GL_PROJECTION);
- gl->LoadIdentity ();
+ gl->MatrixMode (GL_PROJECTION);
+ gl->LoadIdentity ();
- gl->Enable (GL_TEXTURE_2D);
- gl->BindTexture (GL_TEXTURE_2D, tex);
+ gl->Enable (GL_TEXTURE_2D);
+ gl->BindTexture (GL_TEXTURE_2D, tex);
- gl->EnableClientState (GL_VERTEX_ARRAY);
- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
- gl->VertexPointer (2, GL_FLOAT, 0, &verts);
- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
+ gl->EnableClientState (GL_VERTEX_ARRAY);
+ gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
+ gl->VertexPointer (2, GL_FLOAT, 0, &verts);
+ gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
+ gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
- gl->DisableClientState (GL_VERTEX_ARRAY);
- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
+ gl->DisableClientState (GL_VERTEX_ARRAY);
+ gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
- gl->Disable (GL_TEXTURE_2D);
+ gl->Disable (GL_TEXTURE_2D);
+ }
#endif
#if GST_GL_HAVE_GLES2
- const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
- 1.0f, 0.0f,
- -1.0f, 1.0f, 0.0f,
- 0.0f, 0.0f,
- -1.0f, -1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, -1.0f, 0.0f,
- 1.0f, 1.0f
- };
-
- GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
+ const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
+ 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f,
+ -1.0f, -1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.0f,
+ 1.0f, 1.0f
+ };
- gl->Clear (GL_COLOR_BUFFER_BIT);
+ GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
- gst_gl_shader_use (shader);
+ gl->Clear (GL_COLOR_BUFFER_BIT);
- /* Load the vertex position */
- gl->VertexAttribPointer (shader_attr_position_loc, 3,
- GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
+ gst_gl_shader_use (shader);
- /* Load the texture coordinate */
- gl->VertexAttribPointer (shader_attr_texture_loc, 2,
- GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
+ /* Load the vertex position */
+ gl->VertexAttribPointer (shader_attr_position_loc, 3,
+ GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
- gl->EnableVertexAttribArray (shader_attr_position_loc);
- gl->EnableVertexAttribArray (shader_attr_texture_loc);
+ /* Load the texture coordinate */
+ gl->VertexAttribPointer (shader_attr_texture_loc, 2,
+ GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
- gl->ActiveTexture (GL_TEXTURE0);
- gl->BindTexture (GL_TEXTURE_2D, tex);
- gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
+ gl->EnableVertexAttribArray (shader_attr_position_loc);
+ gl->EnableVertexAttribArray (shader_attr_texture_loc);
- gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->BindTexture (GL_TEXTURE_2D, tex);
+ gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
+
+ gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+ }
#endif
context_class->swap_buffers (context);
diff --git a/tests/check/libs/gstglmemory.c b/tests/check/libs/gstglmemory.c
index ae42ada..0267d7a 100644
--- a/tests/check/libs/gstglmemory.c
+++ b/tests/check/libs/gstglmemory.c
@@ -73,14 +73,14 @@ GST_START_TEST (test_basic)
/* test allocator creation */
ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL););
- mem = gst_gl_memory_alloc (context, formats[i], width, height);
+ mem = gst_gl_memory_alloc (context, vinfo);
fail_if (mem == NULL);
gl_mem = (GstGLMemory *) mem;
/* test init params */
- fail_if (gl_mem->width != width);
- fail_if (gl_mem->height != height);
- fail_if (gl_mem->v_format != formats[i]);
+ fail_if (GST_VIDEO_INFO_WIDTH (&gl_mem->v_info) != width);
+ fail_if (GST_VIDEO_INFO_HEIGHT (&gl_mem->v_info) != height);
+ fail_if (GST_VIDEO_INFO_FORMAT (&gl_mem->v_info) != formats[i]);
fail_if (gl_mem->context != context);
fail_if (gl_mem->tex_id == 0);
@@ -91,9 +91,12 @@ GST_START_TEST (test_basic)
/* test params */
fail_if (gl_mem->tex_id == gl_mem2->tex_id);
- fail_if (gl_mem->width != gl_mem->width);
- fail_if (gl_mem->height != gl_mem->height);
- fail_if (gl_mem->v_format != gl_mem->v_format);
+ fail_if (GST_VIDEO_INFO_FORMAT (&gl_mem->v_info) !=
+ GST_VIDEO_INFO_FORMAT (&gl_mem2->v_info));
+ fail_if (GST_VIDEO_INFO_WIDTH (&gl_mem->v_info) !=
+ GST_VIDEO_INFO_WIDTH (&gl_mem2->v_info));
+ fail_if (GST_VIDEO_INFO_HEIGHT (&gl_mem->v_info) !=
+ GST_VIDEO_INFO_HEIGHT (&gl_mem2->v_info));
fail_if (gl_mem->gl_format != gl_mem->gl_format);
fail_if (gl_mem->context != gl_mem->context);
fail_if (gl_mem->tex_id == 0);
diff --git a/tests/check/libs/gstglupload.c b/tests/check/libs/gstglupload.c
index 7864d4f..b33da62 100644
--- a/tests/check/libs/gstglupload.c
+++ b/tests/check/libs/gstglupload.c
@@ -119,21 +119,23 @@ void
init (gpointer data)
{
#if GST_GL_HAVE_GLES2
- shader = gst_gl_shader_new (context);
- fail_if (shader == NULL, "failed to create shader object");
-
- gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
- gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
-
- error = NULL;
- gst_gl_shader_compile (shader, &error);
- fail_if (error != NULL, "Error compiling shader %s\n",
- error ? error->message : "Unknown Error");
-
- shader_attr_position_loc =
- gst_gl_shader_get_attribute_location (shader, "a_position");
- shader_attr_texture_loc =
- gst_gl_shader_get_attribute_location (shader, "a_texCoord");
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
+ shader = gst_gl_shader_new (context);
+ fail_if (shader == NULL, "failed to create shader object");
+
+ gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
+ gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
+
+ error = NULL;
+ gst_gl_shader_compile (shader, &error);
+ fail_if (error != NULL, "Error compiling shader %s\n",
+ error ? error->message : "Unknown Error");
+
+ shader_attr_position_loc =
+ gst_gl_shader_get_attribute_location (shader, "a_position");
+ shader_attr_texture_loc =
+ gst_gl_shader_get_attribute_location (shader, "a_texCoord");
+ }
#endif
}
@@ -147,72 +149,76 @@ draw_render (gpointer data)
/* redraw the texture into the system provided framebuffer */
#if GST_GL_HAVE_OPENGL
- GLfloat verts[8] = { 1.0f, 1.0f,
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f
- };
- GLfloat texcoords[8] = { 1.0f, 0.0f,
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f
- };
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
+ GLfloat verts[8] = { 1.0f, 1.0f,
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f
+ };
+ GLfloat texcoords[8] = { 1.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f
+ };
- gl->Viewport (0, 0, WIDTH, HEIGHT);
+ gl->Viewport (0, 0, 320, 240);
- gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- gl->MatrixMode (GL_PROJECTION);
- gl->LoadIdentity ();
+ gl->MatrixMode (GL_PROJECTION);
+ gl->LoadIdentity ();
- gl->Enable (GL_TEXTURE_2D);
- gl->BindTexture (GL_TEXTURE_2D, tex_id);
+ gl->Enable (GL_TEXTURE_2D);
+ gl->BindTexture (GL_TEXTURE_2D, tex_id);
- gl->EnableClientState (GL_VERTEX_ARRAY);
- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
- gl->VertexPointer (2, GL_FLOAT, 0, &verts);
- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
+ gl->EnableClientState (GL_VERTEX_ARRAY);
+ gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
+ gl->VertexPointer (2, GL_FLOAT, 0, &verts);
+ gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
+ gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
- gl->DisableClientState (GL_VERTEX_ARRAY);
- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
+ gl->DisableClientState (GL_VERTEX_ARRAY);
+ gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
- gl->Disable (GL_TEXTURE_2D);
+ gl->Disable (GL_TEXTURE_2D);
+ }
#endif
#if GST_GL_HAVE_GLES2
- const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
- 1.0f, 0.0f,
- -1.0f, 1.0f, 0.0f,
- 0.0f, 0.0f,
- -1.0f, -1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, -1.0f, 0.0f,
- 1.0f, 1.0f
- };
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
+ const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
+ 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f,
+ -1.0f, -1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.0f,
+ 1.0f, 1.0f
+ };
- GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
+ GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
- gl->Clear (GL_COLOR_BUFFER_BIT);
+ gl->Clear (GL_COLOR_BUFFER_BIT);
- gst_gl_shader_use (shader);
+ gst_gl_shader_use (shader);
- /* Load the vertex position */
- gl->VertexAttribPointer (shader_attr_position_loc, 3,
- GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
+ /* Load the vertex position */
+ gl->VertexAttribPointer (shader_attr_position_loc, 3,
+ GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
- /* Load the texture coordinate */
- gl->VertexAttribPointer (shader_attr_texture_loc, 2,
- GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
+ /* Load the texture coordinate */
+ gl->VertexAttribPointer (shader_attr_texture_loc, 2,
+ GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
- gl->EnableVertexAttribArray (shader_attr_position_loc);
- gl->EnableVertexAttribArray (shader_attr_texture_loc);
+ gl->EnableVertexAttribArray (shader_attr_position_loc);
+ gl->EnableVertexAttribArray (shader_attr_texture_loc);
- gl->ActiveTexture (GL_TEXTURE0);
- gl->BindTexture (GL_TEXTURE_2D, tex_id);
- gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->BindTexture (GL_TEXTURE_2D, tex_id);
+ gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
- gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+ gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+ }
#endif
context_class->swap_buffers (context);
@@ -288,12 +294,11 @@ GST_START_TEST (test_upload_memory)
gboolean res;
gint i = 0;
- gl_mem = gst_gl_memory_wrapped (context, FORMAT, WIDTH, HEIGHT, rgba_data,
- NULL, NULL);
-
gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
+ gl_mem = gst_gl_memory_wrapped (context, in_info, rgba_data, NULL, NULL);
+
gst_gl_upload_init_format (upload, in_info, out_info);
res = gst_gl_upload_perform_with_memory (upload, gl_mem);
@@ -323,15 +328,14 @@ GST_START_TEST (test_upload_buffer)
gint i = 0;
gboolean res;
+ gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
+ gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
+
/* create GL buffer */
buffer = gst_buffer_new ();
- gl_mem = gst_gl_memory_wrapped (context, FORMAT, WIDTH, HEIGHT, rgba_data,
- NULL, NULL);
+ gl_mem = gst_gl_memory_wrapped (context, in_info, rgba_data, NULL, NULL);
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
- gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
- gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
-
gst_gl_upload_init_format (upload, in_info, out_info);
res = gst_gl_upload_perform_with_buffer (upload, buffer, &tex_id);
@@ -363,17 +367,16 @@ GST_START_TEST (test_upload_meta_producer)
gboolean res;
gint i = 0;
+ gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
+ gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
+
/* create GL buffer */
buffer = gst_buffer_new ();
- gl_mem = gst_gl_memory_wrapped (context, FORMAT, WIDTH, HEIGHT, rgba_data,
- NULL, NULL);
+ gl_mem = gst_gl_memory_wrapped (context, in_info, rgba_data, NULL, NULL);
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
gst_gl_context_gen_texture (context, &tex_ids[0], FORMAT, WIDTH, HEIGHT);
- gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
- gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
-
gst_gl_upload_init_format (upload, in_info, out_info);
gst_gl_upload_add_video_gl_texture_upload_meta (upload, buffer);