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author | Reynaldo H. Verdejo Pinochet <reynaldo.verdejo@collabora.co.uk> | 2011-10-18 10:36:56 -0300 |
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committer | Reynaldo H. Verdejo Pinochet <reynaldo.verdejo@collabora.co.uk> | 2011-10-18 10:36:56 -0300 |
commit | c0b9e398e62c57edd19dbb5f1363b0508eee3b17 (patch) | |
tree | e64feeb503961b23ee7bd44cb23c9ea91ce27073 | |
parent | 05f5316897a4a22dbc4608456680d424e6d0ae05 (diff) |
Typo + Grammar fix
-rwxr-xr-x | sink/audioflingersink/gstaudioflingersink.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sink/audioflingersink/gstaudioflingersink.c b/sink/audioflingersink/gstaudioflingersink.c index 9d13af2..0046a69 100755 --- a/sink/audioflingersink/gstaudioflingersink.c +++ b/sink/audioflingersink/gstaudioflingersink.c @@ -19,7 +19,7 @@ */ /** - * SECTION:element-audioflindersink + * SECTION:element-audioflingersink * * This element lets you output sound using the Audio Flinger system in Android * @@ -1077,8 +1077,8 @@ gst_audioflinger_sink_prepare (GstAudioFlingerSink * audioflinger, * playing the same audio again. * * It seems the root cause is we create and release audio flinger sink in - * different thread in playbin2. Till now, I haven't found way to - * create/release device in the same thread. Fortunately, it will not effect + * different threads in playbin2. Till now, I haven't found way to + * create/release device in the same thread. Fortunately, it will not affect * the gst-launch usage */ if (audioflinger_device_set (audioflinger->audioflinger_device, |