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authorKyle Brenneman <kbrenneman@nvidia.com>2016-03-04 13:01:34 -0700
committerKyle Brenneman <kbrenneman@nvidia.com>2016-03-24 11:22:33 -0600
commit5c8e63290620d78763503f9ba4de28530ae1961e (patch)
tree43ed918346a1ee8394d63d5357a6d893484bf72d
parentaf2aeb0b4293e085ad61eae08be34e52f9d7b389 (diff)
GLdispatch: Rename the API state structures.
Rename __GLdispatchAPIState to __GLdispatchThreadState, to make it clearer that the structure contains thread-specific data. Updated some out-of-date comments.
-rw-r--r--src/GLX/libglx.c196
-rw-r--r--src/GLX/libglxcurrent.h40
-rw-r--r--src/GLdispatch/GLdispatch.c66
-rw-r--r--src/GLdispatch/GLdispatch.h102
-rw-r--r--src/GLdispatch/export_list.sym2
5 files changed, 211 insertions, 195 deletions
diff --git a/src/GLX/libglx.c b/src/GLX/libglx.c
index 3c19831..df3f4d2 100644
--- a/src/GLX/libglx.c
+++ b/src/GLX/libglx.c
@@ -89,14 +89,14 @@ static __GLXcontextInfo *glxContextHash = NULL;
static glvnd_mutex_t glxContextHashLock;
/**
- * A list of current __GLXAPIState structures. This is used so that we can
+ * A list of current __GLXThreadState structures. This is used so that we can
* clean up at process termination or after a fork.
*/
-static struct glvnd_list currentAPIStateList;
-static glvnd_mutex_t currentAPIStateListMutex = GLVND_MUTEX_INITIALIZER;
+static struct glvnd_list currentThreadStateList;
+static glvnd_mutex_t currentThreadStateListMutex = GLVND_MUTEX_INITIALIZER;
-static __GLXAPIState *CreateAPIState(__GLXvendorInfo *vendor);
-static void DestroyAPIState(__GLXAPIState *apiState);
+static __GLXThreadState *CreateThreadState(__GLXvendorInfo *vendor);
+static void DestroyThreadState(__GLXThreadState *threadState);
/*!
* Updates the current context.
@@ -477,13 +477,13 @@ PUBLIC GLXContext glXGetCurrentContext(void)
{
__glXThreadInitialize();
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
- if (apiState != NULL) {
- // The current thread has an API state pointer if and only if it has a
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
+ if (threadState != NULL) {
+ // The current thread has a thread state pointer if and only if it has a
// current context, and the currentContext pointer is assigned before
- // the apiState pointer is put into TLS, so it will never be NULL.
- assert(apiState->currentContext != NULL);
- return apiState->currentContext->context;
+ // the threadState pointer is put into TLS, so it will never be NULL.
+ assert(threadState->currentContext != NULL);
+ return threadState->currentContext->context;
} else {
return NULL;
}
@@ -494,9 +494,9 @@ PUBLIC GLXDrawable glXGetCurrentDrawable(void)
{
__glXThreadInitialize();
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
- if (apiState != NULL) {
- return apiState->currentDraw;
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
+ if (threadState != NULL) {
+ return threadState->currentDraw;
} else {
return None;
}
@@ -506,9 +506,9 @@ PUBLIC GLXDrawable glXGetCurrentReadDrawable(void)
{
__glXThreadInitialize();
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
- if (apiState != NULL) {
- return apiState->currentRead;
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
+ if (threadState != NULL) {
+ return threadState->currentRead;
} else {
return None;
}
@@ -518,9 +518,9 @@ PUBLIC Display *glXGetCurrentDisplay(void)
{
__glXThreadInitialize();
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
- if (apiState != NULL) {
- return apiState->currentDisplay;
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
+ if (threadState != NULL) {
+ return threadState->currentDisplay;
} else {
return NULL;
}
@@ -530,10 +530,10 @@ __GLXvendorInfo *__glXGetCurrentDynDispatch(void)
{
__glXThreadInitialize();
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
- if (apiState != NULL) {
- return apiState->currentVendor;
+ if (threadState != NULL) {
+ return threadState->currentVendor;
} else {
return NULL;
}
@@ -551,70 +551,70 @@ PUBLIC Bool glXIsDirect(Display *dpy, GLXContext context)
void DisplayClosed(Display *dpy)
{
- __GLXAPIState *apiState;
+ __GLXThreadState *threadState;
__glXFreeDisplay(dpy);
- apiState = __glXGetCurrentAPIState();
- if (apiState != NULL && apiState->currentDisplay == dpy) {
+ threadState = __glXGetCurrentThreadState();
+ if (threadState != NULL && threadState->currentDisplay == dpy) {
// Clear out the current context, but don't call into the vendor
// library or do anything that might require a valid display.
__glDispatchLoseCurrent();
__glvndPthreadFuncs.mutex_lock(&glxContextHashLock);
- UpdateCurrentContext(NULL, apiState->currentContext);
+ UpdateCurrentContext(NULL, threadState->currentContext);
__glvndPthreadFuncs.mutex_unlock(&glxContextHashLock);
- DestroyAPIState(apiState);
+ DestroyThreadState(threadState);
}
- __glvndPthreadFuncs.mutex_lock(&currentAPIStateListMutex);
- glvnd_list_for_each_entry(apiState, &currentAPIStateList, entry) {
+ __glvndPthreadFuncs.mutex_lock(&currentThreadStateListMutex);
+ glvnd_list_for_each_entry(threadState, &currentThreadStateList, entry) {
/*
- * Stub out any references to this display in any other API states.
+ * Stub out any references to this display in any other thread states.
*/
- if (apiState->currentDisplay == dpy) {
- apiState->currentDisplay = NULL;
+ if (threadState->currentDisplay == dpy) {
+ threadState->currentDisplay = NULL;
}
}
- __glvndPthreadFuncs.mutex_unlock(&currentAPIStateListMutex);
+ __glvndPthreadFuncs.mutex_unlock(&currentThreadStateListMutex);
}
-static void ThreadDestroyed(__GLdispatchAPIState *apiState)
+static void ThreadDestroyed(__GLdispatchThreadState *threadState)
{
- __GLXAPIState *glxState = (__GLXAPIState *) apiState;
+ __GLXThreadState *glxState = (__GLXThreadState *) threadState;
// Clear out the current context.
__glvndPthreadFuncs.mutex_lock(&glxContextHashLock);
UpdateCurrentContext(NULL, glxState->currentContext);
__glvndPthreadFuncs.mutex_unlock(&glxContextHashLock);
- // Free the API state struct.
- DestroyAPIState(glxState);
+ // Free the thread state struct.
+ DestroyThreadState(glxState);
}
-static __GLXAPIState *CreateAPIState(__GLXvendorInfo *vendor)
+static __GLXThreadState *CreateThreadState(__GLXvendorInfo *vendor)
{
- __GLXAPIState *apiState = calloc(1, sizeof(*apiState));
+ __GLXThreadState *threadState = calloc(1, sizeof(*threadState));
- assert(apiState);
+ assert(threadState);
- apiState->glas.tag = GLDISPATCH_API_GLX;
- apiState->glas.threadDestroyedCallback = ThreadDestroyed;
- apiState->currentVendor = vendor;
+ threadState->glas.tag = GLDISPATCH_API_GLX;
+ threadState->glas.threadDestroyedCallback = ThreadDestroyed;
+ threadState->currentVendor = vendor;
- __glvndPthreadFuncs.mutex_lock(&currentAPIStateListMutex);
- glvnd_list_add(&apiState->entry, &currentAPIStateList);
- __glvndPthreadFuncs.mutex_unlock(&currentAPIStateListMutex);
+ __glvndPthreadFuncs.mutex_lock(&currentThreadStateListMutex);
+ glvnd_list_add(&threadState->entry, &currentThreadStateList);
+ __glvndPthreadFuncs.mutex_unlock(&currentThreadStateListMutex);
- return apiState;
+ return threadState;
}
-static void DestroyAPIState(__GLXAPIState *apiState)
+static void DestroyThreadState(__GLXThreadState *threadState)
{
- // Free the API state struct.
- __glvndPthreadFuncs.mutex_lock(&currentAPIStateListMutex);
- glvnd_list_del(&apiState->entry);
- __glvndPthreadFuncs.mutex_unlock(&currentAPIStateListMutex);
+ // Free the thread state struct.
+ __glvndPthreadFuncs.mutex_lock(&currentThreadStateListMutex);
+ glvnd_list_del(&threadState->entry);
+ __glvndPthreadFuncs.mutex_unlock(&currentThreadStateListMutex);
- free(apiState);
+ free(threadState);
}
/*
@@ -753,14 +753,14 @@ static void NotifyXError(Display *dpy, unsigned char errorCode,
static Bool InternalLoseCurrent(void)
{
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
Bool ret;
- if (apiState == NULL) {
+ if (threadState == NULL) {
return True;
}
- ret = apiState->currentVendor->staticDispatch.makeCurrent(apiState->currentDisplay, None, NULL);
+ ret = threadState->currentVendor->staticDispatch.makeCurrent(threadState->currentDisplay, None, NULL);
if (!ret) {
return False;
}
@@ -768,34 +768,34 @@ static Bool InternalLoseCurrent(void)
__glDispatchLoseCurrent();
// Remove the context from the current context map.
- UpdateCurrentContext(NULL, apiState->currentContext);
- DestroyAPIState(apiState);
+ UpdateCurrentContext(NULL, threadState->currentContext);
+ DestroyThreadState(threadState);
return True;
}
/**
* Calls into the vendor library to set the current context, and then updates
- * the API state fields to match.
+ * the thread state fields to match.
*
* This function does *not* call into libGLdispatch, so it can only switch
* to another context with the same vendor.
*
* If this function succeeds, then it will update the current display, context,
- * and drawables in \p apiState.
+ * and drawables in \p threadState.
*
- * If it fails, then it will leave \p apiState unmodified. It's up to the
+ * If it fails, then it will leave \p threadState unmodified. It's up to the
* vendor library to ensure that the old context is still current in that case.
*/
static Bool InternalMakeCurrentVendor(
Display *dpy, GLXDrawable draw, GLXDrawable read,
__GLXcontextInfo *ctxInfo, char callerOpcode,
- __GLXAPIState *apiState,
+ __GLXThreadState *threadState,
__GLXvendorInfo *vendor)
{
Bool ret;
- assert(apiState->currentVendor == vendor);
+ assert(threadState->currentVendor == vendor);
if (callerOpcode == X_GLXMakeCurrent && draw == read) {
ret = vendor->staticDispatch.makeCurrent(dpy, draw, ctxInfo->context);
@@ -807,10 +807,10 @@ static Bool InternalMakeCurrentVendor(
}
if (ret) {
- apiState->currentDisplay = dpy;
- apiState->currentDraw = draw;
- apiState->currentRead = read;
- apiState->currentContext = ctxInfo;
+ threadState->currentDisplay = dpy;
+ threadState->currentDraw = draw;
+ threadState->currentRead = read;
+ threadState->currentContext = ctxInfo;
}
return ret;
@@ -820,8 +820,8 @@ static Bool InternalMakeCurrentVendor(
* Makes a context current. This function handles both the vendor library and
* libGLdispatch.
*
- * There must not be a current API state in libGLdispatch when this function is
- * called.
+ * There must not be a current thread state in libGLdispatch when this function
+ * is called.
*
* If this function fails, then it will release the context and dispatch state
* before returning.
@@ -831,21 +831,21 @@ static Bool InternalMakeCurrentDispatch(
__GLXcontextInfo *ctxInfo, char callerOpcode,
__GLXvendorInfo *vendor)
{
- __GLXAPIState *apiState;
+ __GLXThreadState *threadState;
Bool ret;
- assert(__glXGetCurrentAPIState() == NULL);
+ assert(__glXGetCurrentThreadState() == NULL);
UpdateCurrentContext(ctxInfo, NULL);
- apiState = CreateAPIState(vendor);
- if (apiState == NULL) {
+ threadState = CreateThreadState(vendor);
+ if (threadState == NULL) {
UpdateCurrentContext(NULL, ctxInfo);
return False;
}
ret = __glDispatchMakeCurrent(
- &apiState->glas,
+ &threadState->glas,
vendor->glDispatch,
vendor->vendorID,
vendor->glxvc->patchCallbacks
@@ -854,14 +854,14 @@ static Bool InternalMakeCurrentDispatch(
if (ret) {
// Call into the vendor library.
ret = InternalMakeCurrentVendor(dpy, draw, read, ctxInfo, callerOpcode,
- apiState, vendor);
+ threadState, vendor);
if (!ret) {
__glDispatchLoseCurrent();
}
}
if (!ret) {
- DestroyAPIState(apiState);
+ DestroyThreadState(threadState);
UpdateCurrentContext(NULL, ctxInfo);
}
@@ -875,7 +875,7 @@ static Bool CommonMakeCurrent(Display *dpy, GLXDrawable draw,
GLXDrawable read, GLXContext context,
char callerOpcode)
{
- __GLXAPIState *apiState;
+ __GLXThreadState *threadState;
__GLXvendorInfo *oldVendor, *newVendor;
Display *oldDpy;
GLXDrawable oldDraw, oldRead;
@@ -884,14 +884,14 @@ static Bool CommonMakeCurrent(Display *dpy, GLXDrawable draw,
Bool ret;
__glXThreadInitialize();
- apiState = __glXGetCurrentAPIState();
+ threadState = __glXGetCurrentThreadState();
- if (apiState != NULL) {
- oldVendor = apiState->currentVendor;
- oldDpy = apiState->currentDisplay;
- oldDraw = apiState->currentDraw;
- oldRead = apiState->currentRead;
- oldCtxInfo = apiState->currentContext;
+ if (threadState != NULL) {
+ oldVendor = threadState->currentVendor;
+ oldDpy = threadState->currentDisplay;
+ oldDraw = threadState->currentDraw;
+ oldRead = threadState->currentRead;
+ oldCtxInfo = threadState->currentContext;
assert(oldCtxInfo != NULL);
@@ -903,7 +903,7 @@ static Bool CommonMakeCurrent(Display *dpy, GLXDrawable draw,
}
} else {
// We might have a non-GLX context current...
- __GLdispatchAPIState *glas = __glDispatchGetCurrentAPIState();
+ __GLdispatchThreadState *glas = __glDispatchGetCurrentThreadState();
if (glas != NULL && glas->tag != GLDISPATCH_API_GLX) {
NotifyXError(dpy, BadAccess, 0, callerOpcode, True, NULL);
return False;
@@ -965,7 +965,7 @@ static Bool CommonMakeCurrent(Display *dpy, GLXDrawable draw,
}
if (oldVendor == newVendor) {
- assert(apiState != NULL);
+ assert(threadState != NULL);
/*
* We're switching between two contexts that use the same vendor. That
@@ -974,7 +974,7 @@ static Bool CommonMakeCurrent(Display *dpy, GLXDrawable draw,
* switch contexts, but don't call into libGLdispatch.
*/
ret = InternalMakeCurrentVendor(dpy, draw, read, newCtxInfo, callerOpcode,
- apiState, newVendor);
+ threadState, newVendor);
if (ret) {
UpdateCurrentContext(newCtxInfo, oldCtxInfo);
}
@@ -1938,7 +1938,7 @@ void __glXThreadInitialize(void)
static void __glXAPITeardown(Bool doReset)
{
- __GLXAPIState *apiState, *apiStateTemp;
+ __GLXThreadState *threadState, *threadStateTemp;
__GLXcontextInfo *currContext, *currContextTemp;
__glvndPthreadFuncs.mutex_lock(&glxContextHashLock);
@@ -1949,9 +1949,9 @@ static void __glXAPITeardown(Bool doReset)
assert(glxContextHash == NULL);
__glvndPthreadFuncs.mutex_unlock(&glxContextHashLock);
- glvnd_list_for_each_entry_safe(apiState, apiStateTemp, &currentAPIStateList, entry) {
- glvnd_list_del(&apiState->entry);
- free(apiState);
+ glvnd_list_for_each_entry_safe(threadState, threadStateTemp, &currentThreadStateList, entry) {
+ glvnd_list_del(&threadState->entry);
+ free(threadState);
}
if (doReset) {
@@ -1960,7 +1960,7 @@ static void __glXAPITeardown(Bool doReset)
* hash lock, and not throwing away cached addresses.
*/
__glvndPthreadFuncs.rwlock_init(&__glXProcAddressHash.lock, NULL);
- __glvndPthreadFuncs.mutex_init(&currentAPIStateListMutex, NULL);
+ __glvndPthreadFuncs.mutex_init(&currentThreadStateListMutex, NULL);
} else {
LKDHASH_TEARDOWN(__GLXprocAddressHash,
__glXProcAddressHash, CleanupProcAddressEntry,
@@ -1997,7 +1997,7 @@ void _init(void)
__glDispatchInit();
glvndSetupPthreads();
- glvnd_list_init(&currentAPIStateList);
+ glvnd_list_init(&currentThreadStateList);
/*
* glxContextHashLock must be a recursive mutex, because we'll have it
@@ -2043,11 +2043,11 @@ void _fini(void)
__glXThreadInitialize();
/*
- * If libGLX owns the current API state, lose current
+ * If libGLX owns the current thread state, lose current
* in GLdispatch before going further.
*/
- __GLdispatchAPIState *glas =
- __glDispatchGetCurrentAPIState();
+ __GLdispatchThreadState *glas =
+ __glDispatchGetCurrentThreadState();
if (glas && glas->tag == GLDISPATCH_API_GLX) {
__glDispatchLoseCurrent();
@@ -2057,7 +2057,7 @@ void _fini(void)
/* Unregister all XCloseDisplay() callbacks */
XGLVUnregisterCloseDisplayCallbacks();
- /* Tear down all GLX API state */
+ /* Tear down all GLX thread state */
__glXAPITeardown(False);
/* Tear down all mapping state */
diff --git a/src/GLX/libglxcurrent.h b/src/GLX/libglxcurrent.h
index af6fe43..38ef23b 100644
--- a/src/GLX/libglxcurrent.h
+++ b/src/GLX/libglxcurrent.h
@@ -42,18 +42,18 @@
typedef struct __GLXcontextInfoRec __GLXcontextInfo;
-/*
+/*!
* Define current API library state here.
*
- * A thread will have a __GLXAPIState struct if and only if it has a current
+ * A thread will have a __GLXThreadState struct if and only if it has a current
* GLX context. If we don't have a current context, then there's nothing useful
* to store in it.
*
- * The pointer to the current __GLXAPIState is stored in libGLdispatch, since
- * it's also the current __GLdispatchAPIState struct.
+ * The pointer to the current __GLXThreadState is stored in libGLdispatch, since
+ * it's also the current __GLdispatchThreadState struct.
*/
-typedef struct __GLXAPIStateRec {
- __GLdispatchAPIState glas; /* Must be the first entry! */
+typedef struct __GLXThreadStateRec {
+ __GLdispatchThreadState glas; /* Must be the first entry! */
__GLXvendorInfo *currentVendor;
@@ -63,40 +63,42 @@ typedef struct __GLXAPIStateRec {
__GLXcontextInfo *currentContext;
struct glvnd_list entry;
-} __GLXAPIState;
+} __GLXThreadState;
/*!
- * This attempts to pull the current API state from TLS, and falls back to
- * __glXGetAPIState() if that fails.
+ * Looks up the current thread state.
+ *
+ * If there isn't a current context, or if the current context was set by
+ * another library like EGL, then this will return \c NULL.
*/
-static inline __GLXAPIState *__glXGetCurrentAPIState(void)
+static inline __GLXThreadState *__glXGetCurrentThreadState(void)
{
- __GLdispatchAPIState *glas = __glDispatchGetCurrentAPIState();
+ __GLdispatchThreadState *glas = __glDispatchGetCurrentThreadState();
if (unlikely(!glas ||
(glas->tag != GLDISPATCH_API_GLX))) {
return NULL;
} else {
- return (__GLXAPIState *)(glas);
+ return (__GLXThreadState *)(glas);
}
}
/*!
- * This gets the current GLX static dispatch table, which is stored in the API
- * state.
+ * This gets the current GLX static dispatch table, which is stored in the
+ * thread state.
*/
static inline const __GLXdispatchTableStatic *__glXGetCurrentDispatch(void)
{
- __GLXAPIState *apiState = __glXGetCurrentAPIState();
- if (likely(apiState)) {
- return &apiState->currentVendor->staticDispatch;
+ __GLXThreadState *threadState = __glXGetCurrentThreadState();
+ if (likely(threadState)) {
+ return &threadState->currentVendor->staticDispatch;
} else {
return __glXDispatchNoopPtr;
}
}
/*!
- * This gets the current GLX dynamic dispatch table, which is stored in the API
- * state.
+ * This gets the current GLX dynamic dispatch table, which is stored in the
+ * thread state.
*/
__GLXvendorInfo *__glXGetCurrentDynDispatch(void);
diff --git a/src/GLdispatch/GLdispatch.c b/src/GLdispatch/GLdispatch.c
index aecc3b4..9c22498 100644
--- a/src/GLdispatch/GLdispatch.c
+++ b/src/GLdispatch/GLdispatch.c
@@ -58,16 +58,16 @@ static int numCurrentContexts;
/**
* Private data for each API state.
*/
-typedef struct __GLdispatchAPIStatePrivateRec {
+typedef struct __GLdispatchThreadStatePrivateRec {
/// A pointer back to the API state.
- __GLdispatchAPIState *apiState;
+ __GLdispatchThreadState *threadState;
/// ID of the current vendor for this state
int vendorID;
/// The current (high-level) __GLdispatch table
__GLdispatchTable *dispatch;
-} __GLdispatchAPIStatePrivate;
+} __GLdispatchThreadStatePrivate;
typedef struct __GLdispatchProcEntryRec {
char *procName;
@@ -131,11 +131,11 @@ static GLint64 dispatchStubListGeneration;
static int firstUnusedVendorID = 1;
/**
- * The key used to store the __GLdispatchAPIState for the current thread.
+ * The key used to store the __GLdispatchThreadState for the current thread.
*/
static glvnd_key_t threadContextKey;
-static void SetCurrentAPIState(__GLdispatchAPIState *apiState);
+static void SetCurrentThreadState(__GLdispatchThreadState *threadState);
static void ThreadDestroyed(void *data);
static int RegisterStubCallbacks(const __GLdispatchStubPatchCallbacks *callbacks);
@@ -423,7 +423,7 @@ static inline int PatchingIsDisabledByEnvVar(void)
static inline int ContextIsCurrentInAnyOtherThread(void)
{
- int thisThreadsContext = !!__glDispatchGetCurrentAPIState();
+ int thisThreadsContext = !!__glDispatchGetCurrentThreadState();
int otherContexts;
CheckDispatchLocked();
@@ -616,19 +616,19 @@ static int PatchEntrypoints(
return 1;
}
-PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchAPIState *apiState,
+PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchThreadState *threadState,
__GLdispatchTable *dispatch,
int vendorID,
const __GLdispatchPatchCallbacks *patchCb)
{
- __GLdispatchAPIStatePrivate *priv;
+ __GLdispatchThreadStatePrivate *priv;
- if (__glDispatchGetCurrentAPIState() != NULL) {
+ if (__glDispatchGetCurrentThreadState() != NULL) {
assert(!"__glDispatchMakeCurrent called with a current API state\n");
return GL_FALSE;
}
- priv = (__GLdispatchAPIStatePrivate *) malloc(sizeof(__GLdispatchAPIStatePrivate));
+ priv = (__GLdispatchThreadStatePrivate *) malloc(sizeof(__GLdispatchThreadStatePrivate));
if (priv == NULL) {
return GL_FALSE;
}
@@ -670,61 +670,61 @@ PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchAPIState *apiState,
*/
priv->dispatch = dispatch;
priv->vendorID = vendorID;
- priv->apiState = apiState;
- apiState->priv = priv;
+ priv->threadState = threadState;
+ threadState->priv = priv;
/*
* Set the current state in TLS.
*/
- SetCurrentAPIState(apiState);
+ SetCurrentThreadState(threadState);
_glapi_set_current(dispatch->table);
return GL_TRUE;
}
-static void LoseCurrentInternal(__GLdispatchAPIState *curApiState,
+static void LoseCurrentInternal(__GLdispatchThreadState *curThreadState,
GLboolean threadDestroyed)
{
LockDispatch();
// Try to restore the libglvnd default stubs, if possible.
PatchEntrypoints(NULL, 0);
- if (curApiState) {
+ if (curThreadState) {
numCurrentContexts--;
- if (curApiState->priv != NULL) {
- if (curApiState->priv->dispatch != NULL) {
- DispatchCurrentUnref(curApiState->priv->dispatch);
+ if (curThreadState->priv != NULL) {
+ if (curThreadState->priv->dispatch != NULL) {
+ DispatchCurrentUnref(curThreadState->priv->dispatch);
}
- free(curApiState->priv);
- curApiState->priv = NULL;
+ free(curThreadState->priv);
+ curThreadState->priv = NULL;
}
}
UnlockDispatch();
if (!threadDestroyed) {
- SetCurrentAPIState(NULL);
+ SetCurrentThreadState(NULL);
_glapi_set_current(NULL);
}
}
PUBLIC void __glDispatchLoseCurrent(void)
{
- __GLdispatchAPIState *curApiState = __glDispatchGetCurrentAPIState();
- if (curApiState == NULL) {
+ __GLdispatchThreadState *curThreadState = __glDispatchGetCurrentThreadState();
+ if (curThreadState == NULL) {
return;
}
- LoseCurrentInternal(curApiState, GL_FALSE);
+ LoseCurrentInternal(curThreadState, GL_FALSE);
}
-__GLdispatchAPIState *__glDispatchGetCurrentAPIState(void)
+__GLdispatchThreadState *__glDispatchGetCurrentThreadState(void)
{
- return (__GLdispatchAPIState *) __glvndPthreadFuncs.getspecific(threadContextKey);
+ return (__GLdispatchThreadState *) __glvndPthreadFuncs.getspecific(threadContextKey);
}
-void SetCurrentAPIState(__GLdispatchAPIState *apiState)
+void SetCurrentThreadState(__GLdispatchThreadState *threadState)
{
- __glvndPthreadFuncs.setspecific(threadContextKey, apiState);
+ __glvndPthreadFuncs.setspecific(threadContextKey, threadState);
}
/*
@@ -750,7 +750,7 @@ void __glDispatchReset(void)
UnlockDispatch();
/* Clear GLAPI TLS entries. */
- SetCurrentAPIState(NULL);
+ SetCurrentThreadState(NULL);
_glapi_set_current(NULL);
}
@@ -832,11 +832,11 @@ void __glDispatchCheckMultithreaded(void)
void ThreadDestroyed(void *data)
{
if (data != NULL) {
- __GLdispatchAPIState *apiState = (__GLdispatchAPIState *) data;
- LoseCurrentInternal(apiState, GL_TRUE);
+ __GLdispatchThreadState *threadState = (__GLdispatchThreadState *) data;
+ LoseCurrentInternal(threadState, GL_TRUE);
- if (apiState->threadDestroyedCallback != NULL) {
- apiState->threadDestroyedCallback(apiState);
+ if (threadState->threadDestroyedCallback != NULL) {
+ threadState->threadDestroyedCallback(threadState);
}
}
}
diff --git a/src/GLdispatch/GLdispatch.h b/src/GLdispatch/GLdispatch.h
index 5532403..5dd700a 100644
--- a/src/GLdispatch/GLdispatch.h
+++ b/src/GLdispatch/GLdispatch.h
@@ -35,24 +35,32 @@
#include "glvnd/GLdispatchABI.h"
/*!
- * The current version of the ABI between libGLdispatch and the window system
- * libraries.
+ * \defgroup gldispatch core GL/GLES dispatch and TLS module
*
- * \see __glDispatchGetABIVersion
+ * libGLdispatch manages the dispatch table used to dispatch OpenGL and GLES
+ * functions to the appropriate vendor library for the current context.
+ *
+ * Window system libraries (libGLX.so and eventually libEGL.so) use
+ * libGLdispatch.so to set and keep track of the current rendering context.
+ * Their respective MakeCurrent calls (glXMakeCurrent and eglMakeCurrent) pass
+ * in a dispatch table for whatever vendor owns the current context.
+ *
+ * The entrypoint libraries (libOpenGL.so, libGL.so, libGLESv1_CM.so, and
+ * libGLESv2.so) all use the dispatch table stored in libGLdispatch.so.
+ *
+ * The dispatch table and dispatch stubs are based on Mesa's mapi/glapi
+ * library.
*/
-#define GLDISPATCH_ABI_VERSION 0
/*!
- * \defgroup gldispatch core GL/GLES dispatch and TLS module
+ * The current version of the ABI between libGLdispatch and the window system
+ * libraries.
*
- * GLdispatch is a thin wrapper around Mesa's mapi/glapi dispatch table
- * implementation which does some bookkeeping to simplify dispatch table
- * management. API libraries use this library to retrieve dispatch stubs and fix
- * up the dispatch table at make current time to point to the appropriate vendor
- * library entrypoints.
+ * \see __glDispatchGetABIVersion
*/
+#define GLDISPATCH_ABI_VERSION 1
-/* Namespaces for API state */
+/* Namespaces for thread state */
enum {
GLDISPATCH_API_GLX,
GLDISPATCH_API_EGL
@@ -68,51 +76,57 @@ typedef void (*__GLdispatchProc)(void);
typedef void *(*__GLgetProcAddressCallback)(const char *procName, void *param);
/**
- * An opaque structure used for internal API state data.
+ * An opaque structure used for internal thread state data.
*/
-struct __GLdispatchAPIStatePrivateRec;
+struct __GLdispatchThreadStatePrivateRec;
/*!
- * Generic API state structure. The window system binding API libraries subclass
- * from this structure to track API-library specific current state (e.g.
- * current drawables). There is one API state for each combination of (winsys
- * library, thread that has had a context current). The winsys library is
- * responsible for tracking, allocating, and freeing its API states. Though
- * each thread owns an API state within the winsys library, only one API state
- * may be "current" at a time (the API state of the winsys binding which has
- * a context current). This is done to conserve TLS space.
- */
-typedef struct __GLdispatchAPIStateRec {
+ * Generic thread state structure. The window system binding API libraries
+ * subclass from this structure to track API-library specific current state
+ * (e.g. current context and drawables).
+ *
+ * A thread has a thread state structure if and only if it has a current
+ * context. A thread can only have one thread state at a time, so there can't
+ * be both a current GLX context and a current EGL context at the same time.
+ *
+ * The winsys library is responsible for tracking, allocating, and freeing the
+ * thread state structures.
+ */
+typedef struct __GLdispatchThreadStateRec {
/*************************************************************************
* Winsys-managed variables: fixed for lifetime of state
*************************************************************************/
/*!
- * Namespace of the state: either API_GLX or API_EGL
+ * Specifies which window system library owns this state. It should be set
+ * to either \c GLDISPATCH_API_GLX or \c GLDISPATCH_API_EGL.
+ *
+ * This is used to make sure that a GLX context doesn't clobber a current
+ * EGL context or vice-versa.
*/
int tag;
- /**
+ /*!
* A callback that is called when a thread that has a current context
* terminates.
*
* This is called after libGLdispatch handles its cleanup, so
- * __glDispatchGetCurrentAPIState will return NULL. The API state is passed
- * as a parameter instead.
+ * __glDispatchGetCurrentThreadState will return NULL. The thread state is
+ * passed as a parameter instead.
*
* The callback should not call __glDispatchMakeCurrent or
* __glDispatchLoseCurrent.
*
- * \param apiState The API state passed to __glDispatchMakeCurrent.
+ * \param threadState The thread state passed to __glDispatchMakeCurrent.
*/
- void (*threadDestroyedCallback)(struct __GLdispatchAPIStateRec *apiState);
+ void (*threadDestroyedCallback)(struct __GLdispatchThreadStateRec *threadState);
/*************************************************************************
* GLdispatch-managed variables: Modified by MakeCurrent()
*************************************************************************/
/*!
- * Private data for this API state.
+ * Private data for this thread state.
*
* This structure is assigned in \c __glDispatchMakeCurrent, and freed in
* \c __glDispatchLoseCurrent.
@@ -120,8 +134,8 @@ typedef struct __GLdispatchAPIStateRec {
* The value of this pointer, if any, is an internal detail of
* libGLdispatch. The window system library should just ignore it.
*/
- struct __GLdispatchAPIStatePrivateRec *priv;
-} __GLdispatchAPIState;
+ struct __GLdispatchThreadStatePrivateRec *priv;
+} __GLdispatchThreadState;
/*!
* Gets the version number for the ABI between libGLdispatch and the
@@ -187,12 +201,12 @@ PUBLIC __GLdispatchTable *__glDispatchCreateTable(
PUBLIC void __glDispatchDestroyTable(__GLdispatchTable *dispatch);
/*!
- * This makes the given API state current, and assigns this API state
- * the passed-in current dispatch table and vendor ID.
+ * This makes the given thread state current, and assigns this thread state the
+ * passed-in current dispatch table and vendor ID.
*
- * When this function is called, the current thread must not already have an
- * API state. To switch between two API states, first release the old API state
- * by calling \c __glDispatchLoseCurrent.
+ * When this function is called, the current thread must not already have a
+ * thread state. To switch between two thread states, first release the old
+ * thread state by calling \c __glDispatchLoseCurrent.
*
* If patchCb is not NULL, GLdispatch will attempt to overwrite its
* entrypoints (and the entrypoints of any loaded interface libraries)
@@ -203,14 +217,14 @@ PUBLIC void __glDispatchDestroyTable(__GLdispatchTable *dispatch);
* This returns GL_FALSE if the make current operation failed, and GL_TRUE
* if it succeeded.
*/
-PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchAPIState *apiState,
+PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchThreadState *threadState,
__GLdispatchTable *dispatch,
int vendorID,
const __GLdispatchPatchCallbacks *patchCb);
/*!
- * This makes the NOP dispatch table current and sets the current API state to
- * NULL.
+ * This makes the NOP dispatch table current and sets the current thread state
+ * to NULL.
*
* A window system library should only call this if it created the current API
* state. That is, if libGLX should not attempt to release an EGL context or
@@ -219,11 +233,11 @@ PUBLIC GLboolean __glDispatchMakeCurrent(__GLdispatchAPIState *apiState,
PUBLIC void __glDispatchLoseCurrent(void);
/*!
- * This gets the current (opaque) API state pointer. If the pointer is
- * NULL, no context is current, otherwise the contents of the pointer depends on
- * which client API owns the context (EGL or GLX).
+ * This gets the current thread state pointer. If the pointer is \c NULL, no
+ * context is current, otherwise the contents of the pointer depends on which
+ * client API owns the context (EGL or GLX).
*/
-PUBLIC __GLdispatchAPIState *__glDispatchGetCurrentAPIState(void);
+PUBLIC __GLdispatchThreadState *__glDispatchGetCurrentThreadState(void);
/**
* Checks to see if multiple threads are being used. This should be called
diff --git a/src/GLdispatch/export_list.sym b/src/GLdispatch/export_list.sym
index 317b3af..41be6bf 100644
--- a/src/GLdispatch/export_list.sym
+++ b/src/GLdispatch/export_list.sym
@@ -6,7 +6,7 @@ __glDispatchCreateTable
__glDispatchDestroyTable
__glDispatchFini
__glDispatchGetABIVersion
-__glDispatchGetCurrentAPIState
+__glDispatchGetCurrentThreadState
__glDispatchGetProcAddress
__glDispatchInit
__glDispatchLoseCurrent