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-rw-r--r--include/glu3.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/glu3.h b/include/glu3.h
index ea59c51..98688d3 100644
--- a/include/glu3.h
+++ b/include/glu3.h
@@ -661,7 +661,7 @@ void gluTranslate4v(GLUmat4 *result, const GLUvec4 *v);
* Calculate a rotation matrix around an arbitrary axis
*
* \param axis Axis, based at the origin, around which to rotate
- * \param angle Angle of rotation in degrees
+ * \param angle Angle of rotation in radians
*
* If the specificed axis is not unit length, the vector will be normalized.
*
@@ -752,7 +752,7 @@ void gluFrustum6f(GLUmat4 *result, GLfloat left, GLfloat right, GLfloat bottom,
* Calculate a perspective projection matrix
*
* \param result Storage for the resulting matrix.
- * \param fovy Field-of-view in the Y direction
+ * \param fovy Field-of-view in the Y direction, measured in radians
* \param aspect The ratio of the size in the X direction to the size in the
* Y direction. This is used to calculate the field-of-view in
* the X direction.
@@ -1099,7 +1099,7 @@ inline GLUmat4 gluTranslate(const GLUvec4 &v)
* Calculate a rotation matrix around an arbitrary axis
*
* \param axis Axis, based at the origin, around which to rotate
- * \param angle Angle of rotation in degrees
+ * \param angle Angle of rotation in radians
*
* If the specificed axis is not unit length, the vector will be normalized.
*