diff options
author | Ian Romanick <idr@freedesktop.org> | 2010-09-27 07:28:36 -0700 |
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committer | Ian Romanick <idr@freedesktop.org> | 2010-10-02 14:58:26 -0700 |
commit | 197b409f054b01e9b3c2595dd508f8b181fea19a (patch) | |
tree | 63dbceade79073143d07bc81808f6df75d05319c | |
parent | 3afaa0c43394055b05f3c7b2f4cef0ebbb876d0a (diff) |
Fix bugs in vargs handling
Prevously gluAttachShaders would process the first shader twice. Even
worse, gluBindAttributes would just process things wrong.
-rw-r--r-- | src/shader.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader.c b/src/shader.c index 0ef72f7..5ce4fab 100644 --- a/src/shader.c +++ b/src/shader.c @@ -227,7 +227,7 @@ gluAttachShaders(GLuint prog, GLuint shader, ...) AttachShader(prog, shader); - va_start(args, prog); + va_start(args, shader); while (true) { GLuint s = va_arg(args, GLuint); @@ -249,7 +249,7 @@ gluBindAttributes(GLuint prog, const char *name, GLuint location, ...) BindAttribLocation(prog, location, name); - va_start(args, prog); + va_start(args, location); while (true) { const char *name = va_arg(args, char *); |