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authorMaíra Canal <mcanal@igalia.com>2024-04-20 18:32:10 -0300
committerMaíra Canal <mcanal@igalia.com>2024-04-23 19:32:46 -0300
commitb136b1953f201542ae5cdfee4b35e9a2e4aa16fa (patch)
tree288713b26ffcd069669079e83f435c37e7dbcca6
parent52ce97765cc71708acfd2a66b71e6cd3abb096d8 (diff)
drm/v3d: Create a struct to store the GPU stats
This will make it easier to instantiate the GPU stats variables and it will create a structure where we can store all the variables that refer to GPU stats. Note that, when we created the struct `v3d_stats`, we renamed `jobs_sent` to `jobs_completed`. This better express the semantics of the variable, as we are only accounting jobs that have been completed. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-4-mcanal@igalia.com
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c15
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h18
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c8
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c20
-rw-r--r--drivers/gpu/drm/v3d/v3d_sysfs.c10
5 files changed, 39 insertions, 32 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 3debf37e7d9b..52e3ba9df46f 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -115,14 +115,12 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
v3d_priv->v3d = v3d;
for (i = 0; i < V3D_MAX_QUEUES; i++) {
- v3d_priv->enabled_ns[i] = 0;
- v3d_priv->start_ns[i] = 0;
- v3d_priv->jobs_sent[i] = 0;
-
sched = &v3d->queue[i].sched;
drm_sched_entity_init(&v3d_priv->sched_entity[i],
DRM_SCHED_PRIORITY_NORMAL, &sched,
1, NULL);
+
+ memset(&v3d_priv->stats[i], 0, sizeof(v3d_priv->stats[i]));
}
v3d_perfmon_open_file(v3d_priv);
@@ -151,20 +149,21 @@ static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
enum v3d_queue queue;
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
+ struct v3d_stats *stats = &file_priv->stats[queue];
+
/* Note that, in case of a GPU reset, the time spent during an
* attempt of executing the job is not computed in the runtime.
*/
drm_printf(p, "drm-engine-%s: \t%llu ns\n",
v3d_queue_to_string(queue),
- file_priv->start_ns[queue] ? file_priv->enabled_ns[queue]
- + timestamp - file_priv->start_ns[queue]
- : file_priv->enabled_ns[queue]);
+ stats->start_ns ? stats->enabled_ns + timestamp - stats->start_ns
+ : stats->enabled_ns);
/* Note that we only count jobs that completed. Therefore, jobs
* that were resubmitted due to a GPU reset are not computed.
*/
drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
- v3d_queue_to_string(queue), file_priv->jobs_sent[queue]);
+ v3d_queue_to_string(queue), stats->jobs_completed);
}
}
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index ee3545226d7f..5a198924d568 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -36,15 +36,20 @@ static inline char *v3d_queue_to_string(enum v3d_queue queue)
return "UNKNOWN";
}
+struct v3d_stats {
+ u64 start_ns;
+ u64 enabled_ns;
+ u64 jobs_completed;
+};
+
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
u64 fence_context;
u64 emit_seqno;
- u64 start_ns;
- u64 enabled_ns;
- u64 jobs_sent;
+ /* Stores the GPU stats for this queue in the global context. */
+ struct v3d_stats stats;
};
/* Performance monitor object. The perform lifetime is controlled by userspace
@@ -188,11 +193,8 @@ struct v3d_file_priv {
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
- u64 start_ns[V3D_MAX_QUEUES];
-
- u64 enabled_ns[V3D_MAX_QUEUES];
-
- u64 jobs_sent[V3D_MAX_QUEUES];
+ /* Stores the GPU stats for a specific queue for this fd. */
+ struct v3d_stats stats[V3D_MAX_QUEUES];
};
struct v3d_bo {
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index afc565078c78..0086081a9261 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -247,10 +247,10 @@ v3d_gem_init(struct drm_device *dev)
int ret, i;
for (i = 0; i < V3D_MAX_QUEUES; i++) {
- v3d->queue[i].fence_context = dma_fence_context_alloc(1);
- v3d->queue[i].start_ns = 0;
- v3d->queue[i].enabled_ns = 0;
- v3d->queue[i].jobs_sent = 0;
+ struct v3d_queue_state *queue = &v3d->queue[i];
+
+ queue->fence_context = dma_fence_context_alloc(1);
+ memset(&queue->stats, 0, sizeof(queue->stats));
}
spin_lock_init(&v3d->mm_lock);
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 8ca61bcd4b1c..b6b5542c3fcf 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -110,10 +110,12 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
{
struct v3d_dev *v3d = job->v3d;
struct v3d_file_priv *file = job->file->driver_priv;
+ struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+ struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
- file->start_ns[queue] = now;
- v3d->queue[queue].start_ns = now;
+ local_stats->start_ns = now;
+ global_stats->start_ns = now;
}
void
@@ -121,15 +123,17 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
{
struct v3d_dev *v3d = job->v3d;
struct v3d_file_priv *file = job->file->driver_priv;
+ struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+ struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
- file->enabled_ns[queue] += now - file->start_ns[queue];
- file->jobs_sent[queue]++;
- file->start_ns[queue] = 0;
+ local_stats->enabled_ns += now - local_stats->start_ns;
+ local_stats->jobs_completed++;
+ local_stats->start_ns = 0;
- v3d->queue[queue].enabled_ns += now - v3d->queue[queue].start_ns;
- v3d->queue[queue].jobs_sent++;
- v3d->queue[queue].start_ns = 0;
+ global_stats->enabled_ns += now - global_stats->start_ns;
+ global_stats->jobs_completed++;
+ global_stats->start_ns = 0;
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
diff --git a/drivers/gpu/drm/v3d/v3d_sysfs.c b/drivers/gpu/drm/v3d/v3d_sysfs.c
index d106845ba890..6a8e7acc8b82 100644
--- a/drivers/gpu/drm/v3d/v3d_sysfs.c
+++ b/drivers/gpu/drm/v3d/v3d_sysfs.c
@@ -21,8 +21,10 @@ gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
- if (v3d->queue[queue].start_ns)
- active_runtime = timestamp - v3d->queue[queue].start_ns;
+ struct v3d_stats *stats = &v3d->queue[queue].stats;
+
+ if (stats->start_ns)
+ active_runtime = timestamp - stats->start_ns;
else
active_runtime = 0;
@@ -39,8 +41,8 @@ gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
v3d_queue_to_string(queue),
timestamp,
- v3d->queue[queue].jobs_sent,
- v3d->queue[queue].enabled_ns + active_runtime);
+ stats->jobs_completed,
+ stats->enabled_ns + active_runtime);
}
return len;