diff options
author | Owen W. Taylor <otaylor@fishsoup.net> | 2014-04-28 12:37:32 -0400 |
---|---|---|
committer | Owen W. Taylor <otaylor@fishsoup.net> | 2014-07-17 19:27:05 -0400 |
commit | d16df5a5aab126d8114b932ba8abab05ff242026 (patch) | |
tree | 0126ea48fd128431449363a41b963ad92deab060 | |
parent | 775fcbaaaf503500b1946f82af06f6283beecf08 (diff) |
Add support for setting up stereo CoglOnscreens
If we want to show quad-buffer stereo with Cogl, we need to pick an
appropriate fbconfig for creating the CoglOnscreen objects. Add
cogl_onscreen_template_set_stereo_enabled() to indicate whether
stereo support is needed.
Add cogl_framebuffer_get_stereo_mode() to see if a framebuffer was
created with stereo support.
Add cogl_framebuffer_get_stereo_mode() to pick whether to draw to
the left, right, or both buffers.
Reviewed-by: Robert Bragg <robert.bragg@intel.com>
-rw-r--r-- | cogl/cogl-context-private.h | 1 | ||||
-rw-r--r-- | cogl/cogl-framebuffer-private.h | 8 | ||||
-rw-r--r-- | cogl/cogl-framebuffer.c | 41 | ||||
-rw-r--r-- | cogl/cogl-framebuffer.h | 52 | ||||
-rw-r--r-- | cogl/cogl-onscreen-template.c | 8 | ||||
-rw-r--r-- | cogl/cogl-onscreen-template.h | 18 | ||||
-rw-r--r-- | cogl/cogl-types.h | 15 | ||||
-rw-r--r-- | cogl/driver/gl/cogl-framebuffer-gl.c | 36 | ||||
-rw-r--r-- | cogl/winsys/cogl-winsys-glx-feature-functions.h | 1 | ||||
-rw-r--r-- | cogl/winsys/cogl-winsys-glx.c | 8 |
10 files changed, 185 insertions, 3 deletions
diff --git a/cogl/cogl-context-private.h b/cogl/cogl-context-private.h index 1000ee5f..9e662073 100644 --- a/cogl/cogl-context-private.h +++ b/cogl/cogl-context-private.h @@ -270,6 +270,7 @@ struct _CoglContext CoglBool current_gl_dither_enabled; CoglColorMask current_gl_color_mask; + GLenum current_gl_draw_buffer; /* Clipping */ /* TRUE if we have a valid clipping stack flushed. In that case diff --git a/cogl/cogl-framebuffer-private.h b/cogl/cogl-framebuffer-private.h index 4891d536..99ac2fba 100644 --- a/cogl/cogl-framebuffer-private.h +++ b/cogl/cogl-framebuffer-private.h @@ -61,6 +61,7 @@ typedef struct int samples_per_pixel; CoglBool swap_throttled; CoglBool depth_texture_enabled; + CoglBool stereo_enabled; } CoglFramebufferConfig; /* Flags to pass to _cogl_offscreen_new_with_texture_full */ @@ -86,7 +87,8 @@ typedef enum _CoglFramebufferStateIndex COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK = 6, COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 7, COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 8, - COGL_FRAMEBUFFER_STATE_INDEX_MAX = 9 + COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE = 9, + COGL_FRAMEBUFFER_STATE_INDEX_MAX = 10 } CoglFramebufferStateIndex; typedef enum _CoglFramebufferState @@ -99,7 +101,8 @@ typedef enum _CoglFramebufferState COGL_FRAMEBUFFER_STATE_PROJECTION = 1<<5, COGL_FRAMEBUFFER_STATE_COLOR_MASK = 1<<6, COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<7, - COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<8 + COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<8, + COGL_FRAMEBUFFER_STATE_STEREO_MODE = 1<<9 } CoglFramebufferState; #define COGL_FRAMEBUFFER_STATE_ALL ((1<<COGL_FRAMEBUFFER_STATE_INDEX_MAX) - 1) @@ -154,6 +157,7 @@ struct _CoglFramebuffer CoglBool dither_enabled; CoglBool depth_writing_enabled; CoglColorMask color_mask; + CoglStereoMode stereo_mode; /* We journal the textured rectangles we want to submit to OpenGL so * we have an oppertunity to batch them together into less draw diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c index 135b873e..1f70d3dc 100644 --- a/cogl/cogl-framebuffer.c +++ b/cogl/cogl-framebuffer.c @@ -907,6 +907,14 @@ _cogl_framebuffer_compare_depth_write_state (CoglFramebuffer *a, COGL_FRAMEBUFFER_STATE_DEPTH_WRITE : 0; } +static unsigned long +_cogl_framebuffer_compare_stereo_mode (CoglFramebuffer *a, + CoglFramebuffer *b) +{ + return a->stereo_mode != b->stereo_mode ? + COGL_FRAMEBUFFER_STATE_STEREO_MODE : 0; +} + unsigned long _cogl_framebuffer_compare (CoglFramebuffer *a, CoglFramebuffer *b, @@ -959,6 +967,10 @@ _cogl_framebuffer_compare (CoglFramebuffer *a, differences |= _cogl_framebuffer_compare_depth_write_state (a, b); break; + case COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE: + differences |= + _cogl_framebuffer_compare_stereo_mode (a, b); + break; default: g_warn_if_reached (); } @@ -1046,6 +1058,12 @@ _cogl_framebuffer_get_stencil_bits (CoglFramebuffer *framebuffer) return bits.stencil; } +gboolean +cogl_framebuffer_get_is_stereo (CoglFramebuffer *framebuffer) +{ + return framebuffer->config.stereo_enabled; +} + CoglColorMask cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer) { @@ -1069,6 +1087,29 @@ cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer, COGL_FRAMEBUFFER_STATE_COLOR_MASK; } +CoglStereoMode +cogl_framebuffer_get_stereo_mode (CoglFramebuffer *framebuffer) +{ + return framebuffer->stereo_mode; +} + +void +cogl_framebuffer_set_stereo_mode (CoglFramebuffer *framebuffer, + CoglStereoMode stereo_mode) +{ + if (framebuffer->stereo_mode == stereo_mode) + return; + + /* Stereo mode changes don't go through the journal */ + _cogl_framebuffer_flush_journal (framebuffer); + + framebuffer->stereo_mode = stereo_mode; + + if (framebuffer->context->current_draw_buffer == framebuffer) + framebuffer->context->current_draw_buffer_changes |= + COGL_FRAMEBUFFER_STATE_STEREO_MODE; +} + CoglBool cogl_framebuffer_get_depth_write_enabled (CoglFramebuffer *framebuffer) { diff --git a/cogl/cogl-framebuffer.h b/cogl/cogl-framebuffer.h index 347284f6..58d65a82 100644 --- a/cogl/cogl-framebuffer.h +++ b/cogl/cogl-framebuffer.h @@ -737,6 +737,23 @@ cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer); int cogl_framebuffer_get_depth_bits (CoglFramebuffer *framebuffer); +/* + * cogl_framebuffer_get_is_stereo: + * @framebuffer: a pointer to a #CoglFramebuffer + * + * Retrieves whether @framebuffer has separate left and right + * buffers for use with stereo drawing. See + * cogl_framebuffer_set_stereo_mode(). + * + * Return value: %TRUE if @framebuffer has separate left and + * right buffers. + * + * Since: 1.20 + * Stability: unstable + */ +CoglBool +cogl_framebuffer_get_is_stereo (CoglFramebuffer *framebuffer); + /** * cogl_framebuffer_get_dither_enabled: * @framebuffer: a pointer to a #CoglFramebuffer @@ -847,6 +864,41 @@ cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer, CoglColorMask color_mask); /** + * cogl_framebuffer_get_stereo_mode: + * @framebuffer: a pointer to a #CoglFramebuffer + * + * Gets the current #CoglStereoMode, which defines which stereo buffers + * should be drawn to. See cogl_framebuffer_set_stereo_mode(). + * + * Returns: A #CoglStereoMode + * Since: 1.20 + * Stability: unstable + */ +CoglStereoMode +cogl_framebuffer_get_stereo_mode (CoglFramebuffer *framebuffer); + +/** + * cogl_framebuffer_set_stereo_mode: + * @framebuffer: a pointer to a #CoglFramebuffer + * @stereo_mode: A #CoglStereoMode specifying which stereo buffers + * should be drawn tow. + * + * Sets which stereo buffers should be drawn to. The default + * is %COGL_STEREO_BOTH, which means that both the left and + * right buffers will be affected by drawing. For this to have + * an effect, the display system must support stereo drawables, + * and the framebuffer must have been created with stereo + * enabled. (See cogl_onscreen_template_set_stereo_enabled(), + * cogl_framebuffer_get_is_stereo().) + * + * Since: 1.20 + * Stability: unstable + */ +void +cogl_framebuffer_set_stereo_mode (CoglFramebuffer *framebuffer, + CoglStereoMode stereo_mode); + +/** * cogl_framebuffer_set_depth_texture_enabled: * @framebuffer: A #CoglFramebuffer * @enabled: TRUE or FALSE diff --git a/cogl/cogl-onscreen-template.c b/cogl/cogl-onscreen-template.c index 5a5e54c1..3940627c 100644 --- a/cogl/cogl-onscreen-template.c +++ b/cogl/cogl-onscreen-template.c @@ -95,3 +95,11 @@ cogl_onscreen_template_set_swap_throttled ( { onscreen_template->config.swap_throttled = throttled; } + +void +cogl_onscreen_template_set_stereo_enabled ( + CoglOnscreenTemplate *onscreen_template, + CoglBool enabled) +{ + onscreen_template->config.stereo_enabled = enabled; +} diff --git a/cogl/cogl-onscreen-template.h b/cogl/cogl-onscreen-template.h index cd1d853e..d8714fab 100644 --- a/cogl/cogl-onscreen-template.h +++ b/cogl/cogl-onscreen-template.h @@ -107,6 +107,24 @@ cogl_onscreen_template_set_swap_throttled ( CoglBool throttled); /** + * cogl_onscreen_template_set_stereo_enabled: + * @onscreen_template: A #CoglOnscreenTemplate template framebuffer + * @enabled: Whether framebuffers are created with stereo buffers + * + * Sets whether future #CoglOnscreen framebuffers derived from this + * template are attempted to be created with both left and right + * buffers, for use with stereo display. If the display system + * does not support stereo, then creation of the framebuffer will + * fail. + * + * Since: 1.20 + * Stability: unstable + */ +void +cogl_onscreen_template_set_stereo_enabled ( + CoglOnscreenTemplate *onscreen_template, + CoglBool enabled); +/** * cogl_is_onscreen_template: * @object: A #CoglObject pointer * diff --git a/cogl/cogl-types.h b/cogl/cogl-types.h index b4d79c77..6accf8d8 100644 --- a/cogl/cogl-types.h +++ b/cogl/cogl-types.h @@ -920,6 +920,21 @@ typedef enum { /*< prefix=COGL_READ_PIXELS >*/ COGL_READ_PIXELS_COLOR_BUFFER = 1L << 0 } CoglReadPixelsFlags; +/** + * CoglStereoMode: + * @COGL_STEREO_BOTH: draw to both stereo buffers + * @COGL_STEREO_LEFT: draw only to the left stereo buffer + * @COGL_STEREO_RIGHT: draw only to the left stereo buffer + * + * Represents how draw should affect the two buffers + * of a stereo framebuffer. See cogl_framebuffer_set_stereo_mode(). + */ +typedef enum { + COGL_STEREO_BOTH, + COGL_STEREO_LEFT, + COGL_STEREO_RIGHT +} CoglStereoMode; + COGL_END_DECLS #endif /* __COGL_TYPES_H__ */ diff --git a/cogl/driver/gl/cogl-framebuffer-gl.c b/cogl/driver/gl/cogl-framebuffer-gl.c index c0f094d5..793b10b4 100644 --- a/cogl/driver/gl/cogl-framebuffer-gl.c +++ b/cogl/driver/gl/cogl-framebuffer-gl.c @@ -236,6 +236,39 @@ _cogl_framebuffer_gl_flush_front_face_winding_state (CoglFramebuffer *framebuffe context->current_pipeline_age--; } +static void +_cogl_framebuffer_gl_flush_stereo_mode_state (CoglFramebuffer *framebuffer) +{ + CoglContext *ctx = framebuffer->context; + GLenum draw_buffer = GL_BACK; + + if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN) + return; + + /* The one-shot default draw buffer setting in _cogl_framebuffer_gl_bind + * must have already happened. If not it would override what we set here. */ + g_assert (ctx->was_bound_to_onscreen); + + switch (framebuffer->stereo_mode) + { + case COGL_STEREO_BOTH: + draw_buffer = GL_BACK; + break; + case COGL_STEREO_LEFT: + draw_buffer = GL_BACK_LEFT; + break; + case COGL_STEREO_RIGHT: + draw_buffer = GL_BACK_RIGHT; + break; + } + + if (ctx->current_gl_draw_buffer != draw_buffer) + { + GE (ctx, glDrawBuffer (draw_buffer)); + ctx->current_gl_draw_buffer = draw_buffer; + } +} + void _cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target) { @@ -406,6 +439,9 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer, /* Nothing to do for depth write state change; the state will always * be taken into account when flushing the pipeline's depth state. */ break; + case COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE: + _cogl_framebuffer_gl_flush_stereo_mode_state (draw_buffer); + break; default: g_warn_if_reached (); } diff --git a/cogl/winsys/cogl-winsys-glx-feature-functions.h b/cogl/winsys/cogl-winsys-glx-feature-functions.h index 1e2cec19..ed9df707 100644 --- a/cogl/winsys/cogl-winsys-glx-feature-functions.h +++ b/cogl/winsys/cogl-winsys-glx-feature-functions.h @@ -184,6 +184,7 @@ COGL_WINSYS_FEATURE_BEGIN (255, 255, "swap_event\0", 0, COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT) + COGL_WINSYS_FEATURE_END () COGL_WINSYS_FEATURE_BEGIN (255, 255, diff --git a/cogl/winsys/cogl-winsys-glx.c b/cogl/winsys/cogl-winsys-glx.c index 3095acfd..bf2b5bee 100644 --- a/cogl/winsys/cogl-winsys-glx.c +++ b/cogl/winsys/cogl-winsys-glx.c @@ -909,6 +909,11 @@ glx_attributes_from_framebuffer_config (CoglDisplay *display, attributes[i++] = 1; attributes[i++] = GLX_STENCIL_SIZE; attributes[i++] = config->need_stencil ? 1: GLX_DONT_CARE; + if (config->stereo_enabled) + { + attributes[i++] = GLX_STEREO; + attributes[i++] = TRUE; + } if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4 && config->samples_per_pixel) @@ -948,6 +953,7 @@ find_fbconfig (CoglDisplay *display, xscreen_num, attributes, &n_configs); + if (!configs || n_configs == 0) { _cogl_set_error (error, COGL_WINSYS_ERROR, @@ -1856,7 +1862,7 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, rect[0], rect[1], x2, y2, GL_COLOR_BUFFER_BIT, GL_NEAREST); } - context->glDrawBuffer (GL_BACK); + context->glDrawBuffer (context->current_gl_draw_buffer); } /* NB: unlike glXSwapBuffers, glXCopySubBuffer and |