From 96db5f7b8160e0432520b6d6cb1771fa0dcadff7 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 26 May 2013 11:06:17 -0700 Subject: Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. Updated Makefile.in so "make dist" includes everything necessary for release. --- README-directfb.txt | 106 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 README-directfb.txt (limited to 'README-directfb.txt') diff --git a/README-directfb.txt b/README-directfb.txt new file mode 100644 index 0000000000..b284775fc0 --- /dev/null +++ b/README-directfb.txt @@ -0,0 +1,106 @@ +SDL on DirectFB + +Supports: + +- Hardware YUV overlays +- OpenGL - software only +- 2D/3D accelerations (depends on directfb driver) +- multiple displays +- windows + +What you need: + +DirectFB 1.0.1, 1.2.x, 1.3.0 +Kernel-Framebuffer support: required: vesafb, radeonfb .... +esa 7.0.x - optional for OpenGL + +/etc/directfbrc + +This file should contain the following lines to make +your joystick work and avoid crashes: +------------------------ +disable-module=joystick +disable-module=cle266 +disable-module=cyber5k +no-linux-input-grab +------------------------ + +To disable to use x11 backend when DISPLAY variable is found use + +export SDL_DIRECTFB_X11_CHECK=0 + +To disable the use of linux input devices, i.e. multimice/multikeyboard support, +use + +export SDL_DIRECTFB_LINUX_INPUT=0 + +To use hardware accelerated YUV-overlays for YUV-textures, use: + +export SDL_DIRECTFB_YUV_DIRECT=1 + +This is disabled by default. It will only support one +YUV texture, namely the first. Every other YUV texture will be +rendered in software. + +In addition, you may use (directfb-1.2.x) + +export SDL_DIRECTFB_YUV_UNDERLAY=1 + +to make the YUV texture an underlay. This will make the cursor to +be shown. + +Simple Window Manager +===================== + +The driver has support for a very, very basic window manager you may +want to use when running with "wm=default". Use + +export SDL_DIRECTFB_WM=1 + +to enable basic window borders. In order to have the window title rendered, +you need to have the following font installed: + +/usr/share/fonts/truetype/freefont/FreeSans.ttf + +OpenGL Support +============== + +The following instructions will give you *software* OpenGL. However this +works at least on all directfb supported platforms. + +As of this writing 20100802 you need to pull Mesa from git and do the following: + +------------------------ +git clone git://anongit.freedesktop.org/git/mesa/mesa +cd mesa +git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a +------------------------ + +Edit configs/linux-directfb so that the Directories-section looks like +------------------------ +# Directories +SRC_DIRS = mesa glu +GLU_DIRS = sgi +DRIVER_DIRS = directfb +PROGRAM_DIRS = +------------------------ + +make linux-directfb +make + +echo Installing - please enter sudo pw. + +sudo make install INSTALL_DIR=/usr/local/dfb_GL +cd src/mesa/drivers/directfb +make +sudo make install INSTALL_DIR=/usr/local/dfb_GL +------------------------ + +To run the SDL - testprograms: + +export SDL_VIDEODRIVER=directfb +export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib +export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 + +./testgl + -- cgit v1.2.3