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authorSam Lantinga <slouken@lokigames.com>2001-04-26 16:45:43 +0000
committerSam Lantinga <slouken@lokigames.com>2001-04-26 16:45:43 +0000
commit5d2015c7410ab14b2ab022451ddf6cd6d8612b42 (patch)
tree5ef8210ef050b558167c3483a85ad96961cdda68 /src/audio/nas/SDL_nasaudio.c
Initial revision
Diffstat (limited to 'src/audio/nas/SDL_nasaudio.c')
-rw-r--r--src/audio/nas/SDL_nasaudio.c308
1 files changed, 308 insertions, 0 deletions
diff --git a/src/audio/nas/SDL_nasaudio.c b/src/audio/nas/SDL_nasaudio.c
new file mode 100644
index 0000000000..ef236fa9b0
--- /dev/null
+++ b/src/audio/nas/SDL_nasaudio.c
@@ -0,0 +1,308 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@devolution.com
+
+ This driver was written by:
+ Erik Inge Bolsų
+ knan@mo.himolde.no
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Allow access to a raw mixing buffer */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <signal.h>
+#include <unistd.h>
+
+#include "SDL_audio.h"
+#include "SDL_error.h"
+#include "SDL_audiomem.h"
+#include "SDL_audio_c.h"
+#include "SDL_timer.h"
+#include "SDL_audiodev_c.h"
+#include "SDL_nasaudio.h"
+
+/* The tag name used by artsc audio */
+#define NAS_DRIVER_NAME "nas"
+
+static struct SDL_PrivateAudioData *this2 = NULL;
+
+/* Audio driver functions */
+static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void NAS_WaitAudio(_THIS);
+static void NAS_PlayAudio(_THIS);
+static Uint8 *NAS_GetAudioBuf(_THIS);
+static void NAS_CloseAudio(_THIS);
+
+/* Audio driver bootstrap functions */
+
+static int Audio_Available(void)
+{
+ AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
+ if (!aud) return 0;
+
+ AuCloseServer(aud);
+ return 1;
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+ free(device->hidden);
+ free(device);
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+ SDL_AudioDevice *this;
+
+ /* Initialize all variables that we clean on shutdown */
+ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ free(this);
+ }
+ return(0);
+ }
+ memset(this->hidden, 0, (sizeof *this->hidden));
+
+ /* Set the function pointers */
+ this->OpenAudio = NAS_OpenAudio;
+ this->WaitAudio = NAS_WaitAudio;
+ this->PlayAudio = NAS_PlayAudio;
+ this->GetAudioBuf = NAS_GetAudioBuf;
+ this->CloseAudio = NAS_CloseAudio;
+
+ this->free = Audio_DeleteDevice;
+
+ return this;
+}
+
+AudioBootStrap NAS_bootstrap = {
+ NAS_DRIVER_NAME, "Network Audio System",
+ Audio_Available, Audio_CreateDevice
+};
+
+/* This function waits until it is possible to write a full sound buffer */
+static void NAS_WaitAudio(_THIS)
+{
+ while ( this->hidden->buf_free < this->hidden->mixlen ) {
+ AuEvent ev;
+ AuNextEvent(this->hidden->aud, AuTrue, &ev);
+ AuDispatchEvent(this->hidden->aud, &ev);
+ }
+}
+
+static void NAS_PlayAudio(_THIS)
+{
+ while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
+ in the hope that some of them is LowWater events telling us more
+ of the buffer is free now than what we think. */
+ AuEvent ev;
+ AuNextEvent(this->hidden->aud, AuTrue, &ev);
+ AuDispatchEvent(this->hidden->aud, &ev);
+ }
+ this->hidden->buf_free -= this->hidden->mixlen;
+
+ /* Write the audio data */
+ AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);
+
+ this->hidden->written += this->hidden->mixlen;
+
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
+#endif
+}
+
+static Uint8 *NAS_GetAudioBuf(_THIS)
+{
+ return(this->hidden->mixbuf);
+}
+
+static void NAS_CloseAudio(_THIS)
+{
+ if ( this->hidden->mixbuf != NULL ) {
+ SDL_FreeAudioMem(this->hidden->mixbuf);
+ this->hidden->mixbuf = NULL;
+ }
+ if ( this->hidden->aud ) {
+ AuCloseServer(this->hidden->aud);
+ this->hidden->aud = 0;
+ }
+}
+
+static unsigned char sdlformat_to_auformat(unsigned int fmt)
+{
+ switch (fmt)
+ {
+ case AUDIO_U8:
+ return AuFormatLinearUnsigned8;
+ case AUDIO_S8:
+ return AuFormatLinearSigned8;
+ case AUDIO_U16LSB:
+ return AuFormatLinearUnsigned16LSB;
+ case AUDIO_U16MSB:
+ return AuFormatLinearUnsigned16MSB;
+ case AUDIO_S16LSB:
+ return AuFormatLinearSigned16LSB;
+ case AUDIO_S16MSB:
+ return AuFormatLinearSigned16MSB;
+ }
+ return AuNone;
+}
+
+static AuBool
+event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
+{
+ switch (ev->type) {
+ case AuEventTypeElementNotify: {
+ AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;
+
+ switch (event->kind) {
+ case AuElementNotifyKindLowWater:
+ if (this2->buf_free >= 0) {
+ this2->really += event->num_bytes;
+ gettimeofday(&this2->last_tv, 0);
+ this2->buf_free += event->num_bytes;
+ } else {
+ this2->buf_free = event->num_bytes;
+ }
+ break;
+ case AuElementNotifyKindState:
+ switch (event->cur_state) {
+ case AuStatePause:
+ if (event->reason != AuReasonUser) {
+ if (this2->buf_free >= 0) {
+ this2->really += event->num_bytes;
+ gettimeofday(&this2->last_tv, 0);
+ this2->buf_free += event->num_bytes;
+ } else {
+ this2->buf_free = event->num_bytes;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ return AuTrue;
+}
+
+static AuDeviceID
+find_device(_THIS, int nch)
+{
+ int i;
+ for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
+ if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
+ AuComponentKindPhysicalOutput) &&
+ AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
+ return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
+ }
+ }
+ return AuNone;
+}
+
+static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ AuElement elms[3];
+ int buffer_size;
+ Uint16 test_format, format;
+
+ this->hidden->mixbuf = NULL;
+
+ /* Try for a closest match on audio format */
+ format = 0;
+ for ( test_format = SDL_FirstAudioFormat(spec->format);
+ ! format && test_format; ) {
+ format = sdlformat_to_auformat(test_format);
+
+ if (format == AuNone) {
+ test_format = SDL_NextAudioFormat();
+ }
+ }
+ if ( format == 0 ) {
+ SDL_SetError("Couldn't find any hardware audio formats");
+ return(-1);
+ }
+ spec->format = test_format;
+
+ this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
+ if (this->hidden->aud == 0)
+ {
+ SDL_SetError("Couldn't open connection to NAS server");
+ return (-1);
+ }
+
+ this->hidden->dev = find_device(this, spec->channels);
+ if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
+ AuCloseServer(this->hidden->aud);
+ this->hidden->aud = 0;
+ SDL_SetError("Couldn't find a fitting playback device on NAS server");
+ return (-1);
+ }
+
+ buffer_size = spec->freq;
+ if (buffer_size < 4096)
+ buffer_size = 4096;
+
+ if (buffer_size > 32768)
+ buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(spec);
+
+ this2 = this->hidden;
+
+ AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
+ buffer_size, buffer_size / 4, 0, NULL);
+ AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
+ AuUnlimitedSamples, 0, NULL);
+ AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
+ AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
+ event_handler, (AuPointer) NULL);
+
+ AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
+
+ /* Allocate mixing buffer */
+ this->hidden->mixlen = spec->size;
+ this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
+ if ( this->hidden->mixbuf == NULL ) {
+ return(-1);
+ }
+ memset(this->hidden->mixbuf, spec->silence, spec->size);
+
+ /* Get the parent process id (we're the parent of the audio thread) */
+ this->hidden->parent = getpid();
+
+ /* We're ready to rock and roll. :-) */
+ return(0);
+}