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<Type Name="MetadataSettings" FullName="Banshee.Metadata.MetadataSettings">
<TypeSignature Language="C#" Value="public class MetadataSettings" />
<AssemblyInfo>
<AssemblyName>Banshee.Services</AssemblyName>
<AssemblyVersion>0.90.1.25404</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MetadataSettings ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
</Member><Member MemberName="NetworkConnected">
<MemberSignature Language="C#" Value="public virtual bool NetworkConnected { get; };" />
<MemberType>Property</MemberType>
<ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
<Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
</Member><Member MemberName="ProxyToMain">
<MemberSignature Language="C#" Value="public virtual void ProxyToMain (EventHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
<Parameters><Parameter Name="handler" Type="System.EventHandler" /></Parameters>
<Docs><param name="handler">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
</Member>
</Members>
</Type>
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