// // banshee-player-missing-elements.h // // Author: // Aaron Bockover // // Copyright (C) 2005-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #ifndef _BANSHEE_PLAYER_MISSING_ELEMENTS_H #define _BANSHEE_PLAYER_MISSING_ELEMENTS_H #include "banshee-player-private.h" void _bp_missing_elements_destroy (BansheePlayer *player); void _bp_missing_elements_process_message (BansheePlayer *player, GstMessage *message); void _bp_missing_elements_handle_state_changed (BansheePlayer *player, GstState old, GstState new); #endif /* _BANSHEE_PLAYER_MISSING_ELEMENTS_H */