index
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~wallbraker/mesa
7.8
7.8-gles
7.9
965-glsl
965-ttm
R300_DRIVER
arb_copy_buffer
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_half_float_vertex
arb_map_buffer_range
arb_sync
arb_vertex_array_object
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
autoconf
cxx-1-branch
d3d1x-addons
draw-optz
dri-make-current-bug
dri2-swapbuffers
drm-gem
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
floating
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tgsi-semantic-cleanup
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
glapi-reorg
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
graw-tests
i915g-cache
i915g-stuff
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
lazy-point
less-shaders
llvm-cliptest-viewport
llvm-context
llvmpipe-array
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
master
mesa
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
primitive-restart
quick-review
r300-bufmgr
r500-support
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
remove-redundant-helpers
shader-file-reorg
shader-work
softpipe_0_1_branch
sprite-coord
st-vbo
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
vbo_0_1_branch
vtx-0-1-branch
vtx-0-2-branch
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Author
Files
Lines
2011-03-15
i915g: fix braino in the static state rework
HEAD
master
Daniel Vetter
1
-1
/
+2
2011-03-15
i915g: implement early z
Daniel Vetter
4
-20
/
+55
2011-03-15
i915g: split up static state
Daniel Vetter
5
-28
/
+54
2011-03-15
i965: Fix alpha testing when there is no color buffer in the FBO.
Eric Anholt
3
-0
/
+13
2011-03-15
i965: Do our lowering passes before the loop of optimization.
Eric Anholt
1
-10
/
+8
2011-03-15
glsl: Skip processing the first function's body in do_dead_functions().
Eric Anholt
1
-1
/
+10
2011-03-15
glsl: Whitespace fixup in opt_dead_functions.cpp.
Eric Anholt
1
-106
/
+108
2011-03-15
glsl: Skip processing of expression trees in discard simplification.
Eric Anholt
1
-0
/
+10
2011-03-15
glsl: Reduce processing of expression trees in do_structure_splitting.
Eric Anholt
1
-0
/
+6
2011-03-15
glsl: Skip processing expression trees in do_if_simplification().
Eric Anholt
1
-0
/
+10
2011-03-15
glsl: Skip processing expression trees in optimize_redundant_jumps()
Eric Anholt
1
-0
/
+9
2011-03-15
svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.
José Fonseca
1
-3
/
+10
2011-03-15
svga: Update svga_winsys_screen::buffer_map comments.
José Fonseca
1
-2
/
+2
2011-03-15
svga: Ensure DMA commands are serialized with unsynchronized flag is unset.
José Fonseca
3
-19
/
+113
2011-03-15
scons: copy hash_table.c, symbol_table.c to glsl directory
Jose Fonseca
1
-2
/
+7
2011-03-15
mesa: fix scons build
Marek Olšák
1
-1
/
+1
2011-03-15
r300g: implement the texture barrier
Marek Olšák
1
-0
/
+10
2011-03-15
gallium: add texture barrier support to the interface and st/mesa (v2)
Marek Olšák
8
-0
/
+120
2011-03-15
mesa: add display list support for NV_texture_barrier
Marek Olšák
1
-0
/
+22
2011-03-15
mesa: regenerate glapi files
Marek Olšák
11
-2431
/
+2500
2011-03-15
mesa: add NV_texture_barrier
Marek Olšák
12
-0
/
+130
2011-03-15
gallium/util: Use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write.
Mathias Fröhlich
1
-0
/
+2
2011-03-15
st/mesa: Make use of the new PIPE_TRANSFER_DISCARD_* for buffer object.
Mathias Fröhlich
1
-5
/
+9
2011-03-15
glx: add ARB_create_context functions/ops to glx xml
Dave Airlie
1
-0
/
+14
2011-03-15
r600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector-only instructions on Ev...
Henri Verbeet
1
-3
/
+6
2011-03-14
r600g: fix logic error in 028987c80362eddd39176628486a456b076f0427
Alex Deucher
1
-1
/
+1
2011-03-14
r600g: don't set per-MRT blend bits on R600
Alex Deucher
1
-5
/
+10
2011-03-14
r600g: Original R600 does not support per-MRT blends
Alex Deucher
1
-2
/
+11
2011-03-14
r600g: emit SURFACE_BASE_UPDATE packet on rv6xx
Alex Deucher
2
-2
/
+25
2011-03-14
r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_shader_ps().
Henri Verbeet
2
-8
/
+7
2011-03-14
r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().
Henri Verbeet
2
-10
/
+8
2011-03-14
r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().
Henri Verbeet
1
-18
/
+14
2011-03-14
r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.
Henri Verbeet
6
-31
/
+32
2011-03-14
r600g: Move r600_pipe_shader_ps() to r600_state.c.
Henri Verbeet
3
-95
/
+97
2011-03-14
r600g: Move r600_pipe_shader_vs() to r600_state.c.
Henri Verbeet
3
-49
/
+49
2011-03-14
r600g: Evergreen add support for log opcode.
Rafael Monica
1
-1
/
+1
2011-03-14
autoconf/make: Don't specify individual llvm libraries.
José Fonseca
2
-4
/
+4
2011-03-14
i965: Enable texture lookups whose return type is 'float'
Kenneth Graunke
1
-1
/
+4
2011-03-14
i965: Fix tex_swizzle when depth mode is GL_RED
Chad Versace
1
-1
/
+2
2011-03-14
i965: Remove dead assignment
Chad Versace
1
-2
/
+0
2011-03-14
glsl: Explicitly specify a type when reading/printing ir_texture.
Kenneth Graunke
5
-33
/
+42
2011-03-14
texture_builtins.py: Add support for 130-style Shadow sampler variants.
Kenneth Graunke
1
-1
/
+53
2011-03-14
mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8
Marek Olšák
1
-6
/
+6
2011-03-14
mesa: fix up assertion in _mesa_source_buffer_exists
Marek Olšák
1
-0
/
+2
2011-03-14
r300g: clamp after blending for fixed-point formats only
Marek Olšák
3
-14
/
+36
2011-03-14
glx: the server still needs __GLXcontext.
Dave Airlie
1
-2
/
+2
2011-03-14
ir_to_mesa: do not check the number of uniforms against hw limits
Marek Olšák
1
-5
/
+3
2011-03-14
autoconf/llvm: fix build for disassembler
Dave Airlie
1
-1
/
+1
2011-03-13
gallivm: Fix build with llvm 2.6 on 32bit platforms
José Fonseca
1
-2
/
+4
2011-03-13
gallivm: Use LLVM MC disassembler, instead of udis86.
José Fonseca
12
-281
/
+372
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