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-rw-r--r--src/gallium/drivers/i915/i915_context.h2
-rw-r--r--src/gallium/drivers/i915/i915_state_emit.c101
-rw-r--r--src/gallium/drivers/i915/i915_state_sampler.c8
3 files changed, 9 insertions, 102 deletions
diff --git a/src/gallium/drivers/i915/i915_context.h b/src/gallium/drivers/i915/i915_context.h
index c9198e270d..4141a3d4cf 100644
--- a/src/gallium/drivers/i915/i915_context.h
+++ b/src/gallium/drivers/i915/i915_context.h
@@ -155,8 +155,6 @@ struct i915_state
unsigned sampler[I915_TEX_UNITS][3];
unsigned sampler_enable_flags;
unsigned sampler_enable_nr;
- boolean sampler_srgb[I915_TEX_UNITS];
- int srgb_const_offset;
/* texture image buffers */
unsigned texbuffer[I915_TEX_UNITS][2];
diff --git a/src/gallium/drivers/i915/i915_state_emit.c b/src/gallium/drivers/i915/i915_state_emit.c
index ac999792c0..590a1baa42 100644
--- a/src/gallium/drivers/i915/i915_state_emit.c
+++ b/src/gallium/drivers/i915/i915_state_emit.c
@@ -314,41 +314,12 @@ emit_sampler(struct i915_context *i915)
}
}
-static boolean is_tex_instruction(uint32_t* instruction)
-{
- uint32_t op = instruction[0] &0xFF000000;
- return ( (op == T0_TEXLD) ||
- (op == T0_TEXLDP) ||
- (op == T0_TEXLDB));
-}
-
-static uint32_t tex_sampler(uint32_t* instruction)
-{
- return ( instruction[0] & T0_SAMPLER_NR_MASK);
-}
-
-static uint additional_constants(struct i915_context *i915)
-{
- int i;
-
- for (i = 0 ; i < i915->fs->program_len; i+=3) {
- if ( is_tex_instruction(i915->fs->program + i)) {
- int sampler = tex_sampler(i915->fs->program + i);
- assert(sampler < I915_TEX_UNITS);
- if ( i915->current.sampler_srgb[sampler] )
- return 1;
- }
- }
- return 0;
-}
-
static void
validate_constants(struct i915_context *i915, unsigned *batch_space)
{
int nr = i915->fs->num_constants ?
2 + 4*i915->fs->num_constants : 0;
- nr += 4*additional_constants(i915);
*batch_space = nr;
}
@@ -358,11 +329,10 @@ emit_constants(struct i915_context *i915)
/* Collate the user-defined constants with the fragment shader's
* immediates according to the constant_flags[] array.
*/
- const uint nr = i915->fs->num_constants + additional_constants(i915);
+ const uint nr = i915->fs->num_constants;
assert(nr < I915_MAX_CONSTANT);
if (nr) {
- const float srgb_constants[4] = {1.0/1.055, 0.055/1.055, 2.4, 0.0822};
uint i;
OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
@@ -375,16 +345,9 @@ emit_constants(struct i915_context *i915)
c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data;
c += 4 * i;
}
- else if (i < i915->fs->num_constants) {
+ else {
/* emit program constant */
c = (uint *) i915->fs->constants[i];
- } else {
- /* emit constants for sRGB */
-
- /* save const position in context for use in shader emit */
- i915->current.srgb_const_offset = i;
-
- c = (uint *) srgb_constants;
}
#if 0 /* debug */
{
@@ -405,64 +368,14 @@ emit_constants(struct i915_context *i915)
static void
validate_program(struct i915_context *i915, unsigned *batch_space)
{
- uint additional_size = 0, i;
+ uint additional_size = 0;
additional_size += i915->current.target_fixup_format ? 3 : 0;
- for (i = 0 ; i < i915->fs->program_len; i+=3)
- if ( is_tex_instruction(i915->fs->program + i) &&
- i915->current.sampler_srgb[tex_sampler(i915->fs->program+i)] )
- additional_size += 3 * 8 /* 8 instructions for srgb emulation */;
-
- /* we need more batch space if we want to emulate rgba framebuffers
- * or sRGB textures */
+ /* we need more batch space if we want to emulate rgba framebuffers */
*batch_space = i915->fs->decl_len + i915->fs->program_len + additional_size;
}
-static void emit_instruction(struct i915_context *i915,
- int op,
- int dst_mask,
- int dst_reg,
- int src0_reg,
- int src1_reg,
- int src2_reg)
-{
- OUT_BATCH(op |
- dst_mask |
- 0 | /* saturate */
- A0_DEST(dst_reg) |
- A0_SRC0(src0_reg)
- );
- OUT_BATCH(A1_SRC0(src0_reg) | A1_SRC1(src1_reg));
- OUT_BATCH(A2_SRC1(src1_reg) | A2_SRC2(src2_reg));
-}
-
-static void
-emit_srgb_fixup(struct i915_context *i915,
- uint *program)
-{
- int dst_reg =
- (program[0] & UREG_TYPE_NR_MASK) >> UREG_A0_DEST_SHIFT_LEFT;
- int dst_mask = program[0] & A0_DEST_CHANNEL_ALL;
- int cst_idx = i915->current.srgb_const_offset;
- int cst0_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), X, X, X, X);
- int cst1_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), Y, Y, Y, Y);
- int cst2_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), Z, Z, Z, Z);
- int t1_reg = UREG(REG_TYPE_R, 1);
- int t1x_reg = swizzle(UREG(REG_TYPE_R, 1), X, X, X, X);
- int t1y_reg = swizzle(UREG(REG_TYPE_R, 1), Y, Y, Y, Y);
- int t1z_reg = swizzle(UREG(REG_TYPE_R, 1), Z, Z, Z, Z);
-
- emit_instruction(i915, A0_MAD, A0_DEST_CHANNEL_ALL, t1_reg, dst_reg, cst0_reg, cst1_reg);
- emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_X, t1_reg, t1x_reg, 0, 0);
- emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_Y, t1_reg, t1y_reg, 0, 0);
- emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_Z, t1_reg, t1z_reg, 0, 0);
- emit_instruction(i915, A0_MUL, A0_DEST_CHANNEL_ALL, t1_reg, t1_reg, cst2_reg, 0);
- emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_X, dst_reg, t1x_reg, 0, 0);
- emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_Y, dst_reg, t1y_reg, 0, 0);
- emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_Z, dst_reg, t1z_reg, 0, 0);
-}
-
static void
emit_program(struct i915_context *i915)
{
@@ -493,12 +406,6 @@ emit_program(struct i915_context *i915)
OUT_BATCH(i915->fs->program[i]);
OUT_BATCH(i915->fs->program[i+1]);
OUT_BATCH(i915->fs->program[i+2]);
-
- /* TEX fixup for sRGB */
- if ( is_tex_instruction(i915->fs->program+i) &&
- i915->current.sampler_srgb[tex_sampler(i915->fs->program+i)] )
- emit_srgb_fixup(i915, i915->fs->program);
-
}
/* we emit an additional mov with swizzle to fake RGBA framebuffers */
diff --git a/src/gallium/drivers/i915/i915_state_sampler.c b/src/gallium/drivers/i915/i915_state_sampler.c
index 9aba68afbc..a6e4724c53 100644
--- a/src/gallium/drivers/i915/i915_state_sampler.c
+++ b/src/gallium/drivers/i915/i915_state_sampler.c
@@ -96,7 +96,11 @@ static void update_sampler(struct i915_context *i915,
pt->format == PIPE_FORMAT_YUYV)
state[0] |= SS2_COLORSPACE_CONVERSION;
- /* 3D textures don't seem to respect the border color.
+ if (pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
+ pt->format == PIPE_FORMAT_L8_SRGB )
+ state[0] |= SS2_REVERSE_GAMMA_ENABLE;
+
+ /* 3D textures don't seem to respect the border color.
* Fallback if there's ever a danger that they might refer to
* it.
*
@@ -310,8 +314,6 @@ static void update_map(struct i915_context *i915,
assert(depth);
format = translate_texture_format(pt->format, view);
- i915->current.sampler_srgb[unit] = ( pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
- pt->format == PIPE_FORMAT_L8_SRGB );
pitch = tex->stride;
assert(format);