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author | Kristian Høgsberg <krh@bitplanet.net> | 2012-06-05 10:49:22 -0400 |
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committer | Kristian Høgsberg <krh@bitplanet.net> | 2012-06-05 10:49:22 -0400 |
commit | 9892a62b4590e9e636d4ac1493e414838064862c (patch) | |
tree | 3328fff159c501c7cea103996cc2755d9ada08f4 | |
parent | 361039820b08e1a61fbf9eee4ee10f0b98ec2bf4 (diff) |
compositor: Remove left-over 'bright' shader uniform
-rw-r--r-- | src/compositor.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compositor.c b/src/compositor.c index 51adc36..7cc176c 100644 --- a/src/compositor.c +++ b/src/compositor.c @@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] = "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform float alpha;\n" - "uniform float bright;\n" "uniform float texwidth;\n" "uniform vec4 opaque;\n" "void main()\n" |