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authorKristian Høgsberg <krh@bitplanet.net>2012-06-05 10:49:22 -0400
committerKristian Høgsberg <krh@bitplanet.net>2012-06-05 10:49:22 -0400
commit9892a62b4590e9e636d4ac1493e414838064862c (patch)
tree3328fff159c501c7cea103996cc2755d9ada08f4
parent361039820b08e1a61fbf9eee4ee10f0b98ec2bf4 (diff)
compositor: Remove left-over 'bright' shader uniform
-rw-r--r--src/compositor.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compositor.c b/src/compositor.c
index 51adc36..7cc176c 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] =
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
- "uniform float bright;\n"
"uniform float texwidth;\n"
"uniform vec4 opaque;\n"
"void main()\n"