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author | Marc-André Lureau <marcandre.lureau@gmail.com> | 2013-09-23 22:25:29 +0200 |
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committer | Marc-André Lureau <marcandre.lureau@gmail.com> | 2013-09-30 02:18:37 +0200 |
commit | e443c9f6039407633d38a0eba03c344272ac8559 (patch) | |
tree | b6b1cddaf1f654fc16419ab581c1fc5e8c252bf4 /common | |
parent | 0aadda70d5cac2498e1b5bf09ee623130091da50 (diff) |
gl: use glCopyPixels()
I don't see why the fallback method should be the default.
glCopyTexImage2D and glCopyPixels are equally broken with current Intel
mesa/drivers (I'll be filing a bug). But sw rendering is correct.
Diffstat (limited to 'common')
-rw-r--r-- | common/glc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/glc.c b/common/glc.c index 91b295c..c1795de 100644 --- a/common/glc.c +++ b/common/glc.c @@ -1263,7 +1263,7 @@ void glc_copy_pixels(GLCCtx glc, int x_dest, int y_dest, int x_src, int y_src, i int recreate = 0; spice_assert(ctx); -#ifdef USE_COPY_PIXELS +#if 1 /* USE_COPY_PIXELS */ start_draw(ctx); if (ctx->pat) { glDisable(GL_TEXTURE_2D); |