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path: root/src/gallium/drivers
AgeCommit message (Expand)AuthorFilesLines
2012-07-08radeon/llvm: Rename namespace from AMDIL to AMDGPUamdgpu-namespaceTom Stellard25-360/+361
2012-07-07r600g: remove stray semicolonMarek Olšák1-1/+1
2012-07-06galahad: Check that texture format is supported.José Fonseca1-0/+7
2012-07-06galahad: More detailed resource checks.José Fonseca2-19/+64
2012-07-06galahad: Fix zealous warnings.José Fonseca1-6/+10
2012-07-06galahad: Enumerate all methods that are missing.José Fonseca2-24/+49
2012-07-06galahad: Implement render_condition.José Fonseca1-1/+13
2012-07-06galahad: Don't implement context methods that are not implemented by the unde...José Fonseca1-104/+115
2012-07-06galahad: Use debug_printf.José Fonseca1-3/+5
2012-07-06galahad: Silence creation messages.José Fonseca2-4/+0
2012-07-06galahad: Use reference counting when destroying the wraped objects.José Fonseca1-3/+2
2012-07-06galahad: Point to the galahad objects from the galahad sampler view.José Fonseca1-2/+2
2012-07-06galahad: Don't defer index buffer when it's NULL.José Fonseca1-16/+16
2012-07-05svga: whitespace fixesBrian Paul1-114/+90
2012-07-05svga: implement TGSI_OPCODE_ROUNDBrian Paul1-15/+51
2012-07-05svga: fix CMP translation for vertex shadersBrian Paul1-36/+37
2012-07-05svga: properly implement TRUNC instructionBrian Paul1-1/+54
2012-07-05svga: fix register collision issue in emit_conditional()Brian Paul1-0/+24
2012-07-05svga: emit some debug messages when shader compilation failsBrian Paul1-4/+10
2012-06-29llvmpipe: fix comment typoBrian Paul1-1/+1
2012-06-29radeon/llvm: Enable vec4 loads on R600Tom Stellard3-0/+20
2012-06-29radeon/llvm: Enable floating point stores on R600Tom Stellard1-0/+6
2012-06-29radeon/llvm: Handle floating point loads on R600Tom Stellard2-0/+31
2012-06-29radeon/llvm: Expand UDIV and UREM nodesTom Stellard1-4/+3
2012-06-29radeon/llvm: Emit raw ISA for vertex fetch instructionsTom Stellard3-81/+139
2012-06-29tests: Updated tests to properly handle NaN for half floats.James Benton1-0/+6
2012-06-28nv50: dynamically allocate space for shader local storageMarcin Slusarz6-25/+108
2012-06-28nv50: streamline screen_create error handlingMarcin Slusarz1-38/+46
2012-06-28nv50/ir: make colorful ir dump output optionalMarcin Slusarz1-5/+17
2012-06-27softpipe: fix numFragsEmitted debug codeBrian Paul1-0/+7
2012-06-26i915g: Implement sRGB texturesStéphane Marchesin5-12/+128
2012-06-26svga: return 120 for PIPE_CAP_GLSL_FEATURE_LEVELBrian Paul1-1/+3
2012-06-26llvmpipe: return 120 for PIPE_CAP_GLSL_FEATURE_LEVELBrian Paul1-1/+1
2012-06-27r600g: enable DUAL_EXPORT mode when possible on r6xx/r7xxJerome Glisse3-18/+57
2012-06-27r600g: enable DUAL_EXPORT mode when possibleVadim Girlin4-6/+55
2012-06-27r600g: avoid unnecessary shader exports v2Vadim Girlin6-28/+41
2012-06-27r600g: cache shader variants instead of rebuilding v3Vadim Girlin5-94/+217
2012-06-26svga: handle missing PIPE_CAP_x queriesBrian Paul1-9/+14
2012-06-26llvmpipe: handle more PIPE_CAP_x queriesBrian Paul1-4/+48
2012-06-26softpipe: handle more PIPE_CAP_x queriesBrian Paul1-3/+31
2012-06-26svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATSBrian Paul1-1/+3
2012-06-26r600g: don't disable streamout if it hasn't been startedMarek Olšák1-1/+1
2012-06-25r600g: inline r600_blit_push_depth and use resource_copy_regionMarek Olšák3-18/+11
2012-06-25r600g: split flushed depth texture creation and flushingMarek Olšák5-16/+34
2012-06-25llvmpipe: fix the LP_NO_RAST debug optionBrian Paul4-24/+22
2012-06-22svga: init pointer to NULL to silence MSVC warningBrian Paul1-1/+1
2012-06-21r600g: Unify SURFACE_SYNC packet emission for 3D and computeTom Stellard3-101/+30
2012-06-21r600g: Enable reusing of compute stateTom Stellard1-6/+9
2012-06-21r600g: Fix reading vtx instruction offset from bytestreamTom Stellard1-1/+1
2012-06-21radeon/llvm: Turn on the BitExtract peephole optimizationTom Stellard2-5/+32