//===-- SILowerControlFlow.cpp - Use predicates for control flow ----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file /// \brief This pass lowers the pseudo control flow instructions to real /// machine instructions. /// /// All control flow is handled using predicated instructions and /// a predicate stack. Each Scalar ALU controls the operations of 64 Vector /// ALUs. The Scalar ALU can update the predicate for any of the Vector ALUs /// by writting to the 64-bit EXEC register (each bit corresponds to a /// single vector ALU). Typically, for predicates, a vector ALU will write /// to its bit of the VCC register (like EXEC VCC is 64-bits, one for each /// Vector ALU) and then the ScalarALU will AND the VCC register with the /// EXEC to update the predicates. /// /// For example: /// %VCC = V_CMP_GT_F32 %VGPR1, %VGPR2 /// %SGPR0 = SI_IF %VCC /// %VGPR0 = V_ADD_F32 %VGPR0, %VGPR0 /// %SGPR0 = SI_ELSE %SGPR0 /// %VGPR0 = V_SUB_F32 %VGPR0, %VGPR0 /// SI_END_CF %SGPR0 /// /// becomes: /// /// %SGPR0 = S_AND_SAVEEXEC_B64 %VCC // Save and update the exec mask /// %SGPR0 = S_XOR_B64 %SGPR0, %EXEC // Clear live bits from saved exec mask /// S_CBRANCH_EXECZ label0 // This instruction is an optional /// // optimization which allows us to /// // branch if all the bits of /// // EXEC are zero. /// %VGPR0 = V_ADD_F32 %VGPR0, %VGPR0 // Do the IF block of the branch /// /// label0: /// %SGPR0 = S_OR_SAVEEXEC_B64 %EXEC // Restore the exec mask for the Then block /// %EXEC = S_XOR_B64 %SGPR0, %EXEC // Clear live bits from saved exec mask /// S_BRANCH_EXECZ label1 // Use our branch optimization /// // instruction again. /// %VGPR0 = V_SUB_F32 %VGPR0, %VGPR // Do the THEN block /// label1: /// %EXEC = S_OR_B64 %EXEC, %SGPR0 // Re-enable saved exec mask bits //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" using namespace llvm; namespace { class SILowerControlFlowPass : public MachineFunctionPass { private: static const unsigned SkipThreshold = 12; static char ID; const TargetInstrInfo *TII; bool shouldSkip(MachineBasicBlock *From, MachineBasicBlock *To); void Skip(MachineInstr &From, MachineOperand &To); void SkipIfDead(MachineInstr &MI); void If(MachineInstr &MI); void Else(MachineInstr &MI); void Break(MachineInstr &MI); void IfBreak(MachineInstr &MI); void ElseBreak(MachineInstr &MI); void Loop(MachineInstr &MI); void EndCf(MachineInstr &MI); void Kill(MachineInstr &MI); void Branch(MachineInstr &MI); public: SILowerControlFlowPass(TargetMachine &tm) : MachineFunctionPass(ID), TII(tm.getInstrInfo()) { } virtual bool runOnMachineFunction(MachineFunction &MF); const char *getPassName() const { return "SI Lower control flow instructions"; } }; } // End anonymous namespace char SILowerControlFlowPass::ID = 0; FunctionPass *llvm::createSILowerControlFlowPass(TargetMachine &tm) { return new SILowerControlFlowPass(tm); } bool SILowerControlFlowPass::shouldSkip(MachineBasicBlock *From, MachineBasicBlock *To) { unsigned NumInstr = 0; for (MachineBasicBlock *MBB = From; MBB != To && !MBB->succ_empty(); MBB = *MBB->succ_begin()) { for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); NumInstr < SkipThreshold && I != E; ++I) { if (I->isBundle() || !I->isBundled()) if (++NumInstr >= SkipThreshold) return true; } } return false; } void SILowerControlFlowPass::Skip(MachineInstr &From, MachineOperand &To) { if (!shouldSkip(*From.getParent()->succ_begin(), To.getMBB())) return; DebugLoc DL = From.getDebugLoc(); BuildMI(*From.getParent(), &From, DL, TII->get(AMDGPU::S_CBRANCH_EXECZ)) .addOperand(To) .addReg(AMDGPU::EXEC); } void SILowerControlFlowPass::SkipIfDead(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); if (!shouldSkip(&MBB, &MBB.getParent()->back())) return; MachineBasicBlock::iterator Insert = &MI; ++Insert; // If the exec mask is non-zero, skip the next two instructions BuildMI(MBB, Insert, DL, TII->get(AMDGPU::S_CBRANCH_EXECNZ)) .addImm(3) .addReg(AMDGPU::EXEC); // Exec mask is zero: Export to NULL target... BuildMI(MBB, Insert, DL, TII->get(AMDGPU::EXP)) .addImm(0) .addImm(0x09) // V_008DFC_SQ_EXP_NULL .addImm(0) .addImm(1) .addImm(1) .addReg(AMDGPU::SREG_LIT_0) .addReg(AMDGPU::SREG_LIT_0) .addReg(AMDGPU::SREG_LIT_0) .addReg(AMDGPU::SREG_LIT_0); // ... and terminate wavefront BuildMI(MBB, Insert, DL, TII->get(AMDGPU::S_ENDPGM)); } void SILowerControlFlowPass::If(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Reg = MI.getOperand(0).getReg(); unsigned Vcc = MI.getOperand(1).getReg(); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_AND_SAVEEXEC_B64), Reg) .addReg(Vcc); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_XOR_B64), Reg) .addReg(AMDGPU::EXEC) .addReg(Reg); Skip(MI, MI.getOperand(2)); MI.eraseFromParent(); } void SILowerControlFlowPass::Else(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Dst = MI.getOperand(0).getReg(); unsigned Src = MI.getOperand(1).getReg(); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_OR_SAVEEXEC_B64), Dst) .addReg(Src); // Saved EXEC BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_XOR_B64), AMDGPU::EXEC) .addReg(AMDGPU::EXEC) .addReg(Dst); Skip(MI, MI.getOperand(2)); MI.eraseFromParent(); } void SILowerControlFlowPass::Break(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Dst = MI.getOperand(0).getReg(); unsigned Src = MI.getOperand(1).getReg(); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_OR_B64), Dst) .addReg(AMDGPU::EXEC) .addReg(Src); MI.eraseFromParent(); } void SILowerControlFlowPass::IfBreak(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Dst = MI.getOperand(0).getReg(); unsigned Vcc = MI.getOperand(1).getReg(); unsigned Src = MI.getOperand(2).getReg(); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_OR_B64), Dst) .addReg(Vcc) .addReg(Src); MI.eraseFromParent(); } void SILowerControlFlowPass::ElseBreak(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Dst = MI.getOperand(0).getReg(); unsigned Saved = MI.getOperand(1).getReg(); unsigned Src = MI.getOperand(2).getReg(); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_OR_B64), Dst) .addReg(Saved) .addReg(Src); MI.eraseFromParent(); } void SILowerControlFlowPass::Loop(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Src = MI.getOperand(0).getReg(); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_ANDN2_B64), AMDGPU::EXEC) .addReg(AMDGPU::EXEC) .addReg(Src); BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_CBRANCH_EXECNZ)) .addOperand(MI.getOperand(1)) .addReg(AMDGPU::EXEC); MI.eraseFromParent(); } void SILowerControlFlowPass::EndCf(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); unsigned Reg = MI.getOperand(0).getReg(); BuildMI(MBB, MBB.getFirstNonPHI(), DL, TII->get(AMDGPU::S_OR_B64), AMDGPU::EXEC) .addReg(AMDGPU::EXEC) .addReg(Reg); MI.eraseFromParent(); } void SILowerControlFlowPass::Branch(MachineInstr &MI) { MachineBasicBlock *Next = MI.getParent()->getNextNode(); MachineBasicBlock *Target = MI.getOperand(0).getMBB(); if (Target == Next) MI.eraseFromParent(); else assert(0); } void SILowerControlFlowPass::Kill(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); // Kill is only allowed in pixel shaders MachineFunction &MF = *MBB.getParent(); SIMachineFunctionInfo *Info = MF.getInfo(); assert(Info->ShaderType == ShaderType::PIXEL); // Clear this pixel from the exec mask if the operand is negative BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMPX_LE_F32_e32), AMDGPU::VCC) .addReg(AMDGPU::SREG_LIT_0) .addOperand(MI.getOperand(0)); MI.eraseFromParent(); } bool SILowerControlFlowPass::runOnMachineFunction(MachineFunction &MF) { bool HaveKill = false; unsigned Depth = 0; for (MachineFunction::iterator BI = MF.begin(), BE = MF.end(); BI != BE; ++BI) { MachineBasicBlock &MBB = *BI; for (MachineBasicBlock::iterator I = MBB.begin(), Next = llvm::next(I); I != MBB.end(); I = Next) { Next = llvm::next(I); MachineInstr &MI = *I; switch (MI.getOpcode()) { default: break; case AMDGPU::SI_IF: ++Depth; If(MI); break; case AMDGPU::SI_ELSE: Else(MI); break; case AMDGPU::SI_BREAK: Break(MI); break; case AMDGPU::SI_IF_BREAK: IfBreak(MI); break; case AMDGPU::SI_ELSE_BREAK: ElseBreak(MI); break; case AMDGPU::SI_LOOP: ++Depth; Loop(MI); break; case AMDGPU::SI_END_CF: if (--Depth == 0 && HaveKill) { SkipIfDead(MI); HaveKill = false; } EndCf(MI); break; case AMDGPU::SI_KILL: if (Depth == 0) SkipIfDead(MI); else HaveKill = true; Kill(MI); break; case AMDGPU::S_BRANCH: Branch(MI); break; } } } return true; }