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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef USE_OPENGL
# error USE_OPENGL is undefined
#endif
#if defined(_MSC_VER)
#include <windows.h>
#endif
#include "piglit-util.h"
PFNGLATTACHSHADERPROC piglit_AttachShader = NULL;
PFNGLBINDATTRIBLOCATIONPROC piglit_BindAttribLocation = NULL;
PFNGLCOMPILESHADERPROC piglit_CompileShader = NULL;
PFNGLCREATEPROGRAMPROC piglit_CreateProgram = NULL;
PFNGLCREATESHADERPROC piglit_CreateShader = NULL;
PFNGLDELETEPROGRAMPROC piglit_DeleteProgram = NULL;
PFNGLDELETESHADERPROC piglit_DeleteShader = NULL;
PFNGLGETACTIVEUNIFORMPROC piglit_GetActiveUniform = NULL;
PFNGLGETATTRIBLOCATIONPROC piglit_GetAttribLocation = NULL;
PFNGLGETPROGRAMINFOLOGPROC piglit_GetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC piglit_GetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC piglit_GetShaderInfoLog = NULL;
PFNGLGETSHADERIVPROC piglit_GetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC piglit_GetUniformLocation = NULL;
PFNGLLINKPROGRAMPROC piglit_LinkProgram = NULL;
PFNGLSHADERSOURCEPROC piglit_ShaderSource = NULL;
PFNGLUSEPROGRAMPROC piglit_UseProgram = NULL;
PFNGLUNIFORM1FPROC piglit_Uniform1f = NULL;
PFNGLUNIFORM2FPROC piglit_Uniform2f = NULL;
PFNGLUNIFORM3FPROC piglit_Uniform3f = NULL;
PFNGLUNIFORM4FPROC piglit_Uniform4f = NULL;
PFNGLUNIFORM1FVPROC piglit_Uniform1fv = NULL;
PFNGLUNIFORM2FVPROC piglit_Uniform2fv = NULL;
PFNGLUNIFORM3FVPROC piglit_Uniform3fv = NULL;
PFNGLUNIFORM4FVPROC piglit_Uniform4fv = NULL;
PFNGLUNIFORM1IPROC piglit_Uniform1i = NULL;
PFNGLUNIFORM2IPROC piglit_Uniform2i = NULL;
PFNGLUNIFORM3IPROC piglit_Uniform3i = NULL;
PFNGLUNIFORM4IPROC piglit_Uniform4i = NULL;
PFNGLUNIFORM1IVPROC piglit_Uniform1iv = NULL;
PFNGLUNIFORM2IVPROC piglit_Uniform2iv = NULL;
PFNGLUNIFORM3IVPROC piglit_Uniform3iv = NULL;
PFNGLUNIFORM4IVPROC piglit_Uniform4iv = NULL;
PFNGLUNIFORM1UIPROC piglit_Uniform1ui = NULL;
PFNGLUNIFORM2UIPROC piglit_Uniform2ui = NULL;
PFNGLUNIFORM3UIPROC piglit_Uniform3ui = NULL;
PFNGLUNIFORM4UIPROC piglit_Uniform4ui = NULL;
PFNGLUNIFORM1UIVPROC piglit_Uniform1uiv = NULL;
PFNGLUNIFORM2UIVPROC piglit_Uniform2uiv = NULL;
PFNGLUNIFORM3UIVPROC piglit_Uniform3uiv = NULL;
PFNGLUNIFORM4UIVPROC piglit_Uniform4uiv = NULL;
PFNGLUNIFORMMATRIX2FVPROC piglit_UniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC piglit_UniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC piglit_UniformMatrix4fv = NULL;
PFNGLGETUNIFORMFVPROC piglit_GetUniformfv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC piglit_VertexAttribPointer = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC piglit_EnableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC piglit_DisableVertexAttribArray = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC piglit_UniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC piglit_UniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC piglit_UniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC piglit_UniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC piglit_UniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC piglit_UniformMatrix4x3fv = NULL;
static void
init_functions_from_core(void)
{
piglit_AttachShader = glAttachShader;
piglit_BindAttribLocation = glBindAttribLocation;
piglit_CompileShader = glCompileShader;
piglit_CreateProgram = glCreateProgram;
piglit_CreateShader = glCreateShader;
piglit_DeleteProgram = glDeleteProgram;
piglit_DeleteShader = glDeleteShader;
piglit_GetActiveUniform = glGetActiveUniform;
piglit_GetAttribLocation = glGetAttribLocation;
piglit_GetProgramInfoLog = glGetProgramInfoLog;
piglit_GetProgramiv = glGetProgramiv;
piglit_GetShaderInfoLog = glGetShaderInfoLog;
piglit_GetShaderiv = glGetShaderiv;
piglit_GetUniformLocation = glGetUniformLocation;
piglit_LinkProgram = glLinkProgram;
piglit_ShaderSource = glShaderSource;
piglit_UseProgram = glUseProgram;
piglit_Uniform1f = glUniform1f;
piglit_Uniform2f = glUniform2f;
piglit_Uniform3f = glUniform3f;
piglit_Uniform4f = glUniform4f;
piglit_Uniform1fv = glUniform1fv;
piglit_Uniform2fv = glUniform2fv;
piglit_Uniform3fv = glUniform3fv;
piglit_Uniform4fv = glUniform4fv;
piglit_Uniform1i = glUniform1i;
piglit_Uniform2i = glUniform2i;
piglit_Uniform3i = glUniform3i;
piglit_Uniform4i = glUniform4i;
piglit_Uniform1iv = glUniform1iv;
piglit_Uniform2iv = glUniform2iv;
piglit_Uniform3iv = glUniform3iv;
piglit_Uniform4iv = glUniform4iv;
piglit_Uniform1ui = glUniform1ui;
piglit_Uniform2ui = glUniform2ui;
piglit_Uniform3ui = glUniform3ui;
piglit_Uniform4ui = glUniform4ui;
piglit_Uniform1uiv = glUniform1uiv;
piglit_Uniform2uiv = glUniform2uiv;
piglit_Uniform3uiv = glUniform3uiv;
piglit_Uniform4uiv = glUniform4uiv;
piglit_UniformMatrix2fv = glUniformMatrix2fv;
piglit_UniformMatrix3fv = glUniformMatrix3fv;
piglit_UniformMatrix4fv = glUniformMatrix4fv;
piglit_GetUniformfv = glGetUniformfv;
piglit_VertexAttribPointer = glVertexAttribPointer;
piglit_EnableVertexAttribArray = glEnableVertexAttribArray;
piglit_DisableVertexAttribArray = glDisableVertexAttribArray;
/* These are part of OpenGL 2.1.
*/
piglit_UniformMatrix2x3fv = glUniformMatrix2x3fv;
piglit_UniformMatrix2x4fv = glUniformMatrix2x4fv;
piglit_UniformMatrix3x2fv = glUniformMatrix3x2fv;
piglit_UniformMatrix3x4fv = glUniformMatrix3x4fv;
piglit_UniformMatrix4x2fv = glUniformMatrix4x2fv;
piglit_UniformMatrix4x3fv = glUniformMatrix4x3fv;
}
static void
init_functions_from_extension(void)
{
piglit_AttachShader = glAttachObjectARB;
piglit_BindAttribLocation = glBindAttribLocationARB;
piglit_CompileShader = glCompileShaderARB;
piglit_CreateProgram = glCreateProgramObjectARB;
piglit_CreateShader = glCreateShaderObjectARB;
piglit_DeleteProgram = glDeleteObjectARB;
piglit_DeleteShader = glDeleteObjectARB;
piglit_GetActiveUniform = glGetActiveUniformARB;
piglit_GetAttribLocation = glGetAttribLocationARB;
piglit_GetProgramInfoLog = glGetInfoLogARB;
piglit_GetProgramiv = glGetObjectParameterivARB;
piglit_GetShaderInfoLog = glGetInfoLogARB;
piglit_GetShaderiv = glGetObjectParameterivARB;
piglit_GetUniformLocation = glGetUniformLocationARB;
piglit_LinkProgram = glLinkProgramARB;
piglit_ShaderSource = glShaderSourceARB;
piglit_UseProgram = glUseProgramObjectARB;
piglit_Uniform1f = glUniform1fARB;
piglit_Uniform2f = glUniform2fARB;
piglit_Uniform3f = glUniform3fARB;
piglit_Uniform4f = glUniform4fARB;
piglit_Uniform1fv = glUniform1fvARB;
piglit_Uniform2fv = glUniform2fvARB;
piglit_Uniform3fv = glUniform3fvARB;
piglit_Uniform4fv = glUniform4fvARB;
piglit_Uniform1i = glUniform1iARB;
piglit_Uniform2iv = glUniform2ivARB;
piglit_Uniform3iv = glUniform3ivARB;
piglit_Uniform4iv = glUniform4ivARB;
piglit_UniformMatrix2fv = glUniformMatrix2fvARB;
piglit_UniformMatrix3fv = glUniformMatrix3fvARB;
piglit_UniformMatrix4fv = glUniformMatrix4fvARB;
piglit_GetUniformfv = glGetUniformfvARB;
piglit_VertexAttribPointer = glVertexAttribPointerARB;
piglit_EnableVertexAttribArray = glEnableVertexAttribArrayARB;
piglit_DisableVertexAttribArray = glDisableVertexAttribArrayARB;
}
void
piglit_require_GLSL(void)
{
if (piglit_get_gl_version() >= 20) {
init_functions_from_core();
} else if (piglit_is_extension_supported("GL_ARB_shader_objects") && piglit_is_extension_supported("GL_ARB_shading_language_100")) {
init_functions_from_extension();
} else {
printf("GLSL not supported.\n");
piglit_report_result(PIGLIT_SKIP);
exit(1);
}
}
void
piglit_require_GLSL_version(int version)
{
bool es;
int major, minor;
piglit_require_GLSL();
piglit_get_glsl_version(&es, &major, &minor);
if (es || 100 * major + minor < version) {
printf("GLSL %d.%d not supported.\n",
version / 100, version % 100);
piglit_report_result(PIGLIT_SKIP);
exit(1);
}
}
void
piglit_require_vertex_shader(void)
{
if (piglit_get_gl_version() >= 20) {
init_functions_from_core();
} else if (piglit_is_extension_supported("GL_ARB_shader_objects") && piglit_is_extension_supported("GL_ARB_vertex_shader")) {
init_functions_from_extension();
} else {
printf("GLSL vertex shaders are not supported.\n");
piglit_report_result(PIGLIT_SKIP);
exit(1);
}
}
void
piglit_require_fragment_shader(void)
{
if (piglit_get_gl_version() >= 20) {
init_functions_from_core();
} else if (piglit_is_extension_supported("GL_ARB_shader_objects") && piglit_is_extension_supported("GL_ARB_fragment_shader")) {
init_functions_from_extension();
} else {
printf("GLSL vertex shaders are not supported.\n");
piglit_report_result(PIGLIT_SKIP);
exit(1);
}
}
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