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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file tex-border-1.c
*
* Tests that the texture border color on a GL_RGBA texture is sampled
* correctly.
*
* This is intended to be the first test in a series. Other tests
* that could be used are behavior of sampling texture border color
* for GL_RGB textures, and sampling the border color depending on the
* texture format (gen5 Intel hardware and up stores format-dependent
* border colors.).
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
float black[4] = {0.0, 0.0, 0.0, 0.0};
float white[4] = {1.0, 1.0, 1.0, 0.0};
float red[4] = {1.0, 0.0, 0.0, 0.0};
float green[4] = {0.0, 1.0, 0.0, 0.0};
float blue[4] = {0.0, 0.0, 1.0, 0.0};
GLboolean pass = GL_TRUE;
GLuint tex;
tex = piglit_checkerboard_texture(0, /* name */
0, /* level */
2, 2, /* width/height */
1, 1, /* checkerboard size */
black, white);
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, red);
piglit_draw_rect_tex(-1, -1, 1, 1,
-2, -2, 0, 0);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, green);
piglit_draw_rect_tex( 0, -1, 1, 1,
-2, -2, 0, 0);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue);
piglit_draw_rect_tex(-1, 0, 1, 1,
-2, -2, 0, 0);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, white);
piglit_draw_rect_tex( 0, 0, 1, 1,
-2, -2, 0, 0);
pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4,
piglit_height * 1 / 4, red) && pass;
pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4,
piglit_height * 1 / 4, green) && pass;
pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4,
piglit_height * 3 / 4, blue) && pass;
pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4,
piglit_height * 3 / 4, white) && pass;
glDeleteTextures(1, &tex);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_gl_version(13);
}
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