summaryrefslogtreecommitdiff
path: root/tests/texturing/lodclamp.c
blob: a5ee4751baadd7a60aac59209ac81c7ccc721ef5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/*
 * Copyright © 2008-2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/**
 * Tests that all the appropriate integer values of GL_TEXTURE_MIN_LOD and
 * GL_TEXTURE_MAX_LOD work on a mipmapped 2D texture.
 */

#include "piglit-util-gl.h"

#define MAX_SIZE	32
#define MAX_LOD	5
#define PAD		5

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 10;

	config.window_width = 500;
	config.window_height = 600;
	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;

PIGLIT_GL_TEST_CONFIG_END

static GLfloat colors[][3] = {
	{1.0, 0.0, 0.0},
	{0.0, 1.0, 0.0},
	{0.0, 0.0, 1.0},
	{1.0, 1.0, 0.0},
	{1.0, 0.0, 1.0},
	{0.0, 1.0, 1.0},
};

static void
set_level_color(int level, int size, int color)
{
	GLfloat *tex;
	int x, y;

	tex = malloc(size * size * 3 * sizeof(GLfloat));

	for (y = 0; y < size; y++) {
		for (x = 0; x < size; x++) {
			tex[(y * size + x) * 3 + 0] = colors[color][0];
			tex[(y * size + x) * 3 + 1] = colors[color][1];
			tex[(y * size + x) * 3 + 2] = colors[color][2];
		}
	}

	glTexImage2D(GL_TEXTURE_2D, level, GL_RGB,
		     size, size, 0,
		     GL_RGB, GL_FLOAT, tex);

	free(tex);
}

/**
 * Tests that the mipmap drawn at (x,y)-(x+size,y+size) has the color for the
 * clamped level.
 */
static GLboolean
test_results(int x, int y, int size, int level, int min_lod, int max_lod)
{
	GLboolean pass = GL_TRUE;
	int x1 = x + size / 4, x2 = x + size * 3 / 4;
	int y1 = y + size / 4, y2 = y + size * 3 / 4;
	int clamped_lod;

	clamped_lod = level;
	if (clamped_lod > max_lod)
		clamped_lod = max_lod;
	if (clamped_lod < min_lod)
		clamped_lod = min_lod;

	if (size == 1) {
		pass = pass && piglit_probe_pixel_rgb(x1, y1, colors[clamped_lod]);
	} else {
		pass = pass && piglit_probe_pixel_rgb(x1, y1, colors[clamped_lod]);
		pass = pass && piglit_probe_pixel_rgb(x2, y1, colors[clamped_lod]);
		pass = pass && piglit_probe_pixel_rgb(x2, y2, colors[clamped_lod]);
		pass = pass && piglit_probe_pixel_rgb(x1, y2, colors[clamped_lod]);
	}

	if (!pass) {
		printf("failed at level %d (%dx%d) with LOD clamped to "
		       "(%d,%d)\n",
		       level, size, size, min_lod, max_lod);
	}

	return pass;
}

static GLboolean
draw_and_test(int x_offset, int y_offset, float min_lod, float max_lod)
{
	GLfloat y;
	int dim;
	int level;
	GLboolean pass = GL_TRUE;

	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, max_lod);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, min_lod);

	y = y_offset;
	for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) {
		piglit_draw_rect_tex(x_offset, y, dim, dim,
				     0.0, 0.0, 1.0, 1.0);

		y += dim + PAD;
	}

	y = y_offset;
	for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) {
		pass = pass && test_results(x_offset, y,
					    dim, level,
					    min_lod, max_lod) && pass;

		y += dim + PAD;
	}

	return pass;
}


enum piglit_result
piglit_display(void)
{
	int dim;
	GLboolean pass = GL_TRUE;
	int level, min_lod, max_lod, x_offset, y_offset;
	GLuint tex;

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	/* Clear background to gray */
	glClearColor(0.5, 0.5, 0.5, 1.0);
	glClear(GL_COLOR_BUFFER_BIT);

	/* Create the texture. */
	glGenTextures(1, &tex);
	glBindTexture(GL_TEXTURE_2D, tex);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
			GL_NEAREST_MIPMAP_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

	/* Fill in each level */
	for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) {
		set_level_color(level, dim, level);
	}

	/* Draw all the levels with varying clamp ranges. */
	glEnable(GL_TEXTURE_2D);
	y_offset = 10;
	for (min_lod = 0; min_lod <= MAX_LOD; min_lod++) {
		x_offset = 10;

		for (max_lod = MAX_LOD; max_lod >= min_lod; max_lod--) {
			pass = draw_and_test(x_offset, y_offset,
					     min_lod, max_lod) && pass;
			x_offset += MAX_SIZE + PAD;
		}

		y_offset += (MAX_SIZE * 2 + PAD * 7);
	}

	glDeleteTextures(1, &tex);

	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

void
piglit_init(int argc, char **argv)
{
}