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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file depth-tex-modes-rg.c
* Draws depth textures as RED using both 2d textures and texture rectangles.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#include "depth-tex-modes-common.h"
static const GLenum depth_texture_modes[] = {
GL_RED
};
#define BOX_SIZE 64
#define TEST_ROWS 4
#define TEST_COLS ARRAY_SIZE(depth_texture_modes)
PIGLIT_GL_TEST_MAIN(
1 + (TEST_COLS * (BOX_SIZE + 1)) /*window_width*/,
1 + (TEST_ROWS * (BOX_SIZE + 1)) /*window_height*/,
GLUT_DOUBLE | GLUT_RGB)
GLuint tex[2];
void
piglit_init(int argc, char **argv)
{
(void) argc;
(void) argv;
piglit_require_extension("GL_ARB_texture_rg");
depth_tex_init();
if (!piglit_automatic)
printf(" Lower row: Combined with color\n"
" Upper row: combined with alpha\n"
" pink: TEXTURE_2D green: TEXTURE_RECTANGLE\n");
}
enum piglit_result
piglit_display(void)
{
return depth_tex_display(depth_texture_modes,
ARRAY_SIZE(depth_texture_modes),
BOX_SIZE);
}
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