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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file vp-address-04.c
* Validate vectored address registers with various constant offsets.
*
* This is something of a combination of vp-address-02 and vp-address-03.
* GL_NV_vertex_program2_option requires at least two address registers. Base
* GL_ARB_vertex_program implementations can also support more than one, but
* only one is required.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
static const GLfloat attrib[] = {
0.0, 0.0,
0.0, 1.0,
0.0, 2.0,
0.0, -1.0,
0.0, -2.0,
1.0, 0.0,
1.0, 1.0,
1.0, 2.0,
1.0, -1.0,
1.0, -2.0,
2.0, 0.0,
2.0, 1.0,
2.0, 2.0,
2.0, -1.0,
2.0, -2.0,
-1.0, 0.0,
-1.0, 1.0,
-1.0, 2.0,
-1.0, -1.0,
-1.0, -2.0,
-2.0, 0.0,
-2.0, 1.0,
-2.0, 2.0,
-2.0, -1.0,
-2.0, -2.0,
};
#define TEST_ROWS 16
#define TEST_COLS (ARRAY_SIZE(attrib) / 2)
#define BOX_SIZE 16
PIGLIT_GL_TEST_MAIN(
(((BOX_SIZE+1)*TEST_COLS)+1) /*window_width*/,
(((BOX_SIZE+1)*TEST_ROWS)+1) /*window_height*/,
GLUT_DOUBLE)
static const char vertex_source_template[] =
"!!ARBvp1.0\n"
"OPTION NV_vertex_program2;\n"
"PARAM colors[] = { program.env[0..3] };\n"
"ADDRESS A0, A1;\n"
"\n"
"ARL A0, vertex.attrib[1];\n"
"ARL A1, vertex.attrib[2];\n"
"ADD result.color, colors[A0.%c %c %u], colors[A1.%c %c %u];\n"
PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM
"END\n"
;
/**
* \name Handles to programs.
*/
/*@{*/
static GLint progs[TEST_COLS * TEST_ROWS];
/*@}*/
static void generate_shader_source(char *source, size_t source_len,
unsigned component_mask, const GLfloat *attr);
static void
set_attribute(unsigned component, GLuint index, GLfloat value)
{
GLfloat v[4];
/* Set all of the components to something invalid. Then set one
* component to the desried, valid value.
*/
v[0] = -value;
v[1] = -value;
v[2] = -value;
v[3] = -value;
v[component] = value;
glVertexAttrib4fvARB(index, v);
}
enum piglit_result
piglit_display(void)
{
static const GLfloat color[4] = { 0.0, 0.5, 0.0, 0.5 };
static const GLfloat good_color[4] = { 0.0, 1.0, 0.0, 1.0 };
static const GLfloat bad_color[4] = { 1.0, 0.0, 0.0, 1.0 };
enum piglit_result result = PIGLIT_PASS;
unsigned i;
unsigned j;
glClear(GL_COLOR_BUFFER_BIT);
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 0, bad_color);
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 1, color);
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 2, bad_color);
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 3, bad_color);
for (i = 0; i < TEST_ROWS; i++) {
const int y = 1 + (i * (BOX_SIZE + 1));
for (j = 0; j < TEST_COLS; j++) {
const int x = 1 + (j * (BOX_SIZE + 1));
const unsigned idx = (i * TEST_COLS) + j;
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, progs[idx]);
set_attribute( i & 0x03, 1, attrib[(j * 2) + 0]);
set_attribute((i >> 2) & 0x03, 2, attrib[(j * 2) + 1]);
piglit_draw_rect(x, y, BOX_SIZE, BOX_SIZE);
if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2),
y + (BOX_SIZE / 2),
good_color)) {
if (! piglit_automatic) {
char src[1024];
generate_shader_source(src,
sizeof(src),
i,
& attrib[j * 2]);
printf("shader %u failed with "
"attributes %.1f, %.1f:\n%s\n",
idx,
attrib[(j * 2) + 0],
attrib[(j * 2) + 1],
src);
}
result = PIGLIT_FAIL;
}
}
}
glutSwapBuffers();
return result;
}
void
generate_shader_source(char *source, size_t source_len, unsigned component_mask,
const GLfloat *attr)
{
static const char components[] = "xyzw";
char comp[2];
int offset[2];
char direction[2];
comp[0] = components[component_mask & 0x03];
comp[1] = components[(component_mask >> 2) & 0x03];
/* We want the constant offset in the instruction plus
* the value read from the attribute to be 1.
*/
offset[0] = 1 - (int) attr[0];
offset[1] = 1 - (int) attr[1];
if (offset[0] < 0) {
direction[0] = '-';
offset[0] = -offset[0];
} else {
direction[0] = '+';
}
if (offset[1] < 0) {
direction[1] = '-';
offset[1] = -offset[1];
} else {
direction[1] = '+';
}
snprintf(source, source_len, vertex_source_template,
comp[0], direction[0], offset[0],
comp[1], direction[1], offset[1]);
}
void
piglit_init(int argc, char **argv)
{
GLint max_address_registers;
unsigned i;
unsigned j;
(void) argc;
(void) argv;
piglit_require_vertex_program();
piglit_require_fragment_program();
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB,
& max_address_registers);
if (max_address_registers == 0) {
/* we have to have at least one address register */
if (! piglit_automatic)
printf("GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB == 0\n");
piglit_report_result(PIGLIT_FAIL);
} else if (max_address_registers == 1) {
if (piglit_is_extension_supported("GL_NV_vertex_program2_option")) {
/* this extension requires two address regs */
if (! piglit_automatic)
printf("GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB "
"== 1\n");
piglit_report_result(PIGLIT_FAIL);
} else {
piglit_report_result(PIGLIT_SKIP);
}
}
for (i = 0; i < TEST_ROWS; i++) {
for (j = 0; j < TEST_COLS; j++) {
char shader_source[1024];
const unsigned idx = (i * TEST_COLS) + j;
generate_shader_source(shader_source,
sizeof(shader_source),
i,
&attrib[2 * j]);
progs[idx] =
piglit_compile_program(GL_VERTEX_PROGRAM_ARB,
shader_source);
}
}
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glEnable(GL_VERTEX_PROGRAM_ARB);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, piglit_ARBfp_pass_through);
glClearColor(0.5, 0.5, 0.5, 1.0);
}
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