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/*
* Copyright (c) VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @file
* Test texture unit state with respect to the different number of
* texture coord units, image units, combined units, etc.
*/
#include "piglit-util.h"
PIGLIT_GL_TEST_MAIN(
128 /*window_width*/,
128 /*window_height*/,
GLUT_RGB | GLUT_DOUBLE)
/** random number for checking state */
static GLfloat Random[128][4];
static GLint MaxTextureCoordUnits;
static GLint MaxTextureVertexUnits;
static GLint MaxTextureImageUnits;
static GLint MaxTextureCombinedUnits;
static void
generate_random_numbers(void)
{
int i, j;
for (i = 0; i < 128; i++) {
for (j = 0; j < 4; j++) {
/* values in [0, 1] */
Random[i][j] = (rand() % 1000) * .001;
}
}
}
static GLboolean
equal4v(const GLfloat v1[4], const GLfloat v2[4])
{
return (v1[0] == v2[0] &&
v1[1] == v2[1] &&
v1[2] == v2[2] &&
v1[3] == v2[3]);
}
static GLboolean
equal16v(const GLfloat v1[16], const GLfloat v2[16])
{
int i;
for (i = 0; i < 16; i++) {
if (v1[i] != v2[i])
return GL_FALSE;
}
return GL_TRUE;
}
static void
report4v(const GLfloat exp[4], const GLfloat act[4])
{
printf("Expected (%g, %g, %g, %g) but found (%g, %g, %g, %g)\n",
exp[0], exp[1], exp[2], exp[3],
act[0], act[1], act[2], act[3]);
}
static void
clear_errors()
{
while (glGetError())
;
}
static GLboolean
test_rasterpos(void)
{
GLenum err;
int i;
clear_errors();
/* set current texcoords */
for (i = 0; i < MaxTextureCoordUnits; i++) {
glMultiTexCoord4fv(GL_TEXTURE0 + i, Random[i]);
}
/* query current texcoords */
for (i = 0; i < MaxTextureCoordUnits; i++) {
GLfloat v[4];
glActiveTexture(GL_TEXTURE0 + i);
glGetFloatv(GL_CURRENT_TEXTURE_COORDS, v);
if (!equal4v(Random[i], v)) {
printf("Get GL_CURRENT_TEXTURE_COORDS, unit %d failed\n", i);
report4v(Random[i], v);
return GL_FALSE;
}
}
/* set raster pos to update raster tex coords */
glRasterPos2i(0, 0);
for (i = 0; i < MaxTextureCoordUnits; i++) {
GLfloat v[4];
glActiveTexture(GL_TEXTURE0 + i);
glGetFloatv(GL_CURRENT_RASTER_TEXTURE_COORDS, v);
if (!equal4v(Random[i], v)) {
printf("Get GL_CURRENT_RASTER_TEXTURE_COORDS, unit %d failed\n", i);
report4v(Random[i], v);
return GL_FALSE;
}
}
/* there should be no errors at this point */
err = glGetError();
if (err != GL_NO_ERROR) {
printf("Unexpected GL error in %s(): 0x%x\n", __FUNCTION__, err);
}
/* this should generate an error */
{
GLfloat v[4];
glActiveTexture(GL_TEXTURE0 + MaxTextureCoordUnits);
if (MaxTextureCoordUnits == MaxTextureCombinedUnits) {
/* INVALID_ENUM is expected */
err = glGetError();
if (err != GL_INVALID_ENUM) {
printf("GL failed to raise GL_INVALID_ENUM setting texture unit\n");
return GL_FALSE;
}
}
else {
/* INVALID_OPERATION is expected */
glGetFloatv(GL_CURRENT_RASTER_TEXTURE_COORDS, v);
if (glGetError() != GL_INVALID_OPERATION) {
printf("GL failed to raise GL_INVALID_OPERATION quering invalid raster tex coords\n");
return GL_FALSE;
}
}
}
return GL_TRUE;
}
static GLboolean
test_texture_matrix(void)
{
GLenum err;
int i;
clear_errors();
/* set tex matrices */
for (i = 0; i < MaxTextureCoordUnits; i++) {
glActiveTexture(GL_TEXTURE0 + i);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf((GLfloat *) Random + (i * 4) % 124);
}
/* query matrices */
for (i = 0; i < MaxTextureCoordUnits; i++) {
GLfloat m[16];
glActiveTexture(GL_TEXTURE0 + i);
glGetFloatv(GL_TEXTURE_MATRIX, m);
if (!equal16v((GLfloat *) Random + (i * 4) % 124, m)) {
printf("Get texture matrix unit %d failed\n", i);
return GL_FALSE;
}
}
/* there should be no errors at this point */
err = glGetError();
if (err != GL_NO_ERROR) {
printf("Unexpected GL error in %s(): 0x%x\n", __FUNCTION__, err);
}
/* this should generate an error */
{
GLfloat m[16];
glActiveTexture(GL_TEXTURE0 + MaxTextureCoordUnits);
if (MaxTextureCoordUnits == MaxTextureCombinedUnits) {
/* INVALID_ENUM is expected */
err = glGetError();
if (err != GL_INVALID_ENUM) {
printf("GL failed to raise GL_INVALID_ENUM setting texture unit\n");
return GL_FALSE;
}
}
else {
/* INVALID_OPERATION is expected */
glGetFloatv(GL_TEXTURE_MATRIX, m);
if (glGetError() != GL_INVALID_OPERATION) {
printf("GL failed to raise GL_INVALID_OPERATION querying invalid texture matrix\n");
return GL_FALSE;
}
}
}
return GL_TRUE;
}
static GLboolean
test_texture_params(void)
{
GLuint tex[100];
GLenum err;
int i;
int maxUnit;
clear_errors();
glGenTextures(MaxTextureCombinedUnits, tex);
/* set per-unit state */
for (i = 0; i < MaxTextureCombinedUnits; i++) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, tex[i]);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, Random[i]);
}
/* check per-unit state */
for (i = 0; i < MaxTextureCombinedUnits; i++) {
GLfloat v[4];
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, tex[i]);
/* any per-unit state will do: */
glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, v);
if (!equal4v(v, Random[i])) {
printf("Setting per-unit param state failed for unit %d\n", i);
report4v(Random[i], v);
return GL_FALSE;
}
}
/* there should be no errors at this point */
err = glGetError();
if (err != GL_NO_ERROR) {
printf("Unexpected GL error in %s(): 0x%x\n", __FUNCTION__, err);
}
maxUnit = MAX2(MaxTextureCombinedUnits, MaxTextureCoordUnits);
/* this should generate an error */
glActiveTexture(GL_TEXTURE0 + maxUnit);
/* INVALID_ENUM is expected */
err = glGetError();
if (err != GL_INVALID_ENUM) {
printf("GL failed to raise GL_INVALID_ENUM setting texture unit\n");
return GL_FALSE;
}
return GL_TRUE;
}
static GLboolean
test_texture_env(void)
{
/* Texture Environment state is fixed-function; not used by shaders */
GLenum err;
int i;
clear_errors();
/* set per-unit state */
for (i = 0; i < MaxTextureCombinedUnits; i++) {
glActiveTexture(GL_TEXTURE0 + i);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Random[i]);
err = glGetError();
if (err) {
fprintf(stderr, "unit %d glTexEnvfv error: 0x%x\n", i, err);
return GL_FALSE;
}
}
/* check per-unit state */
for (i = 0; i < MaxTextureCombinedUnits; i++) {
GLfloat v[4];
glActiveTexture(GL_TEXTURE0 + i);
glGetTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, v);
if (!equal4v(v, Random[i])) {
printf("Setting per-unit env state failed for unit %d\n", i);
report4v(Random[i], v);
return GL_FALSE;
}
}
/* there should be no errors at this point */
err = glGetError();
if (err != GL_NO_ERROR) {
printf("Unexpected GL error in %s(): 0x%x\n", __FUNCTION__, err);
}
return GL_TRUE;
}
static void
report_info(void)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_MAX_TEXTURE_COORDS = %d\n", MaxTextureCoordUnits);
printf("GL_MAX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureImageUnits);
printf("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureVertexUnits);
printf("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureCombinedUnits);
}
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
pass = test_rasterpos() && pass;
pass = test_texture_matrix() && pass;
pass = test_texture_params() && pass;
pass = test_texture_env() && pass;
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
static void
init(void)
{
if (piglit_is_extension_supported("GL_ARB_vertex_shader")) {
glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &MaxTextureVertexUnits);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MaxTextureCombinedUnits);
}
else if (piglit_is_extension_supported("GL_ARB_fragment_shader") ||
piglit_is_extension_supported("GL_ARB_fragment_program")) {
glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits);
MaxTextureVertexUnits = 0;
MaxTextureCombinedUnits = MaxTextureImageUnits;
}
else {
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &MaxTextureCoordUnits);
MaxTextureImageUnits =
MaxTextureCombinedUnits = MaxTextureCoordUnits;
MaxTextureVertexUnits = 0;
}
report_info();
generate_random_numbers();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void
piglit_init(int argc, char *argv[])
{
if (piglit_get_gl_version() < 13) {
printf("Requires OpenGL 1.3\n");
piglit_report_result(PIGLIT_SKIP);
}
init();
}
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