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/*
* Copyright (c) 2010 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @file
* Tests GL_ARB_draw_instanced
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 500;
config.window_height = 500;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static const char *TestName = "draw-instanced";
static GLint PosUniform, ColorUniform;
#define PRIMS 8
static const char *VertShaderText =
"#extension GL_ARB_draw_instanced: enable \n"
"uniform vec2 Pos[8]; \n"
"uniform vec4 Color[8]; \n"
"void main() \n"
"{ \n"
#if 0
" vec4 p = ftransform(); \n"
" vec2 pos = Pos[gl_InstanceIDARB]; \n"
" p.x += pos.x; \n"
" p.y += pos.y; \n"
" gl_Position = p; \n"
#else
" vec4 p = gl_Vertex; \n"
" vec2 pos = Pos[gl_InstanceIDARB]; \n"
" p.x += pos.x; \n"
" p.y += pos.y; \n"
" gl_Position = gl_ModelViewProjectionMatrix * p; \n"
#endif
" gl_FrontColor = Color[gl_InstanceIDARB]; \n"
"} \n";
static const char *FragShaderText =
"void main() \n"
"{ \n"
" gl_FragColor = gl_Color; \n"
"} \n";
static GLuint VertShader, FragShader, Program;
static const GLfloat Positions[PRIMS][2] = {
{ -6, 6 },
{ -4, 4 },
{ -2, 2 },
{ 0, 0 },
{ 2, -2 },
{ 4, -4 },
{ 6, -6 },
{ 8, -8 }
};
static const GLfloat Colors[PRIMS][4] = {
{1, 0, 0, 1},
{0, 1, 0, 1},
{0, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 1},
{1, 0, 1, 1},
{1, 1, 1, 1},
{0.5, 0.5, 0.5, 1},
};
static GLboolean
test_instancing(void)
{
static const GLfloat verts[4][2] = {
{-1, -1}, {1, -1}, {1, 1}, {-1, 1}
};
glVertexPointer(2, GL_FLOAT, 0, verts);
glEnableClientState(GL_VERTEX_ARRAY);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(Program);
glDrawArraysInstancedARB(GL_POLYGON, 0, 4, PRIMS);
glUseProgram(0);
{
GLint i;
GLint pos[4];
for (i = 0; i < PRIMS; i++) {
/* use glRasterPos to determine where to read a sample pixel */
glRasterPos2fv(Positions[i]);
glGetIntegerv(GL_CURRENT_RASTER_POSITION, pos);
if (!piglit_probe_pixel_rgba(pos[0], pos[1], Colors[i])) {
fprintf(stderr, "%s: instance %d failed to draw correctly\n",
TestName, i);
piglit_present_results();
return GL_FALSE;
}
}
}
piglit_present_results();
return GL_TRUE;
}
enum piglit_result
piglit_display(void)
{
if (!test_instancing())
return PIGLIT_FAIL;
return PIGLIT_PASS;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_ARB_draw_instanced");
VertShader = piglit_compile_shader_text(GL_VERTEX_SHADER, VertShaderText);
assert(VertShader);
FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, FragShaderText);
assert(FragShader);
Program = piglit_link_simple_program(VertShader, FragShader);
glUseProgram(Program);
PosUniform = glGetUniformLocation(Program, "Pos");
ColorUniform = glGetUniformLocation(Program, "Color");
glUniform2fv(PosUniform, PRIMS, (GLfloat *) Positions);
glUniform4fv(ColorUniform, PRIMS, (GLfloat *) Colors);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-5, 5, -5, 5, 10, 20);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -11.0);
glScalef(0.5, 0.5, 1.0);
}
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