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/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file fbo-drawbuffers2-colormask.c
 *
 * Tests that individual color masks per render target with
 * EXT_draw_buffers2 works.
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_MAIN(
    128 /*window_width*/,
    128 /*window_height*/,
    PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE)

static GLuint
attach_texture(int i)
{
	GLuint tex;

	glGenTextures(1, &tex);
	glBindTexture(GL_TEXTURE_2D, tex);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
		     piglit_width, piglit_height, 0,
		     GL_RGBA, GL_UNSIGNED_BYTE, NULL);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
				  GL_COLOR_ATTACHMENT0_EXT + i,
				  GL_TEXTURE_2D,
				  tex,
				  0);
	assert(glGetError() == 0);

	return tex;
}

enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	GLuint tex0, tex1, fb;
	GLenum status;
	float green[] = {0, 1, 0, 0};
	float blue[] = {0, 0, 1, 0};
	const GLenum attachments[] = {
		GL_COLOR_ATTACHMENT0_EXT,
		GL_COLOR_ATTACHMENT1_EXT,
	};

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	glGenFramebuffersEXT(1, &fb);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);

	tex0 = attach_texture(0);
	tex1 = attach_texture(1);

	glDrawBuffersARB(2, attachments);

	status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
	if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
		fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status);
		piglit_report_result(PIGLIT_SKIP);
	}

	/* Clear to blue.  The first buffer will have no blending and
	 * get overwritten green, and the second will be blended ZERO,
	 * ONE leaving the blue in place.
	 */
	glClearColor(0.0, 0.0, 1.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	glBlendFunc(GL_ZERO, GL_ONE);
	glDisableIndexedEXT(GL_BLEND, 0);
	glEnableIndexedEXT(GL_BLEND, 1);

	glColor4fv(green);
	piglit_draw_rect(0, 0, piglit_width, piglit_height);

	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
	glDisable(GL_BLEND);

	/* Draw the two textures to halves of the window. */
	glEnable(GL_TEXTURE_2D);
	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glBindTexture(GL_TEXTURE_2D, tex0);
	piglit_draw_rect_tex(0, 0,
			     piglit_width / 2, piglit_height,
			     0, 0, 1, 1);
	glBindTexture(GL_TEXTURE_2D, tex1);
	piglit_draw_rect_tex(piglit_width / 2, 0,
			     piglit_width, piglit_height,
			     0, 0, 1, 1);
	glDisable(GL_TEXTURE_2D);
	glDeleteTextures(1, &tex0);
	glDeleteTextures(1, &tex1);
	glDeleteFramebuffersEXT(1, &fb);

	pass = pass && piglit_probe_rect_rgb(0, 0, piglit_width/2,
					     piglit_height, green);
	pass = pass && piglit_probe_rect_rgb(piglit_width/2, 0, piglit_width/2,
					     piglit_height, blue);

	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

void
piglit_init(int argc, char **argv)
{
	GLint num;

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	piglit_require_extension("GL_EXT_framebuffer_object");
	piglit_require_extension("GL_ARB_draw_buffers");
	piglit_require_extension("GL_EXT_draw_buffers2");

	glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num);
	if (num < 2)
		piglit_report_result(PIGLIT_SKIP);
}