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/*
* Copyright © 2011 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
/** @file fbo-depthstencil.c
*
* Tests glClear, glReadPixels, glDrawPixels, glCopyPixels, glBlitFramebuffer
* with depth-stencil buffers.
*/
#include "piglit-util-gl-common.h"
#define BUF_SIZE 123
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = BUF_SIZE;
config.window_height = BUF_SIZE;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL;
PIGLIT_GL_TEST_CONFIG_END
enum {
CLEAR,
READPIXELS,
DRAWPIXELS,
COPYPIXELS,
BLIT
};
int test = CLEAR;
#define F(name) #name, name
struct format {
const char *name;
GLenum iformat;
const char *extension;
} formats[] = {
{"default_fb", 0, NULL},
{F(GL_DEPTH24_STENCIL8), "GL_EXT_packed_depth_stencil"},
{F(GL_DEPTH32F_STENCIL8), "GL_ARB_depth_buffer_float"}
};
struct packformat {
const char *name;
GLenum type;
const char *extension;
} packformats[] = {
{"FLOAT-and-USHORT", 0, NULL},
{"24_8", GL_UNSIGNED_INT_24_8, "GL_EXT_packed_depth_stencil"},
{"32F_24_8_REV", GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_ARB_depth_buffer_float"}
};
struct format f;
struct packformat pf;
GLuint stencilmask;
static enum piglit_result test_clear(void)
{
GLuint cb;
GLenum status;
float green[3] = {0, 1, 0};
enum piglit_result res;
/* Add a colorbuffer. */
if (f.iformat) {
glGenRenderbuffersEXT(1, &cb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, cb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, BUF_SIZE, BUF_SIZE);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER_EXT, cb);
glDrawBuffer(GL_COLOR_ATTACHMENT0);
glReadBuffer(GL_COLOR_ATTACHMENT0);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
printf("FBO incomplete status 0x%X\n", status);
piglit_report_result(PIGLIT_FAIL); /* RGBA8 must succeed. */
}
}
glClearDepth(0.75);
glClearStencil(0x3456);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_EQUAL);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_EQUAL, 0x3456 & stencilmask, ~0);
glColor3fv(green);
piglit_draw_rect_z(0.5, -1, -1, 2, 2); /* 0.75 converted to clip space is 0.5. */
glColor3f(1, 1, 1);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
res = piglit_probe_rect_rgb(0, 0, BUF_SIZE, BUF_SIZE, green) ? PIGLIT_PASS : PIGLIT_FAIL;
/* Display the colorbuffer. */
if (!piglit_automatic && f.iformat) {
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
glBlitFramebufferEXT(0, 0, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE, BUF_SIZE,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
if (f.iformat)
glDeleteRenderbuffersEXT(1, &cb);
return res;
}
typedef void (*transfer_func)(GLfloat*, GLushort*);
static void read_separately(GLfloat *depth, GLushort *stencil)
{
glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_DEPTH_COMPONENT,
GL_FLOAT, depth);
glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX,
GL_UNSIGNED_SHORT, stencil);
}
static void read_24_8(GLfloat *depth, GLushort *stencil)
{
GLuint buf[BUF_SIZE*BUF_SIZE];
int x, y;
glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, buf);
for (y = 0; y < BUF_SIZE; y++) {
for (x = 0; x < BUF_SIZE; x++) {
depth[y*BUF_SIZE+x] = (buf[y*BUF_SIZE+x] >> 8) / (float)0xffffff;
stencil[y*BUF_SIZE+x] = buf[y*BUF_SIZE+x] & 0xff;
}
}
}
static void read_32f_8(GLfloat *depth, GLushort *stencil)
{
GLuint buf[BUF_SIZE*BUF_SIZE*2];
float *buff = (float*)buf;
int x, y;
glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV, buf);
for (y = 0; y < BUF_SIZE; y++) {
for (x = 0; x < BUF_SIZE; x++) {
depth[y*BUF_SIZE+x] = buff[(y*BUF_SIZE+x)*2];
stencil[y*BUF_SIZE+x] = buf[(y*BUF_SIZE+x)*2+1] & 0xff;
}
}
}
static enum piglit_result compare(transfer_func read)
{
int x, y, failures = 0;
GLfloat depth[BUF_SIZE*BUF_SIZE];
GLfloat expected_depth;
GLushort stencil[BUF_SIZE*BUF_SIZE];
GLushort expected_stencil;
/* Read buffers. */
read(depth, stencil);
/* Compare results. */
for (y = 0; y < BUF_SIZE; y++) {
for (x = 0; x < BUF_SIZE; x++) {
/* Skip the middle row and column of pixels because
* drawing polygons for the left/right and bottom/top
* quadrants may hit the middle pixels differently
* depending on minor transformation and rasterization
* differences.
*/
if (x == BUF_SIZE / 2 || y == BUF_SIZE / 2)
continue;
if (y < BUF_SIZE/2) {
expected_depth = x < BUF_SIZE/2 ? 0.25 : 0.375;
expected_stencil = (x < BUF_SIZE/2 ? 0x3333 : 0x6666) & stencilmask;
} else {
expected_depth = x < BUF_SIZE/2 ? 0.625 : 0.75;
expected_stencil = (x < BUF_SIZE/2 ? 0x9999 : 0xbbbb) & stencilmask;
}
if (fabs(depth[y*BUF_SIZE+x] - expected_depth) > 0.001) {
failures++;
if (failures < 20) {
printf("Depth at %i,%i Expected: %f Observed: %f\n",
x, y, expected_depth, depth[y*BUF_SIZE+x]);
} else if (failures == 20) {
printf("...\n");
}
}
if (stencil[y*BUF_SIZE+x] != expected_stencil) {
failures++;
if (failures < 20) {
printf("Stencil at %i,%i Expected: 0x%02x Observed: 0x%02x\n",
x, y, expected_stencil, stencil[y*BUF_SIZE+x]);
} else if (failures == 20) {
printf("...\n");
}
}
}
}
if (failures)
printf("Total failures: %i\n", failures);
return failures == 0 ? PIGLIT_PASS : PIGLIT_FAIL;
}
static enum piglit_result test_readpixels(transfer_func read)
{
/* Clear. */
glClearDepth(0);
glClearStencil(0xfefe);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
/* Initialize. */
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glStencilFunc(GL_ALWAYS, 0x3333 & stencilmask, ~0);
piglit_draw_rect_z(-0.5, -1, -1, 1, 1);
glStencilFunc(GL_ALWAYS, 0x6666 & stencilmask, ~0);
piglit_draw_rect_z(-0.25, 0, -1, 1, 1);
glStencilFunc(GL_ALWAYS, 0x9999 & stencilmask, ~0);
piglit_draw_rect_z(0.25, -1, 0, 1, 1);
glStencilFunc(GL_ALWAYS, 0xbbbb & stencilmask, ~0);
piglit_draw_rect_z(0.5, 0, 0, 1, 1);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
return compare(read);
}
static void draw_separately(GLfloat *depth, GLushort *stencil)
{
glDrawPixels(BUF_SIZE, BUF_SIZE, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
glDrawPixels(BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX, GL_UNSIGNED_SHORT, stencil);
}
static void draw_24_8(GLfloat *depth, GLushort *stencil)
{
GLuint buf[BUF_SIZE*BUF_SIZE];
int x, y;
for (y = 0; y < BUF_SIZE; y++) {
for (x = 0; x < BUF_SIZE; x++) {
buf[y*BUF_SIZE+x] =
(stencil[y*BUF_SIZE+x] & 0xff) |
((GLuint)(depth[y*BUF_SIZE+x] * (double)0xffffff) << 8);
}
}
glDrawPixels(BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, buf);
}
static void draw_32f_8(GLfloat *depth, GLushort *stencil)
{
GLuint buf[BUF_SIZE*BUF_SIZE*2];
GLfloat *buff = (GLfloat*)buf;
int x, y;
for (y = 0; y < BUF_SIZE; y++) {
for (x = 0; x < BUF_SIZE; x++) {
buff[(y*BUF_SIZE+x)*2] = depth[y*BUF_SIZE+x];
buf[(y*BUF_SIZE+x)*2+1] = stencil[y*BUF_SIZE+x] & 0xff;
}
}
glDrawPixels(BUF_SIZE, BUF_SIZE, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, buf);
}
static enum piglit_result test_drawpixels(transfer_func draw, transfer_func read)
{
int x, y;
GLfloat depth[BUF_SIZE*BUF_SIZE];
GLushort stencil[BUF_SIZE*BUF_SIZE];
for (y = 0; y < BUF_SIZE; y++) {
for (x = 0; x < BUF_SIZE; x++) {
if (y < BUF_SIZE/2) {
depth[y*BUF_SIZE+x] = x < BUF_SIZE/2 ? 0.25 : 0.375;
stencil[y*BUF_SIZE+x] = (x < BUF_SIZE/2 ? ~0x3333 : ~0x6666) & stencilmask;
} else {
depth[y*BUF_SIZE+x] = x < BUF_SIZE/2 ? 0.625 : 0.75;
stencil[y*BUF_SIZE+x] = (x < BUF_SIZE/2 ? ~0x9999 : ~0xbbbb) & stencilmask;
}
}
}
/* Clear. */
glClearDepth(0);
glClearStencil(0xfefe);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
/* Draw pixels. */
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
draw(depth, stencil);
glDisable(GL_DEPTH_TEST);
/* Invert bits. */
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
piglit_draw_rect(-1, -1, 2, 2);
glDisable(GL_STENCIL_TEST);
return compare(read);
}
static enum piglit_result test_copy(void)
{
/* Clear. */
glClearDepth(0);
glClearStencil(0xfefe);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
/* Initialize buffers. */
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
/* Set the upper-right corner to 0x3333 and copy the content to the lower-left one. */
glStencilFunc(GL_ALWAYS, 0x3333 & stencilmask, ~0);
piglit_draw_rect_z(-0.5, 0, 0, 1, 1);
if (test == BLIT)
glBlitFramebufferEXT(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, BUF_SIZE,
0, 0, BUF_SIZE/2, BUF_SIZE/2,
GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
else
glCopyPixels(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE/2, BUF_SIZE/2, GL_DEPTH_STENCIL);
/* Initialize the other corners. */
glStencilFunc(GL_ALWAYS, 0x6666 & stencilmask, ~0);
piglit_draw_rect_z(-0.25, 0, -1, 1, 1);
glStencilFunc(GL_ALWAYS, 0x9999 & stencilmask, ~0);
piglit_draw_rect_z(0.25, -1, 0, 1, 1);
glStencilFunc(GL_ALWAYS, 0xbbbb & stencilmask, ~0);
piglit_draw_rect_z(0.5, 0, 0, 1, 1);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
return compare(read_separately);
}
enum piglit_result piglit_display(void)
{
enum piglit_result res;
GLuint fb, rb;
GLint stencil_size;
GLenum status;
transfer_func read = NULL, draw = NULL;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
/* Create the FBO. */
if (f.iformat) {
glGenRenderbuffersEXT(1, &rb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, f.iformat, BUF_SIZE, BUF_SIZE);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_STENCIL_SIZE_EXT, &stencil_size);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
glGenFramebuffersEXT(1, &fb);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER_EXT, rb);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER_EXT, rb);
glViewport(0, 0, BUF_SIZE, BUF_SIZE);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
printf("FBO incomplete status 0x%X\n", status);
piglit_report_result(PIGLIT_SKIP);
}
} else {
stencil_size = 8;
}
stencilmask = (1 << stencil_size) - 1;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
switch (pf.type) {
case 0:
read = read_separately;
draw = draw_separately;
break;
case GL_UNSIGNED_INT_24_8:
read = read_24_8;
draw = draw_24_8;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
read = read_32f_8;
draw = draw_32f_8;
break;
default:
assert(0);
}
switch (test) {
case CLEAR:
puts("Testing glClear(depthstencil).");
res = test_clear();
break;
case READPIXELS:
puts("Testing glReadPixels(depthstencil).");
res = test_readpixels(read);
break;
case DRAWPIXELS:
puts("Testing glDrawPixels(depthstencil).");
res = test_drawpixels(draw, read);
break;
case COPYPIXELS:
case BLIT:
puts(test == BLIT ?
"Testing glBlitFramebuffer(depthstencil)." :
"Testing glCopyPixels(depthstencil).");
res = test_copy();
break;
default:
assert(0);
}
/* Cleanup. */
if (f.iformat) {
glDeleteFramebuffersEXT(1, &fb);
glDeleteRenderbuffersEXT(1, &rb);
}
piglit_present_results();
assert(glGetError() == 0);
return res;
}
void piglit_init(int argc, char **argv)
{
unsigned i, p;
piglit_require_extension("GL_EXT_framebuffer_object");
piglit_require_extension("GL_EXT_framebuffer_blit");
for (p = 1; p < argc; p++) {
if (!strcmp(argv[p], "clear")) {
test = CLEAR;
continue;
}
if (!strcmp(argv[p], "readpixels")) {
test = READPIXELS;
continue;
}
if (!strcmp(argv[p], "drawpixels")) {
test = DRAWPIXELS;
continue;
}
if (!strcmp(argv[p], "copypixels")) {
test = COPYPIXELS;
continue;
}
if (!strcmp(argv[p], "blit")) {
test = BLIT;
continue;
}
for (i = 0; i < sizeof(formats)/sizeof(*formats); i++) {
if (!strcmp(argv[p], formats[i].name)) {
if (formats[i].extension)
piglit_require_extension(formats[i].extension);
f = formats[i];
printf("Testing %s.\n", f.name);
break;
}
}
for (i = 0; i < sizeof(packformats)/sizeof(*packformats); i++) {
if (!strcmp(argv[p], packformats[i].name)) {
if (packformats[i].extension)
piglit_require_extension(packformats[i].extension);
pf = packformats[i];
printf("Testing %s.\n", pf.name);
break;
}
}
}
if (!f.name) {
printf("Not enough parameters.\n");
piglit_report_result(PIGLIT_SKIP);
}
}
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