/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Chris Lord * Eric Anholt * */ /** @file gen-texsubimage.c * * Tests that the full mipmap tree is correctly updated after calling * glTexSubImage() when GL_GENERATE_MIPMAP is enabled. Based on a test * in bug #17077. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 512; config.window_height = 512; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static void display_mipmaps(int start_x, int start_y) { int i; /* Disply all the mipmap levels */ for (i = 256; i > 0; i /= 2) { glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(start_x + 0, start_y + 0); glTexCoord2f(1.0, 0.0); glVertex2f(start_x + i, start_y + 0); glTexCoord2f(1.0, 1.0); glVertex2f(start_x + i, start_y + i); glTexCoord2f(0.0, 1.0); glVertex2f(start_x + 0, start_y + i); glEnd(); start_x += i; } } static GLboolean check_resulting_mipmaps(int x, int y, const GLfloat *color) { GLboolean pass = GL_TRUE; int i; for (i = 256; i > 4; i /= 2) { pass = pass && piglit_probe_pixel_rgb(x + i / 2, y + i / 2, color); x += i; } return pass; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLfloat *data; const GLfloat red[4] = {1.0, 0.0, 0.0, 0.0}; const GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0}; GLuint texture; int i; glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); /* Set up texture object with mipmap generation */ glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); data = malloc(256 * 256 * 4 * sizeof(GLfloat)); for (i = 0; i < 4 * 256 * 256; i += 4) { data[i + 0] = blue[0]; data[i + 1] = blue[1]; data[i + 2] = blue[2]; data[i + 3] = blue[3]; } /* Initialize the texture to blue */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_FLOAT, data); free(data); /* Display the original mipmaps */ display_mipmaps(0, 0); /* Update a square inside the texture to red */ data = malloc(128 * 128 * 4 * sizeof(GLfloat)); for (i = 0; i < 4 * 128 * 128; i += 4) { data[i + 0] = red[0]; data[i + 1] = red[1]; data[i + 2] = red[2]; data[i + 3] = red[3]; } glTexSubImage2D(GL_TEXTURE_2D, 0, 64, 64, 128, 128, GL_RGBA, GL_FLOAT, data); free(data); /* Display the mipmaps after subimage */ display_mipmaps(0, 256); pass = pass && check_resulting_mipmaps(0, 0, blue); pass = pass && check_resulting_mipmaps(0, 256, red); piglit_present_results(); glDeleteTextures(1, &texture); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_SGIS_generate_mipmap"); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glEnable(GL_TEXTURE_2D); }